I'm interested in a Plextor suitable for general CD dumping (PS2, Audio, PC, etc) so if you have a spare to let go for a reasonable price (will be shipped internationally) or know where to get one, be sure to let me know. My drives can't dump CDs with MPF.

List of Plextors: http://wiki.redump.org/index.php?title= … _method.29

pelago wrote:

Do you mean when dumping video DVDs/BDs? Maybe DVDFab is patching the output.

I haven't made comparisons with BDs yet but yes, I mean comparing MPF and DVDFab DVD dump CRCs. My DVDFab settings are basically default settings and I use the "Clone/Burn 1:1 Copy" option and under "Advanced Settings", I have "Copy DVD-Video Data Only" unchecked and "Copy Original IFO Files" checked.

For reference, when I dump BRDs with DVDFab, I also keep the Full_BDINFO.[Title].[Date].txt logs just in case.

I've mostly been using DVDFab for dumping DVD/BR discs and as a test, I dumped the same disc using MPF and DVDFab and the file sizes are exactly the same but only the MPF CRC matches the redump one.

I'll probably use MPF from now on for DVDs but just out of curiosity, what would cause the MPF and DVDFab dump CRCs to be different?

That's too bad that the Xbox hardware can't do proper dumps (or the available software for it can't) and needs dedicated disc drives.

I did a few dumps and each game gives two .isos each with a combined file size of 6.54 GB (7,027,228,672 bytes) which doesn't match the file sizes in the database.

I went through the DLC list and I wrote down anything that I was even remotely interested in:

PSP
Dissidia 012 Final Fantasy
God Eater
Metal Slug XX
Phantasy Star Portable 2 Infinity
Senjou no Valkyria 2
Senjou no Valkyria E3 Extra Edition

PS3
Akumajou Dracula: Lords of Shadow
Arcana Heart 3
Asura's Wrath
Biohazard 0 / Revelations / 5 / 6
BlazBlue Central Fiction / Chrono Phantasma / Continuum Shift
Dark Souls
Dark Souls 2
Dead or Alive 5
Dead Rising 2
DMC
Drag-on Dragoon 3
Dragon Quest Builders
Dragon's Dogma
Final Fantasy XIII-2 / Lightning Returns
Front Mission Evolved
Guilty Gear Xrd
Kagerou
Kamaitachi no Yoru
King of Fighters 12 / 13
Legend of Heroes series
Lollipop Chainsaw
Metal Gear Rising Revengeance
Metal Gear Solid 5
NieR Replicant
Ninja Gaiden
Ninja Gaiden 3
Ninja Gaiden Sigma 2
Persona 5
Persona Dancing
Psycho Break
Rockman 10
Rockman 9
Senjou no Valkyria
Shirokishi Monogatari
Soul Calibur 5
Star Ocean 5 (13)
Street Fighter III
Street Fighter x Tekken
Tales of Berseria
Tales of Graces f
Tales of Vesperia
Tales of Xillia
Tales of Xillia 2
Tales of Zesteria
Tekken Tag Tournament
Tokyo Jungle
Ultra Street Fighter 4
Vampire Resurrection
Vanquish
Virtua Fighter

Vita
Biohazard Revelations 2
BlazBlue series
Catherine Full Body
Darius Burst
Dragon Quest Builders / Heroes
Dragon's Crown
Exist Archive
God Eater
Grand Kingdom
Itadaki Street Dragon Quest & Final Fantasy
Kagerou
Kamaitachi no Yoru
Legend of Heroes series
Metal Max Xeno (3)
Persona 3 Dancing
Persona 4 Dancing
Persona 5 Dancing
Phantasy Star Nova
Seiken Densetsu 2 Secret of Mana (1)
Senjou no Valkyria
Soul Sacrifice
Tales of Hearts R
Tales of Innocence R
Tokyo Xanadu
World of Final Fantasy
Ys 8

I made another purchase:

NieR Replicant (Square Enix) (880 yen)

Extra Missions
15 Nightmares (the English DLC calls it The World of Recycled Vessel).

I'll probably grab Drag-on Dragoon 3, MGS Revengeance, and Lightning Returns next. Maybe some Dissidia 012 stuff, Asura's Wrath, and Metal Slug XX after.

Any Star Ocean 5 fans here? I noticed how when you browse the SO5 DLC page, for a second or two the number on the left would say "15" but then it turns into "0" so no DLC for SO5. Some brief research shows that SO5 had DLC (e.g. extra items and equipment) at time of release. What's the story here? Are the DLC gone for good or can it still be gotten in-game? And are these items unique?

This DLC bug happens on other games too. Apparently Metal Max Xeno was supposed to have at least 3 DLC and Secret of Mana has at least 1 DLC. Both currently display zero DLC.

Another thing: Tactics Ogre (Square Enix) for PSP. The Japanese version has DLC but only one: "Extra Scenario 3". Apparently you need to beat the game to get the other DLC? How does that work? The English version of the game already has the DLC built in. Same thing with Lord of Arcana (Square Enix) - only one DLC: "Download Quest Pack Vol. 16". Where are all the others?

One last minor thing: when I browse the PSN store for too long, it slows down to a crawl and eventually crashes.

Anyway, that's enough for today.

As some of you might have heard, a week or two ago there were rumours that the PSN store as we knew it would be closing soon and the official announcement was made today/yesterday. At the same time, access to the old PSN store (with the PS3/Vita/PSP content) from a desktop computer was blocked and now redirects to the revamped store (with only PS4 and PS5 content). The only way to access, purchase and download the old content is via the PS3 (ending July 2), Vita (ending August 27) and PSP consoles (also ending July 2). The problem: the user interface on the PS3 (which I used) is slow as molasses and unwieldy as hell. Makes browsing the store a massive headache compared to browsing from a PC.

I'm into game preservation so I'm just doing what I can to grab some stuff before they disappear especially gameplay-related DLC (extra stages, scenarios, characters, etc). I believe most or all of the free DLC has been backed up and they are making some progress on the USA region DLC. However, I'm into the paid Japanese-region DLC of which a decent chunk does not appear to have been preserved yet by NoPayStation and No-Intro. I'm not sure whether there are other people are pursuing the same thing as me.

In any case, I've gone ahead and bought a 10,000 yen Japan PSN card and slowly going through the DLC available and purchasing/downloading anything that stands out. I'm just one person with limited funds so I can really only buy DLC from the game franchises I'm interested in (see end of post). First and foremost, I focus on games that has not been ported/remade/remastered to other consoles (i.e. unique).

In terms of what kind of DLC I will buy, it will be prioritised as follows:

1. Major gameplay-related content (e.g. extra stages, characters, scenarios, etc)
2. Minor gameplay-related content (e.g. extra equipment, etc)
3. Cosmetic-related content (e.g. extra BGM, costumes, voices, etc)
4. Themes
5. Avatars

So far, I have bought the Japanese DLC for the following:

Hard Corps: Uprising (Konami) (945 yen)

Extra Characters
追加キャラクタ Leviathan
追加キャラクタ Harley
追加キャラクタ Sayuri

Akumajou Dracula: Harmony of Despair (Konami) (~2500 yen)

Extra Missions
全ての始まり
多くにして、一つなるもの
蝿の王
月風魔伝

Extra Characters
シモン・ベルモンド
リヒター・ベルモンド
マリア・ラーネッド
月風魔

Extra Music
BGMパック1
BGMパック2

I'll update this thread as I buy more stuff. I cannot stress enough how annoying it is to browse the PSN store with a PS3.
Looking at some of the Tales of... (Namco Bandai) and Legend of Heroes (Falcom) games, the total cost of DLC for a game could be more than 10,000 yen... more than the cost of the game itself.
I haven't figured out how to transfer the DLC files from PS3 to PC yet but I'll leave that for later.
Some more discussion on the topic: https://forum.no-intro.org/viewtopic.php?f=2&t=3716
List of game franchises I'm focusing on: https://home.exetel.com.au/layzee/temp/ps3gamelist.jpg
Worth mentioning is that some DLC is only obtained directly from the game itself and not the PSN store: https://gamefaqs.gamespot.com/boards/92 … p/77883327

I managed to get internet working on my PSP, and browsed the aforementioned Rockman Rockman with it and I recorded my results here: https://www.youtube.com/watch?v=F1yvcDFSlFQ. I'll check out some of my other games if they have similar online content in the near future.

Got a couple of questions.

I have PS3HEN (custom firmware) installed on my PS3 but is it safe to use it for accessing PSN and downloading free and paid DLC content?

What's the current state of PSP DLC (paid & unpaid) preservation and the current state of the PSP PSN/servers? For example, I'm looking through no-intro's data files but it seems to be pretty scarce when it comes to the downloadable content for Mega Man: Powered Up/Rockman Rockman (e.g. extra characters, extra stages etc). Though in this particular case, I believe most of this stuff is downloaded through the actual game and not through the main PSN site. Also apparently, the game server for this game is still up and people are still uploading customs stage to this day or year.

Is there any way to get the PSP (mine has custom firmware) to connect to the PSN and/or Internet using a wired ethernet connection? My main PC is not set up for wireless at the moment. What's the best and easiest way to connect?

In general, I just want to get online and grab any interesting DLC (particularly the paid ones) that may have been missed by the datters before they die permanently. Is there a running list of confirmed missing PSP DLC similar to the lists of missing PS1, PS2 etc stuff?

Finally finished converting the ecms/apes to bin/7z. Unfortunately, it seems like the 7z'd multi-track games cause heavy slowdown with clrmamepro. Still having second thoughts about going to just standard zip.

PS. New Nvidia Shield console announced recently.

user7 wrote:

i haven't seen ecm + ape since the UG days.

That's probably where I got it from.

Anyway yes, I am looking for a good balance of archivability and playability so I'm leaning towards .bin torrent7zipped or torrentzipped depending on whether emulators can run it. game.bin.ecm * .ape has nice compression but not really good for playing and not workable with the dat. My no-intro stuff is tz'd with the exception of DS which is tz7'd which is happily compatible with emulators. I am mightily impressed with DS emulators, they're an even better experience than the is-nitro-capture.

Until recently, no.

Since getting an Nvidia Shield TV + Retrocore, I had a renewed interest in emulation in general (after being away from it for years). It might be old news by now but it was pretty amazing to see a tiny quiet Android box running PS1 emulators on a TV, playing games at full speed with the usual emu enhancements (save states, etc).

Right now I'm just trying to figure out how to sort out my old redump PS1 ISO folder. Most of the games are in game.bin.ecm format and compressed with 7zip. The ones with multi-tracks are in .ape format. In terms of storage, there's no problem here.

But there are two main issues:

1) clrmamepro + the redump PS1 dat demands that all files be in .bin format (including the audio .wavs) so if I want to keep track of what I do and don't have, I'll need to convert them. I don't mind doing so, but I just want to make sure this is the current preferred format before I begin.

2) Some or most PS1 emulators can decompress and run standard single-track isos (not sure about multi-track ones) before running them (very convenient). However, this is not possible with the game.bin.ecm + .ape format.

Basically I just want an organised PS1 iso set which can be decompressed on-the-fly (instead of manually decompressed beforehand) and played with emulators on the Nvidia Shield TV.

Please let me know your thoughts and ideas.

I posted this in another thread but I decided it was worth a thread on its own, so here you go:

Asian-region and Japan-region are similar and different to each other in the following ways:

DIFFERENCES

  • Most or all Asian-region games come with an extra instruction sheet that is in Chinese and in broken English. Japan-region games do not.

  • ASIA games have different serial codes (xxxx-yyyyy) to JPN games.

  • ASIA games lack barcodes at the back of the case (i.e. back insert). JPN games do have barcodes.

  • Again on the back covers, ASIA games also differ in a few minor ways in text, information or images.

  • This time the front covers. Most PS2 JPN-games have a small CERO logo in the corner somewhere. This is removed from the ASIA version.

  • The manuals should remain most the same (Japanese) as the original with some differences in text.

SIMILARITIES

  • Both ASIA and JPN games are labeled as "NTSC-J".

  • JPN games are NOT localised for the Asian market. In other words, the CRC checksums of ASIA games should be the same as JPN games (Confirmation needed). Therefore, the in-game voice-acting/text and whatever else content is same as the Japanese one so don't expect any Chinese (Confirmation needed).

However, there appears to be some exceptions to the rule:

1) Sometimes they don't even bother with the cover art or changing the serial code. They just sell the JPN-version games in Asia. I believe an example is the Rockman Complete Works games for the Sony PlayStation. The only difference is that a brand new and sealed Rockman game has a red sticker saying "This software is distributed in Asia by Sony Computer Entertainment Inc. OFFICIAL PRODUCT Pricing and [For Japan Only] mark printed inside the case are not applicable MADE IN JAPAN". This sticker would obviously not exist if the game was sold in Japan. However, apart from that sticker, this is a JPN-region game for all intents and purposes, despite it being sold in Asia.

2) I don't know of any examples but I believe there are actually some games (probably PS2) that HAVE been translated into Chinese. I think it's one of the Tales of... RPG games.

Note that the above information are mostly based on my experiences with PS1 and PS2 games and for those two systems, the info should be correct for the most part.

Nice to know there is some interest in this.

Now, it has come to my attention that there are no less than four different versions of the same USA-region Metroid Prime game which dumpers of Nintendo GameCube games may be interested to know.

The following page lists the differences between the first three (as well as the other regions):
http://www.metroid2002.com/version_diff … number.php

To summarise:

  • Metroid Prime (USA) (v1.0) - The original standard edition


  • Metroid Prime (USA) (v1.1)

Changes: "the Arboretum Runic Gate has an invisible wall over the top of it"

  • Metroid Prime (USA) (v1.2) - The Player's Choice edition

Additions: Some changes made to the PAL version were transferred to this version too.
Additions: Several unique (not existing on any other region) unspecified changes were also added.

  • Metroid Prime (USA) (v1.3?) - The Metroid Prime Trilogy edition

Changes: Further unspecified changes made.

Although it is outside the scope of this topic, inter-regional (USA-to-Eur, USA-to-JPN etc...) differences are listed to the left, under the Version Differences heading.

ssjkakaroto wrote:

minor extra content (PlayStation the Best/PSOne Books PS1 versions of Akumajou Dracula X: Gekka no Yasoukyoku)

What extra contents are those?

I haven't tested it myself but apparently these are new:

Bug fix: Richter's "Flame" Whip upgrade does holy elemental damage in the original versions (i.e. completely pointless to use). In v1.1 or v1.2 (e.g. PlayStation the Best edition) this was fixed and it now does fire elemental damage. This bug exists in every other region (USA and Europe) and version (Japanese Sega Saturn). Not sure about PSP.

Addition: In the Sega Saturn versions of the game, after you have fulfilled some basic requirements, the Sprite familiar will sing the song called "Nocturne" which I assume is track 10 from the Akumajou Dracula X Original Soundtrack.  This feature was added back to the PlayStation version (e.g. v1.1 and/or v1.2).

There might be other changes that haven't been found and documented yet.

Since we have a dumping standard that everyone uses (or should use), we are then able to differentiate between different versions of the same games with in the same region via the difference in the CRC32/MD5 values.

I doubt there would be any but I was wondering if there was any online resources that actually state the in-game differences between different versions of the same game? I'll also accept Japanese websites (preferred, since I'm mainly looking for Japan-region game info) that has relevant related info. Since Japan is very... thorough when it comes to gaming, perhaps even a published book (doubtful but eh...).

Perhaps we can even theorise on how to find out such a thing.

These differences could be anything from bug fixes ("Blue Reload/Red Reload" versions of PS2 Guilty Gear XX), gameplay tweaks (Ultimate Hits/Front Mission History PS1 versions of Front Mission 2), minor extra content (PlayStation the Best/PSOne Books PS1 versions of Akumajou Dracula X: Gekka no Yasoukyoku) and even significant bonus content/material (Greatest Hits/Platinum PS2 versions of Silent Hill 2).

I suppose regional differences might also fall under this category but these are more obvious and more well-known. I'm mainly interested in same-region same-game different-version differences.

i.e. Alundra Japan-to-USA: Added usage of shoulder buttons to bring up menus, enemies take twice as long to kill (but same difficulty).
i.e. Suikoden 2 USA-to-Europe: Fixed "McDohl" naming bug/corruption, other noticable bugs also fixed such as characters singing instead of complete silence.

and etc...

18

(18 replies, posted in News)

DJoneK wrote:

Obviously.  But, why is it v1.1 instead of say, v2.0?  Or Rev B?  It's a "made up" version number, not something visible on the discs themselves.  I truly don't mind if it stays the way it is.  I'm just trying to give my humble opinion on the matter.  In case anyone cares anyway. cool

Actually DJoneK makes a good point I think. It makes sense to use version numbers for PS2 media because the version number is actually in the system.cnf file and physically stamped on carts, but using v1.0, v1.1, v2.0, Rev A etc... seems kinda arbitrary for PS1 media.

19

(25 replies, posted in General discussion)

Another vote to split the DAT in terms of region. Furthermore, I would like to separate the Js from the non-Js like Asia and Korea (I'm only interested in the Js).

Whether there will or will not be serials/editions in the filenames, I would still to express my view. Personally, I would like to see the following naming schemes used, using the PS1 version of Akumajou Dracula X - Gekka no Yasoukyoku as an example:

Akumajou Dracula X - Gekka no Yasoukyoku (Japan) (v1.0) [SLPM-86023 (O)]
Akumajou Dracula X - Gekka no Yasoukyoku (Japan) (v1.1) [SLPM-86023 (O)]
Akumajou Dracula X - Gekka no Yasoukyoku (Japan) (v1.2) [SLPM-86073 (PStB), SLPM-87328 (PSOB)]

As you can see, one can easily see which version (v1.0, v1.1, v1.2) is associated with which serial number which is linked with the edition of the game and it looks pretty informative. If a person compares his real life collection with his digital collection, he can see exactly what he's missing using the information above.

Another scenario could be that I as a gamer want to play the best PlayStation version of ADX:GnY. People on the Internet told me that the "PlayStation the Best" and "PSOne Books" editions are the updated versions that have a few new additions not in the original. If I was to follow the current naming scheme:

Akumajou Dracula X - Gekka no Yasoukyoku (Japan) (v1.0)
Akumajou Dracula X - Gekka no Yasoukyoku (Japan) (v1.1)
Akumajou Dracula X - Gekka no Yasoukyoku (Japan) (v1.2)

Then I wouldn't know which one's which. Of course, I could just simply google it, search redump's database or just go for the highest version number. But I think having the serials linked with game edition in the filename can be useful. And I'm lazy and want all the relevant info in one spot.

I take your point that most editions contain games that have exactly the same rom data but I still prefer the existence of serials/editions in the filename à la ADX:GnY (v1.2) rather than without.

My other concern is the treatment of bonus discs as a completely different entity (except noted in the comments section) from where it originates. For example, this is how it currently is:

Tobal No.1 (Japan)
Square's Preview (Japan)

This is my preference:

Tobal No.1 (Japan) (Disc 1) [SLPS-00400 (O), SLPM-87405 (LH)]
Tobal No.1 (Japan) (Disc 2 - Square's Preview) [SLPS-00401 (O)]

The (Disc 1) and (Disc 2) text are specifically marked on the disc labels. The existence of serials and editions in the filename are useful again. From a quick glance, we can see that even though Tobal No.1 was released twice, the bonus disc was only included in the first release.

Now for some inconsistencies:

R4 - Ridge Racer Type 4 (Japan)
R4 - Ridge Racer Type 4 (Bonus Disc) (Japan)

If we were to be consistent, the latter name (Disc 2, the bonus disc) should be "Ridge Racer: High Spec Ver. & Namco Catalogue '98 (Japan)".

Finally a few unrelated possible errors I spotted:

http://redump.org/disc/4684/
The PlayStation the Best serial should be SLPM-86073, not SLPM-86023 (which is the original).

http://redump.org/disc/1410/
VX078-J2 is Konami's internal serial code and should noted in the comments section instead.

http://redump.org/disc/2783/
http://redump.org/disc/2784/
I thought the edition wasn't supposed to be part of the game title. P:

http://redump.org/disc/7733/
I'd go with something similar: http://forum.redump.org/post/18881/#p18881
Kingdom Hearts II - Final Mix + (Japan) (Kingdom Hearts II - Final Mix) [SLPM-66675]
Kingdom Hearts II - Final Mix + (Japan) (Kingdom Hearts - Re-Chain of Memories) [SLPM-66676]

I still consider them (Disc 1) and (Disc 2) respectively though.

http://redump.org/disc/2327/
There does not appear to be an exclamation mark in the game title.

http://redump.org/disc/5481/
Subtitle needs to be added: An/Ann to Greg no Daibouken

Anyway, at the moment I'm still trying to decide how to sort my PS1/PS2 games, like which type of compression to use (torrentzip, 7zip, rar, pakkiso, etc) and whether the final results are freely usable with clrmamepro but before I can do that, I need to decide whether to use my own naming scheme or use redump's.

If all else fails though, would redump be able to offer a custom naming scheme DAT facility in the future?

What's redump's current stance on the existence of the serial (xxxx-yyyyy) and edition (PlayStation the Best, Greatest Hits, etc...) fields, in regards to file naming schemes?

I don't know about other people but I would prefer serials in the file names. It's a good way of comparing what I have in digital form (on the PC) and what I own in real life.

I know that redump is using the No-Intro naming standards but I think the serials and editions should still be noted in the names because compared to carts, CD and DVDs differentiate themselves a lot more with different packaging and different discs.

What are your thoughts?

Relevant threads:

http://forum.redump.org/topic/3962/i-st … -is-wrong/
http://forum.redump.org/topic/3294/psx-whats-serial/

And one last thing: Is the PS1 and PS2 dumping process finalised? i.e. This is the ultimate and best way to dump a disc.