tongue Doesn't get you very high, but I was sure the veins in my eyes where getting bigger.  I was having serious side-effects, otherwise known as "coming down".

I got a new tin of brasso, and I also got a tin of "Silvo", which I think is made by the same people as Brasso.

I know it's very similair to brasso, but I haven't tested it yet. When I do I'll let you know how it is.

I got a 150ml tin of Silvo for less than £1, it was on offer.

The results on the cd boxes compared to cds, is boxes come up looking like new, or very, very near to new.

Give it a go on one of your scratched cd boxes Jackal, it's so worth while.

I done about 10 minutes brassoing, and breathed the fumes for the same time, and it gives you a thumping head-ache, so be carefull.

It fixes PAL Dreamcast and PSX plastic cases up like NEW smile. Youv'e got give it a go. smile.

It works really well, I think the wadding may scratch the disc more than the liquid, because you can use a really soft cloth with the liquid, the wadding is like cotton wool buds. The wadding sort I used to use on my nans brass ornaments.

It can take up to 10 mins to get all the scratches off a disc, and you will need to keep re-applying brasso to your cloth, every few minutes. Once you got the scratches of buff it up a bit with a clean cloth, then wash it in warm water and fairy liquid to get it cleam, then dry it with a soft clean cloth, then once its dry, for best results, spray it with a bit of mr sheen or anti-static furniture polish, and buff it again, that will get it dead shiny and will help it stay dust free.

If your shopping in England, supermarkets sell it in the cleaning isles.

BTW: It's only worth doing discs that are completely and totally scratched to hell, if it's a mint condition disc with a tiny surface scratch that makes no difference to how it reads, brassoing will not do your disc any favours, it will look more scratched than when it started.

But if its really bad to begin with, you wont get it like a brand new disc, what you will get is a disc with no big scratches but a lot of very faint rub marks, which means it will now read but wont look like a brand new original.

Basically you can take really bad discs and make them work, and look, a lot better.

That sounds amazing, didn't know such a thing even existed. But thanks for letting me know that.

Is the Altera DE1 board hard to come by, and what case does it go in.

Or you could craft a unit that contains space for every system, then firstly all the video leads would have the oposite end to the consoles, cut of and hard wired to a quality video switcher, soldered to the switcher, are the different output signal types, component, hdmi, vga, composite, etc etc. And the same for the audio, optical, stereo. Your crafted unit could be precision made once detailed blue prints were made. Then at least all the shells of the consoles could be discarded, just leaving the components in a big new shell. Anything like fans could all be improved and the same fans if well designed could be used to cool multiple sytems. You could even control two sytems from one drive for multiplayer situations. This is just the beginning and already I can see it taking shape. I would be happy with that system so far so good. But if we were to start hacking things could get messy or even better. It would all depend on you level of contention.

You could if you got this far easilly create a mod chip bank that contains mod chips wired securely to all the main boards.

I can't wait to read your views on this, no this seriously should be made. smile

I've had a think,

The data passes like this DISC-->LASER-->CONSOLE BOARD-->CONSOLES VIDEO LEAD-->SCREEN-->EYES

So what we want is power to all of the console components for starters.

This is just like playing on your console inside a pc shell. But the intresting thing would be all the components that use standard PC connectors could be passed to the PC in some way quite easilly. And ultimately to the dumps in certain cases (XBOX PS2).

A custom built PC/CONSOLE.

With full compatibility of every system, containing system boards from every console all fully wired into a State of the Art PC mainboard with the dumps, stored on multiple raid configured hard drives.

Every joystick port from every system all fully wired into the mainboard, shared cd/dvd rom drives using only those drives that could be made to boot original discs if needed.  big_smile

With a reprogrammable bios for every sytem which could be flashed with every single bios ever made even all the mod chips, ooooocchh!  tongue

You would really have a job making such a sytem  sad  , but it could be made if you knew litterrally everything about everything.  cool

235

(21 replies, posted in General discussion)

I think JamJam is right in what he says, I found that to be the case, If the random padding is large then so will the full packed iso be.

Here's the text I found in the ISO

0010 : 00 00 00 00 00 00 00 00  4D 49 43 52 4F 53 4F 46   ........MICROSOF
0020 : 54 2A 58 42 4F 58 2A 4D  45 44 49 41 82 87 12 00   T*XBOX*MEDIA....

and in the next sector

0010 : 00 00 00 00 00 00 00 00  58 42 4F 58 5F 44 56 44   ........XBOX_DVD
0020 : 5F 4C 41 59 4F 55 54 5F  54 4F 4F 4C 5F 53 49 47   _LAYOUT_TOOL_SIG

Hopefully this find is of some use.

236

(21 replies, posted in General discussion)

This is all I've got time for now..

1/ How much padding would an average game have, does the amount vary from game to game?
2/ Would 2 copies of the same game have the same padding?
3/ Is the padding common to different games (maybe a particular developer has their own)?
4/ Is the entire padding for a game contiguous?
5/ Is the padding referenced in any way (maybe a hash check to ensure it's there), or is it properly just padding?

A1/ The smaller the actuall game data the more padding, so its exactly the same as the gamecube.
A2/ Yep I believe they do, two dumps that are equal have the same padding.
A3/ I haven't checked, as to check would be to make a 1:1 dump and the very difficulty wipe the game data, that could be something I might try though.
A4/ Dunno?
A5/ Dunno?


If padding is the same across many games, you've got the simplest answer.  Definately put I'm pretty sure its as random for each game, just as each individual game seems to have random padding from start to finish.

I did examine a section from the begggining of a padded part of the iso. I split of 999 parts 2048 bytes. I tried compressing using ape and they all came out bigger except two. I think it was probably those two half blank sectors, that contained some words of intrest.

IT SAID SOMTHING LIKE "MICROSOFT*XBOX*DVD" SHOULD HAVE MADE A NOTE OF IT. their was a bit more writing, I get the feeling it has something to do with the padding but it was just a header type bit of text like at the start of a dreamcast.bin file. But it was maybe 50 sectors from the start of the file.

You mods if you havent already seen this, go to the lba past the end of the video section, then sector view in isobuster, about 20-30 sectors and you'll see the MICROSOFT*XBOX*DVD text.

I have decided to give up finding better ways of compressing the random data.

The best compression I have found for the random padding is WinRAR store m0.

That only leaves one feasable option that would make us all jump for joy, would be to be able to generate it from scratch.

Wipe the padding first so it compresses then work out how to generate the exact data that was wiped, and hopefully the person in the process of doing this will spot what the random code is generated by.

237

(21 replies, posted in General discussion)

Thanks for sharing that nfo velocity37, you know more than me.

Im not that technically minded, but I am a fighter, and don't like giving in or loosing. So I persist, even if I am banging my head against a brick wall most of the time.

Just looking at that pic above, when I saw it 1st time, It made me feel sick. Why? Because looking at it, their is a hidden pattern. RANDOMNESS

If you think about it, they are using the same bytes just in a random order. I read somehere the gamecube garbage, is cipher something or other. In other words completely random.

In an ideal world we should make some small sized random file, using say every hex value, and have it shift randomly, like a blob of mercury, and at the same time have like another program like par2 that scans the random shifting file untill it finds a block then copies the block and carries on shifitng and finding more blocks.

FACT: (not much of one), but say quickpar's block size could be set to one byte. You can set it to 384,000 and below.

But thats stil 384 thousand times bigger than we want. The smallest size it goes on very small size files is 4 bytes


Take any 4 consequetive bytes "F3 28 A9 F7" and they only appear once. Take the next 4 consequetive bytes "4D 1B 95 1E" and they only appear once. And it would probably go on like that throughout the whole iso.

So theirs a clue in their pointing to the obvious it's as random as can be, but going back to my earlier point we need to make a small constantly shifting random file that kind of acts like a safe cracker.

If only par done 1 block par's, maybe that could be hacked, and it might do it as it may be able to but they left some of its possiblities out of the program for various reasons. Maybe on big files with 1 byte as its size, it would lock up syatems probably and thats why they left that option out!

Keep thinking we need to crack this, rather than forget it.

By the way I have tried converting a small samle about 4000 characters of the random data, to binary, it came out a lot bigger in binary, which I thought might compress to less, but it ended up bigger, and I have tried PNG sad

.

Would this work, converting hex to say base36?

F328A9F78C67ED651971BF74DCE989D5 - HEXADECIMAL

F328A9F78C67F0000000000000000000 - BASE 16

EE8OQPJ6BFKKWCGWGGOOOG0K0 - BASE 36

3631212476743063760000000000000000000000000 - OCTAL

238

(21 replies, posted in General discussion)

Any one know of any actuall programs that can split a 100mb or above into seperate 1 byte files numerically ordered, so far I've only found tools that can split up to 999 files. I need something that can split to 1 byte files, and able to at least handle 100mb files (1073741824 bytes)

I'm beginning to think we have no chance other than winrar store compression. But it was worth a go.

239

(21 replies, posted in General discussion)

I know of a way that could compress this sort of image. I couldn't make the program, and I'm not a 100% it would work, but it might.

An xbox iso is 7433027584 bytes

If if it was slpit into 7433027584 seperate files. 1 byte per file.

And every byte was numbered from 0000000001-7433027584 and kept in order

If a program was made to scan the iso.

When it see's the first byte (which just say it was) FF, it could then create a folder called FF, then all the FF bytes would be grouped into this folder but numbered by the byte position in the iso.

So say the first byte was FF and the 0000010099 th byte was also FF. tHE FF folder would contain the bytes @ 0000000001 and also 0000010099 and so on and so forth.

Once the iso had been split into sepertate bytes and seperate byte folders.

Then all the seperate folders could be compressed individually.

Then to get the iso back all the files would be extracted to a single folder and joined in number order, to form the iso again.

240

(21 replies, posted in General discussion)

r09 wrote:

Random data is random data, no matter which format you save it as. It simply can't be (losslessly) compressed in any way.


It can be losslessly compressed. But theres no advantage because it doesn't get smaller.

What you mean is if you save it from a 32-bit.bmp to a 16-bit (making it smaller) then from 16-bit back to 32-bit, you loose all the original data. Or at least that what I was trying to say.

241

(21 replies, posted in General discussion)

I tried converting a 7mb chunk of non game data, by first adding a bmp header from a real 7mb bmp image.

Intrestingly if you open-->save as-->tiff, psd, raw, or pxr-->then open-->tiff, psd, raw, or pxr-->then save over the original bmp.

There is practically no difference only 1 par2 block, which if we set the par2 block size very small this could be as little as a few bytes.

The only problem is when saved to a tiff, psd, raw, or pxr the size is the same as the bmp.

Does anyone know if theirs a file format like tiff, psd, raw, or pxr, that would save and be smaller than the original bmp, but when it is saved back as the original bmp, gives us back are bmp, with maybe a small sized repair.

Here's what a section of the non game data in an xbox iso looks lik

http://img51.imageshack.us/img51/1926/callofdutyfinesthour.jpg

Maybe we can use jpg sort of compression on xbox iso's

243

(11 replies, posted in General discussion)

I voted yes, like amarok says we don't scrub gamecube images, if we did we couldn't actually call it preserving, more like collecting.

If we did scrub gamecube images they wouldn't work on the wii for starters.

Who knows what will be released in the future, better dunping methods, or even new consoles, that support 1:1 images from the retro days.

244

(32 replies, posted in General discussion)

I see then, how can I test gamecube on my drive.

245

(32 replies, posted in General discussion)

XBOX360 DISC SEEMS TO BE GOING FOR IT --> 26% @ 6000MB/h

246

(32 replies, posted in General discussion)

Tell me something I need friidump for and can use on my drive GameCube and Wii don't work, do they?

I have been trying stuff that doesn't need raw dumping so far and it seems to be working ok, can x360 discs get dumped with frii.

Or how about those heavily protected DVD-Video, the special batch Sony Made for certain anime films, they wont dump properly with anything, and have seemed to pack inabout 3% with frii, thats about the point isobuster packs in.

I'VE HAD AN IDEA, I'M DOING AN XBOX1 DUMP. WISH ME LUCK, HMM IS IT AROUND THE 10% POINT THAT THE DUMPING SLOWS  DOWN.

NEARLY RIGHT 8%, AND MY PC HAD TO BE HELD IN POWER PRESSED MODE TO SWITCH IT OF. THATS SEVERAL TODAY.

SO FAR MY ONLY WORKING FRIIDUMPS HAVE BEEN WITH SIMPLE COPY PROTECTION, NOTHING EXOTIC LIKE XBOX, NGC, OR BAD SECTOR DVD-VIDEOS. IS THAT ALL I CAN EXPECT FROM THE SH-D162D

247

(32 replies, posted in General discussion)

Best settings for Athlon 64-Bit so far,

friidump -d v: -c 1 -x 4 -T 3 -6=[04,48] -i America's 10 Most Wanted (Europe).iso

2555-3400 MB/h --> 1945 MB/h --> 2500 MB/h @ 11% --> 3060 MB/h @ 26% --> 3320 MB/h @ 40%

Same settings for P4 Duo

2400 MB/h @ 14% --> 2489 MB/h @ 23% --> 2515 MB/h @ 31%

could be differences as I am using different PS2 discs on each sytem.

248

(32 replies, posted in General discussion)

Just had another succesfull go at dumping http://redump.org/disc/11512/ with FriiDump 0.5.3


friidump -d f: -c 1 -x 8 -T 3 -S 237325 -6=[8,48] -i capcom.iso

drive: SH-D162D

the friidump-dump matched the database.

The speed on the P4 Duo ended up @ 2515 MB/h when it finished

249

(32 replies, posted in General discussion)

Both dumps gave up at 3%, luckily I managed to get my PC shutdown, without crashing.

Any news on gamecube, on the SH-D162D, I still keep meaning to get one of the LG's.

250

(32 replies, posted in General discussion)

Just had a go at dumping http://redump.org/disc/11512/ with FriiDump 0.5.3


settings: friidump -d e: -c 1 -x 1 -T 3 -0 -i capcom.iso'

drive: SH-D162D

the friidump-dump matched the database.

.

this is a lot faster cmd.line, on my system...Athlon 64bit 4 ghz / 4gb ddr ram / PCIE / Vista 64-Bit
friidump -d v: -c 1 -x 1 -T 3 -0=[16,32] -i Steamboy.iso

1695 Mb/h, no swap, normal dvd-video, it's an un-copyable 1/3 though, just seeing what raw dumping can do. On one system.

.

Other system using same cmd.line, which is usually better/faster 4 ghz pentium core duo / 4gb ddr2 ram / PCIE / XP 32-Bit

friidump -d f: -c 1 -x 1 -T 3 -0=[16,32] -i Tekkonkinkreet.iso

1345 Mb/h, no swap, normal dvd-video, it's an un-copyable 2/3 though, just seeing what raw dumping can do. On one system.


.