Was this already changed?

2

(2 replies, posted in Fixes & additions)

Wanted to bring this up because of the massive pain in the a** that DC is when it comes to indexing, leading to errors. Hope Redump becomes the best DB avaliable when we finish the fullset.

Lets take this case that i found on the Wiki (thanks for the guy that update all my work over regional releases, thank you so much for finishing and fixing the complete Pal Wiki):

South Park: Chef's Luv Shack , already dumped by JhMiller, in this case, real serial is T-8105D-50.

While T-8105D-50 is the only existing Serial ID over this game on Europe (pretty much sure because this game never got translated from english to other language in any platform), we can find that on Germany or Spain/Italy, new serial IDs can be found, as the Wiki showed (i already delete them):

  South Park: Chef's Luv Shack (Es, It?) [T-8105D-13] - 3455198319057
  South Park: Chef's Luv Shack [T-8105D-18] - 3455198319033


I confirmed Germany (T-8105D-18 in the cover) to have the ID disc as T-8105D-50 --> Proof on this eBay post:

https://www.ebay.es/itm/291826978521?rmvSB=true

I advice dumpers to always check Cover ID and Disc ID serials to not fall into the trap. Adding this info on the game profile is really useful too, as already known databases outside Redump still shows on different games's profile this kind of problems or lack of info about different ID Serials.

So, some of the games missing could be just different Cover ID variations, but the disc contents should match Europe dump as well as the Serial ID writen in the face of the disc.

For real, i wonder why Sega had to use such a stupid system and not even build or release a correct index database for users...


EDIT: Another case, Star Wars: Episode I: Jedi Power Battles with T-23002D-50 serial.

http://redump.org/disc/52881/

T-10004D-18 for German cover
T-13007D-05  for Spain cover


The Nomad Soul with T-36805D-61 serial

http://redump.org/disc/52882/

T-36805D-60 for Spain cover
T-36805D-05 for UK cover

F1ReB4LL wrote:

I've just checked its Windows build and I couldn't get any CDDA sound of it, so I'm not sure if it's truly supports Redump-style gdis. Also it crashes every time you try to close it and doesn't seem to support the controllers. Maybe the Android build is better, but clearly not the Windows one.

diego-rbb-93 wrote:
F1ReB4LL wrote:

I still insist on switching to 2xcues+bins smile

Thats a question that the DC dumpers and the rest of the gang with enough technical skills to understand the process should talk on your side. xD

The process and tracks will be the same, just the db should generate cues instead of broken gdis.

Thats strange, he actually fixed the CDDA problem recently. The UI got recently a total upgrade, specially on the Controller customisation.  Are you sure you are using the last build?

Redream still needs some polishing over the next months and Inolen is right now totally focus on the Android version.

But, if you think something is wrong i would advise you to report. Their Discord/Gitlab place works great for asking/reporting.

F1ReB4LL wrote:

I still insist on switching to 2xcues+bins smile

Thats a question that the DC dumpers and the rest of the gang with enough technical skills to understand the process should talk on your side. xD

We already are in the way to have the DC EUR Fullset done before the summer ends if everything goes ok (except some Revisional country revisions that will still be missing).

Soon, only USA will be needing a push over DC, so if you still want to talk about the format, it isnt a bad time to do it.

As ive been talking recently with JHMiller, our DC dumps made by Redump method are totally functional over Inolen's Redream emulator.

I decided to bring this up as this emulator will probably take the lead officialy over DC emulation in the next months, as soon as some fixes over sound and MMU emulation are done (beyond the specific issues that you can always find like visual glitches). A port for Android is coming to and the emulator is working flawlessly for the moment (beyond the open/closed source debate...). Setting it up is really easy and confortable to use for the moment.

Im not trying to sell the emulator, but is fair to recognise that is becoming finally a serious contender and im sure lot of us are tired seeing how NullDC, Reicast, Demul, Chankast... Never managed to master a confortable DC emulation or provide a non-extremly-slow development road.

TOSEC 2 Redump is a wonderful tool that still matter a lot, but in case there's still some problems with the format conversion, i advice you go and use Redream for testing.

Ive been talking with Inolen and he told me he already supported our dumps, specially because it seems our method allowed the "ip.bin" of the game to be dumped. This contains info that Redream preject used for building the Art DB (instead of using hashes to attach image art when displaying the game info over the UI, is searches the Ip.bin). Nobody has complained about them for the moment, so it seems Redream manages the GDI+Bin format with no problem for the moment.

As i said, i know lot of people were upset about seeing the emulator becoming closed source, but i respect Inolen's view of this and... He's delivering. tongue

6

(6 replies, posted in Dumps)

If you ever see me saying "an asterisk * mark" --> standalone "*" under IFPI

7

(5 replies, posted in General discussion)

Theres nobody in charge of PS3 dumping?

8

(5 replies, posted in General discussion)

Recently, i discussed with some users from Redump about taking a look at the PS3 dumping method so casual dumpers dont need to deal with OtherOS. In a few words: Let CFW handles all, with a dumping tool focused on obtaining all the neccesary data from the BD at only one shot, just like all CFW users do on Multiman for example.

http://wiki.redump.org/index.php?title= … ping_Guide

For that reason i came looking for known sceners and i finally got a chance to talk with PixelButts on Wololo's website forums.

This was his first comment to the matter:

"The easy way that preserves quality of the disc integrity with a dump is buy a DECHA00A, throw D-REX rebug on there (and multiman) and dump as ISO then FTP the results to the PC. This allows one to bypass the need for 3k3y or any weird filesplitting.

I say DECHA00A because it's just an inherently good model, DECHA, DECHJ, DECH2000A, DECH2500A are all acceptable as well as their variants. DECH3000A, DECH4000AA, DECH4200AA are unable to be modded and therefore are bad. DECR systems are also acceptable but these have odd quirks that you'd only notice if you regularly do this stuff so I dont suggest them but if you want to then by all means.

Additionally, there are certain aspects of non-finalized PS3 discs that one should note too, and that is they don't need 3key or a PS3 to rip and decrypt them. Unfortunately this comes at the cost of dumping via IMGburn (or other medium) THEN decrypting with the SDK tools, or decrypt directly to loose files (which destroys mastering information). Ripping a non-finalized PS3 disc with IMGburn (or other software) is perfectly acceptable as the end result is an ISO that would be generated by said tools themselves, so an encrypted ISO is realistically the most 1:1 result of a disc even though you'd have to take another step to decrypt it (which isn't really that bad or hard).

Would you like me to explain anything else or are you satisfied with that explanation? I know there are other options if need be but that's if you want to hear them."

As i expected something more concrete about my concerns, me and user Pool7 asked in a more acurate to the point i had in mind:

" Thank you PixelButts for all the details and for taking the time to respond.

Although I understand and agree that a DECH would be the best / easiest option, in order to lure more people into preservation, we want to make the process as easy as possible. As such, asking a dumper to buy a new console may be overkill in most cases.

The idea is to try to simplify the current process for retail consoles, by eliminating the need of the OtherOS? Would this be feasible?
Is it something that would require additionaly programming? Or can existing tools be used to replace the current process?

If additional programming is required, do you know of anyone with the necessary skills/knowledge that may be interested in helping?

Any and all feedback is welcome. "

And so, this was his answer:

" So I'll start with the first issue. The console isn't really important, I just find that the lack of needing hardware flashing or any special method to put a DEX system on CFW is far worth the extra money in general, not just for this task.

Second issue I have is the need for 3k3y and the disk_key, disc_id and PIC. Although I understand why the disc_id is needed (and this one can easily be grabbed), the disk_key and PIC I dont overly see the use of due to them being excessive extra info (which for redump may not be as excessive but that's up to you). If you read here http://www.psdevwiki.com/ps4/Disc_Ident ... ation_Data (PS3 version is not maintained and you are redirected to the PS4 one, both use the same stuff) you can see that the PIC zone is really not that important as far as the set of information goes. The disc key is in a similar boat but only because this information is not as upfront and visible as the other stuff which you can see here http://www.psdevwiki.com/ps3/Bluray_disc#IRD_file all of which can be found in the param.sfo file (except some stuff like the keys and encryption stuff, of which isn't honestly needed).
In short, of the 3 things the dumping guide wants, only 1 really matters because the other 2 are either just held in the param.sfo (and ps3_disc.sfb for part of it) with the PIC being virtually unneeded unless there's a specific thing you need from it. I'm sure if there's something genuinely needed or important in the PIC zone for redump then I can understand.

Additionally the problem I have with the existing dumping guide is that it's rather outdated (for example, enable direct disc access isnt an option anymore, it's just the default). Multiman by default (if cobra is enabled) will dump a decrypted iso which gives access to the param.sfo (which is all the main stuff needed) as well as allow you to hash the iso and get any extra metadata you may need. I've tested this with and without cobra mode. copy to iso is only an option with cobra if you want to use multiman. Other managers may vary (Irisman for example might be useful) but if you just need the iso off the disc then all of it is super easy now.

The third issue I might see is if you're wanting a build date or timestamp with the data. I know there's some ways to get that but I'm honestly not sure if you want to go by the timestamp given by the disc (as in just pop it into a disc imaging tool and check its info) or if you want to go by the data because the data and disc will possibly give different results. I wouldn't know as I've never actually checked that.

Getting a decrypted ISO isn't hard, getting the extra info is also not hard if you look at specific stuff on the disc ISO, so I don't see much reason to have to install OtherOS and run some 3k3y stuff if basically everything is there from the ISO itself. Is there something I'm missing about PIC or the Disc Key?"


My skills on this pattern are not high enough to fully understand both points (Redump's perception and PixelButts thoughts) but i wanted to put this on the table to check out opinions and see if its viable to rethink about the dumping process.

9

(6 replies, posted in Dumps)

Updated.

10

(6 replies, posted in Dumps)

F1ReB4LL wrote:

Logs, please and would be nice to see the ringcode photo for Liberation: Captive II.

Ill leave the post edited as soon as i get all the necesary info, i wrote this all quickly because i was hurry this morning.

BTW Fireball, this may sound stupid, but a template/guide to post verifications would be nice to make your job easier.

11

(6 replies, posted in Dumps)

- A Sangre Fría CD2 (Spain) -

http://redump.org/disc/27534/

Platinum Version
IFPI 945A and an asterisk * mark

Logs here:

https://mega.nz/#!3QoiGSiR!zoRFsrEZa7D2 … bebgkbTm30

..............................................................................................


- A Sangre Fría CD1 (Spain) -

http://redump.org/disc/27534/

Platinum Version
IFPI 945A and an asterisk * mark

This game had different results. Probably because of this, as it was stated on the post i opened weeks ago:

Logs here:

https://mega.nz/#!DVoGBSTQ!xu-eKO0LQ5sG … h5xsmY93Us

.........................................................................................................................................

- Liberation: Captive II -

http://redump.org/disc/29260/

Ring Codes: CDD3218 CS090022 VER 3   MASTERED BY NIMBUS

Logs here:

https://mega.nz/#!SIRhwbZA!_S7aV30UtSOs … i5XL771XEM

I encourage you to do this in order to help some casual guys with interesting CDs/DVDs in their hands that need dumping. Its time give one more step in order to attach some important dumps that are hard to find.

CD2 dont have differences in MD5.

So... Guessings about this?

Here's the original dump from Original release:

http://redump.org/disc/27533/

My friend dumped his Platinum edition. MD5 differs in CD1:

edccchk - CD image EDC/ECC Checker
v1.26 (32-bit Windows, MinGW, large file support)
  Copyright (C) 2013 Natalia Portillo
  http://www.claunia.com/
  based on ecm v1.03
  Copyright (C) 2002-2011 Neill Corlett
Checking SCES-02153-P.bin...
Subheader copies differ in mode 2 form 1 sector at address: 14:21:46
Mode 2 form 1 sector with error at address: 25:08:17
25:08:17: Failed EDC
25:08:17: Failed ECC P
25:08:17: Failed ECC Q
Subheader copies differ in mode 2 form 1 sector at address: 46:26:33
Non-data sectors........ 0
Mode 0 sectors.......... 0
        with errors..... 0
Mode 1 sectors.......... 0
        with errors..... 0
Mode 2 form 1 sectors... 211118
        with errors..... 1
        with warnings... 2
Mode 2 form 2 sectors... 20305
        with errors..... 0
        with warnings... 0
Total sectors........... 231423
Total errors............ 1
Total warnings.......... 2
Total errors+warnings... 3
Done

F:\PSX\nuevos\Release_ANSI>psxt001z "SCES-02153-P.bin"
psxt001z by Dremora, v0.21 beta 1

File: SCES-02153-P.bin
Size (bytes):   544306896 (OK)
Size (sectors): 231423 (OK)
EDC in Form 2 sectors: YES
ID: SCES-02153
Date: 2000-06-14
System area: Eu EDC


<rom name="SCES-02153-P.bin" size="544306896" crc="a9a9b881" md5="eb5f971e909c75bb91f3d7d9cf855a80"


IFPI 945A and an asterisk * mark. Barcode different too.

But everything else is the same. Maybe the extra error/warning? (Original has only 2)

[Editing later to put CD2 comparation]

Redump has a dump from Retrogamer, its a dump from the Promo discs.

Here are the logs from Disc 1 and 2 from a Dragon Valor original release dump:

https://mega.nz/#!nBY2UYLI!xGj28fEa3Fak … ZFuP7nvzK0
https://mega.nz/#!HBYVTAgQ!jaIu1DOrknRc … hn69bt_Aao



Disc 1:

F:\PSX\nuevos\Release_ANSI>edccchk "SCES-02568 (Track 1).bin"
edccchk - CD image EDC/ECC Checker
v1.26 (32-bit Windows, MinGW, large file support)
  Copyright (C) 2013 Natalia Portillo
  http://www.claunia.com/
  based on ecm v1.03
  Copyright (C) 2002-2011 Neill Corlett
Checking SCES-02568 (Track 1).bin...
Non-data sectors........ 0
Mode 0 sectors.......... 0
        with errors..... 0
Mode 1 sectors.......... 0
        with errors..... 0
Mode 2 form 1 sectors... 248875
        with errors..... 0
        with warnings... 0
Mode 2 form 2 sectors... 2284
        with errors..... 0
        with warnings... 0
Total sectors........... 251159
Total errors............ 0
Total warnings.......... 0
Total errors+warnings... 0
Done

F:\PSX\nuevos\Release_ANSI>psxt001z "SCES-02568 (Track 1).bin"
psxt001z by Dremora, v0.21 beta 1

File: SCES-02568 (Track 1).bin
Size (bytes):   590725968
From image:     631079232
Size (sectors): 251159
From image:     268316
EDC in Form 2 sectors: YES
ID: SCES-02568
Date: 2000-03-13
System area: Eu EDC


-------------------------------------------------


Disc 2:

edccchk - CD image EDC/ECC Checker
v1.26 (32-bit Windows, MinGW, large file support)
  Copyright (C) 2013 Natalia Portillo
  http://www.claunia.com/
  based on ecm v1.03
  Copyright (C) 2002-2011 Neill Corlett
Checking SCES-12568 (Track 1).bin...
Non-data sectors........ 0
Mode 0 sectors.......... 0
        with errors..... 0
Mode 1 sectors.......... 0
        with errors..... 0
Mode 2 form 1 sectors... 277570
        with errors..... 0
        with warnings... 0
Mode 2 form 2 sectors... 2059
        with errors..... 0
        with warnings... 0
Total sectors........... 279629
Total errors............ 0
Total warnings.......... 0
Total errors+warnings... 0
Done

psxt001z by Dremora, v0.21 beta 1

File: SCES-12568 (Track 1).bin
Size (bytes):   657687408
From image:     698040672
Size (sectors): 279629
From image:     296786
EDC in Form 2 sectors: YES
ID: SCES-12568
Date: 2000-05-18




Same 942A IFPI and * mark (as well as the Barcode)

16

(2 replies, posted in Guests & account requests)

jhuylebroeck wrote:

I want to start contributing by adding my hundreds of game discs I bought through the years. I haven't invested a lot in expensive Optical drives, but currently, I still have a computer with a BenQ DW1640 that I'm going to revitalise in the course of 2018. I also have an external blu-ray writer by LG, so I think I can archive a lot.

Hi Jhuy! Which are the platforms for those games you have? Nice to meet you!!!!!!!

17

(8 replies, posted in Guests & account requests)

Sorry for being so late. Yes, i found a game in spanish that maybe i didnt find on the list, but i need to recheck again. Ill call as soon as i know.

18

(2 replies, posted in General discussion)

Cool!!!!!

Hi, as some of you know im making some progress thanks to some forums in Spain where im asking for help in order to send any material to me so i can dump it.

So... I was watching my actual post (which i worked so much to express all about the project and why is important to send videogames to a strange guy XD) and i thought... "Man... Wouldnt be that bad to have a more powerful design for the post header".

I like our actual header as much as i like the clean website design. But, could someone make for me a powerful REDUMP image? As i said, im not saying ANYTHING about the actual Redump website. Just asking for a new custom header for my help post in Spain!

Thanks! xD

Actual Dreamcast emulator reference is Redream. We could talk with Inolen, actual author/boss to see if he could implement compatibility with our original Dumps.

Golden Goal 98 SLES-01222, was called in Spain as "Mundiales: 98".

Put this in the Comments profile:

http://redump.org/disc/4569/

Escorchón wrote:

Very well, as my instinct tells me that I will not be admitted...

diego-rbb-93: espero realmente (y no es sarcasmo) que te diviertas y aprendas mucho "dumpeando", un abrazo!

pablogm123: lo intenté Pablo, lo intenté amigo...

(Maybe, and since I'm too perfectionist, it's the best thing that could have happened to me... life is too short...)

Permiteme Escorchon. No se te ha dado la cuenta por mi culpa. Estaba tratando de verificar que no eras usuario latino con el que hace poco hablaba que estaba tratando de encontrar roms y me ha echado una mano con un asunto alterno. Ha sido una coincidencia bastante poco afortunada. Irobot preguntaba si ibas a aportar algo o no porque temia que estuvieras buscando roms, muchos vienen buscandolos y no se enteran de que aqui no hay.

Su pregunta es basicamente, que que podias aportar para que se te concediera la cuenta, nada mas. Te pido disculpas por la tardanza, la persona que trataba de verificar ha tardado en responder y tu no tenias nada que ver, le pedí a iRobot que esperara hasta que lo confirmara.

Si puedes aportar algo,  habrá cero problemas en darte una cuenta aqui como se me dio a mí, y todo el soporte por nuestra parte, tenemos un grupo con muy buen rollo en Discord. Si quieres rebotarte para mal lo entiendo, pero tenía que asegurarme porque si era el chico que yo creía le habría caido un mensaje con mala leche sin necesidad y el chico habría estado metiéndose exactamente donde le dije que no lo hiciera.

Y por cierto, llevo meses tratando de contactar con pablogm123 con mucho respeto y se ha negado a responderme. Si le puedes decir por qué, te lo agradecería.

Efectivamente jefe, un placer conocerte. Has podido pillar algo de PSX que dumpear o PS2?

Escorchón wrote:

Hello, I am passionate about optical storage and PSX & PS2 games, mainly. Before my Plextor units pass to a better life, I have started with the arduous process of disc preservation. I would like to share the results obtained.
Greetings, thanks and apologies for my limited command of the language.

Hi Escorchón, where are you from?

25

(0 replies, posted in Guests & account requests)

I wanted to ask permision for Wiki access to make modifications on Redump Missings List as im going to be in the future helping to hunt down different games from GC, Xbox, PSX and DC Pal games. Thank you so much.