...I read this advice by Haldrie http://redump.org/disc/8744/ but I don't see any discussion about it.
I found so many USA scene realeses that normally are not shrinked (about Wii only some Japan releases will be bad) with different checksums, so please everything is to be confirmed otherwise we might fullfill DB with bad dumps.

If everything is confirmed it's better to avoid Wifi dumper and check everything that was dumped that way.

Without a CloneCD (hydr0x, google it and you'll find it) sub I don't know if we can determine real gaps. Then if there's some data sectors in audio they can be easily converted with the tool for descrambling ** in old dctools package, I'll upload if needed. The only thing to find out is real offset, if D8 command will work after the above clue, you will have no problem.

** It matched all dumps here with those sectors I need to convert.

hydr0x wrote:

Any idea what's up here and how I should handle this? Did EAC miscalulate the pregap? Track 02 shows a gap of 2s, all following tracks a gap of 1.98s.

It's very possible that EAC finds wrong pregap, it's better you submit a sub here taken with CloneCD to determine the right gaps. If gap is confirmed to be 1.74 instead of 2.00, error reported by Isobuster is because of a mastering error.

I make this thread sticky so everyone can check if these errors happen.

b32R gives same errors in gap

On May they were unknown and I got no warning but posting some subs... maybe I missed some discussions

156

(9 replies, posted in General discussion)

Along with subs hint F1ReB4LL pointed at, the first clue is that it's called PRE-GAP so it's quite clear is something that stands "in front of". Moreover pregap is a time gap used by cd readers to load track (that's why you don't hear it on a cd player or most of audio players), expecially in games, if you append gaps to previous track all cd toc will be damaged and in a game you'll hear quite well if a track is loaded beforehand.

RetroGamer wrote:

I thought that this was some interesting points for discussion and no one has nothing more to say?!
After all, all this tags (Alt, EDC, vx.x, etc) have direct influence in the filenames...

By the way, what is a matrix dump?

The issue is that I don't understand if everyone has understood tags, difference between "Version", "Edition" and "Ver. datfile" and relations with no-intro.
After opening this thread I understood that PSX vx.xx are simply conventional, there's no hint to call them that way so as Fireball suggested, as other people wants for other systems (systems that have real vx.xxx, however PSX was not suggested) and as in no-intro convention, it will be better to change them to "Rev x".
Moreover "Alt" is used only if there's nothing else to identify dumps. "EDC" tag could be used as Jackal said if "Rev x" is not possible.

...after a lot of new PC dumps and sub checks it's clear the last version of PR has a bug on gaps detection: it finds a lot of INDEX>1 on single data tracks CDs and sometimes also on audio tracks, the weird issue is that those INDEX are also double or out of order. An example on last dump:

FILE "01.- Treasure Island (J).track.img" BINARY
  TRACK 01 MODE1/2352
    INDEX 11 11:07:42
    INDEX 01 00:00:00
    INDEX 11 12:57:22
    INDEX 01 12:57:23
FILE "02.- Treasure Island (J).track.pcm" BINARY
  TRACK 02 AUDIO
    INDEX 00 00:00:00
    INDEX 01 00:02:00
FILE "03.- Treasure Island (J).track.pcm" BINARY
  TRACK 03 AUDIO
    INDEX 00 00:00:00
    INDEX 01 00:02:00
    INDEX 21 00:21:62
    INDEX 01 00:21:63
FILE "04.- Treasure Island (J).track.pcm" BINARY
  TRACK 04 AUDIO
    INDEX 00 00:00:00
    INDEX 01 00:02:00
FILE "05.- Treasure Island (J).track.pcm" BINARY
  TRACK 05 AUDIO
    INDEX 00 00:00:00
    INDEX 01 00:02:00
FILE "06.- Treasure Island (J).track.pcm" BINARY
  TRACK 06 AUDIO
    INDEX 00 00:00:00
    INDEX 01 00:02:00

I agree at 99%.

Another issue is about those games that have hidden languages. Some Japanese games have English text hidden and some US games have Japanese text hidden, you can simply find it with emulators or modded consoles.
An example is Star Fox Adventures GC (I hope someone never suggest to add Foxian as language because of voices), this game have problems on a modded Wii (even if original and same country, it crashes at first level) by the way if you start a US release on a Japan wii you'll have Japan text. So I don't think these exception have to be considered, languages must be the ones selectable without tricks.

Ok, I will fix them removing EDC / No EDC from "Version" field and leaving only "EDC" for EDC releases in "Version (datfile)" field until something better will be decided.

PS: I don't want to look like mastermind, but it seems to me that many people use DB fields as custom fields and wrongly tags(ex. Version field for editions, Alt = Rev and so on. All mistakes that should "destroy" DB).

Jackal wrote:

EDC / No EDC tag is used because that's the difference between the dumps.. one has EDC and the other one doesn't.. but what I meant to say is.. for the original, first release it is irrelevant to add a tag.. imho we should only add (EDC) to changed releases.. like we only add (Alt) to the releases that we think to be different from the original release.

I understood this and I could agree unless there's something better to differ dumps, but again this tag has nothing to do with Version and shuold be set elsewhere.

It should be good to have Version infos for these dumps so they can be fixed

I'm not a PSX expert but I never see EDC / no EDC in CNF files as long as I never see a flying pig even if I'm not an expert of this animal

Version field = vX.XX or revision

EDC or not has to stay only in ver. datfile, then we can discuss if it's better EDC or else or if it's better to have something similar to "vX.XX EDC" or put "EDC" as release (best in my opinion). I quite finished to edit all the "fantasy fullfill" of Version field, these are another example. How can you find Version of those games if it's not in DB?

http://redump.org/discs/system/psx/sort … /dir/desc/

The ones which have EDC / NO-EDC releases in this list needs the real version vX.XX to be fixed. Collectors who have these images please post versions so they can be fixed, thanks!

Third: it's quite obvious I mistook title and that I've said the same about US release but that disc 2 is not a game disc (or it's a game disc?)

I was not contradicting if you read well, I said we have to find a standard for those discs (however all info has to be in DB).
In my opinion Disc 1,2,3 etc. should be added only for game discs, all bonus discs should be set apart even if they are labelled as Disc # or have CDn/n in header.
I give you another example: God of Wars II (USA) (Disc 1) (Disc 2) ---> Disc 2 is not a game disc and Euro release doesn't have it (probably also Jap, I have to open it to see), it can confuse people.

No-intro 2007 convention uses Language tag to show language avaible in multilanguage games, I already said I don't like this part, but even if I'd love it we have a big problem IMO for CD media based games and expecially for new gens ones.
I want to explain this matter to avoid mistakes in DB and dats and to create a standard about language tag for our DB.
First, CD based games have 3 language levels:

1) Menus (normally set by bios in new gens)

2) Subtitles

3) Voices

Moreover a console like Wii have also a forth level - system menus - which can be watched in one of partitions.
Which is the ones to set as language / languages of our games? I ask this because we can have situation like this in many many games:

1) Menus: 15 languages

2) Subtitles: English, French, German, Spanish, Italian

3) Voices: English, Japanese

I think that Menus has not to be taken, we should have Wii, PS3, XBOX360 games with even 20 languages or more. Moreover normally no-intro set multilanguage according to ingame as long as I know.
So we have Voices (primary) and Subtitles (secondary).

Then we have some other esceptions.
Ex: Biohazard games have English voices and Japanese subtitles, they have to be set to (En, Ja)? I don't think so but we have to discuss it.

Ex2: Many Japan action and shooting games have English menus (normally they consist in "Start", "Option" and 2-3 other words), they have to be set to English in DB?
Moreover are the following right? I can test them with emu, but I don't think they have language setting. However I could be wrong.
http://redump.org/disc/6897/
http://redump.org/disc/1747/
http://redump.org/disc/1780/

At least if we'll have a new DB we should have 3 language field to set the 3 point above and create a standard. A Shooting game with no dialogues renamed (En, Fr, Es, De, It) looks completely weird to me.


Another issue about no-intro convention, we should rename all Demos (I suggest to act only on Euro/USA at the moment, don't rename Taikenban) as "Sample" in "dat version" field.

r09 wrote:

By the way, I think there's something wrong with the naming of the discs in the PC USA version of Final Fantasy VII. "Disc 1" is actually the install disc, and discs 2, 3 and 4 should be 1, 2 and 3, respectively.

This is one of the situation I said above, it could be renamed like this:

Final Fantasy VII (Install Disc)
Final Fantasy VII (Disc 1)
Final Fantasy VII (Disc 2)
Final Fantasy VII (Disc 3)

By the way we have to write down some standards to avoid future discussions about these matters.

F1ReB4LL wrote:

I'd vote for Disc A, Disc B, etc., but only when it's needed. If it's written on the CD - why not? smile

I agree if we have this situation:

Disc 1 ---> "Install Disc"
Disc 2 ---> "Disc A"
Disc 3 ---> "Disc B"

if they are only "Disc A" & "Disc B" it's good as themabus did adding it in the comment.

Moreover I would like to split game disc with bonus or omake that are labelled as disc #, this could be added in notes, for example:

Sengoku Blade: Sengoku Ace Episode II (Japan) (Disc 1) ---> Sengoku Blade: Sengoku Ace Episode II (Japan)

Sengoku Blade: Sengoku Ace Episode II (Omake CD) (Japan) (Disc 2) ---> Sengoku Blade: Sengoku Ace Episode II (Omake CD) (Japan)

This because sometimes they label them with numbers / letters and sometimes not: we have to choose a standard also because sometimes those discs are added wrongly (they may have a number but dumper doesn't care, or the opposite).

At all we need more fields to add infos that stay only in DB and not in dats.

I didn't suggest anything, I simply said that "Disc A", "Disc B", etc. are disc names / not disc numbers and I said that "adding them in the appropriate field will be redundant". So at least I suggest the opposite: - avoide tosec shitness -. It's quite obvious that Disc A is Disc 1 and so on.
Moreover tapes are not discs so you have to label "Side A" and "Side B", this are common names on every old tape.

Sega Saturn Grandia Limited Edition is Alt

This is not confirmed. My dump was "limited" because I got the bonus stuff sega used for some limited that are 1=1 like the original, even same serial (you got bonus stuff and they call limited releases, DC has many of this releases, last one was Trigger Heart Exelica that come with a bonus poster)... so probably we have to rename it to Original but it's better to wait unless some other news.

version, it's always been like this. Moreover from no-intro convention so we avoid anything else

The Official No-Intro Convention wrote:

3.5 Version
Optional
This flag shows the version (vX.XX) or revision (Rev X) of the game. It is put in
parentheses. Revision is used instead of version when applicable. Numbers
and/or letters can be used depending on the system or program approach.
The flag is only added if the version/revision is greater than the initial release.
Source is usually ROM header or cartridge stamps.

It says ROM header and not only cartridge stamp, so we have disc header to determine version.
ALT is used if we have save version, same release, same everything but different crc.

F1ReB4LL wrote:

<Handrie> New dump(s) http://redump.org/rss/recentdumps : [PC CD][NEW] test (Asia) (Disc A) <http://redump.org/disc/8539/>

so looks like it's not only numerical.

So this disc is named wrong (disc name instead of disc number. I meant it's wrong not it's not possible), the field says "disc number" so it refers to progressive numbers.

Disk number field is not custom, it's only numerical. "Disc A" or "Disc B" are disk names but adding them in the appropriate field will be redundant.
About Enemy Zero it's quite obvious that naming disc in a different way will make confusion (it's the only exception until now).

175

(5 replies, posted in General discussion)

It's not a bad idea, I have thought at something similar when I joined Redump and other members have done some similar tries.
You can implement themabus tools, like reMove, if he agrees.
I don't know your knowledge but it would be great to have a one program (or at least a GUI) which implement all the Redump command apps, fixing utilities and batches.
I also suggest to add at least a "Sector based" option.