AKUMA™ wrote:How do you pad the audio track for this game, since "pregap.bin" I found in a Castlevania thread here is only 352800 bytes?
This pregap.bin file is a simple dummy file of 352800 bytes, for 3 seconds simply create a dummy file of 529200 bytes and use this instead! Same Principe is for other pregap sizes.
AKUMA™ wrote:My other question is about PS1 games that have 2 data tracks
Yes, extract the second track as the first one, but you can't simply use here the dummy pregap, because it is not a audio data, and the second data track contains data in this section and you have to move thus 2 seconds from the end of the first track to the beginning of the second. You better use "reMove" tool for this operation, it works fine
And, you must be sure that this gap data is actual a pregap and not postgap, we would also need the subchannels to find it out...