26

(25 replies, posted in General discussion)

I think it's needed to split CD and DVD for PS2 and IBMPC.
It's not so beautiful that 2 different format dumps are on a dat.

I redumped Grand Theft Auto: Vice City Stories (U) [ULUS-10160], and replaced the old dump.
The previous one was a bad dump. (read here for detail)

Now, only "Eragon (R)" is assumed to be bad. smile

28

(2 replies, posted in Fixes & additions)

Track1 of  these dump are same, so (Alt) is prefered like these Saturn games

Vampire Hunter - Darkstalkers' Revenge (J) (Alt 1)
Virtua Fighter Remix (J) (Alt)
Enemy Zero (J) (Alt) (Disc 0) (Opening Disc)
Enemy Zero (J) (Alt) (Disc 1) (Game Disc)
Enemy Zero (J) (Alt) (Disc 2) (Game Disc)
Enemy Zero (J) (Alt) (Disc 3) (Game Disc)

Cool smile

ssjkakaroto wrote:

Cool asapy!
Do you have a Paypal account?

yeah tongue

I'm sure I can get it for about  800-1500yen ($8-15) here. tongue
If many people want it, i'll but it. tongue

32

(5 replies, posted in Fixes & additions)

Did you redump it and the track 07 and 08 are different?
I have the tracks on the db.
The new track 07 matches after removing the last 1 sector from the current one.
And, the new track 08 matches after adding the 1 sector to the former of the current one.

Can you recheck it? It's strange that the data shift only happened to track 7 and 8.

The one on TOSEC has the completely same pregap.
I think the 2.02 pregap is right, imho.

Even if the first 2 sectors seem like the last 2 sectors of next tracks, I think, EAC value is ok.
Or, we need to recheck and redump all weird pregap games with hand.

If someone get the prototype, dump and post infos here, it'll be preserved. tongue

hmm... I don't know.
I don't think the protect is different by regions.

i took sectors.log again.
and, it looks like only 2 sectors are in common...

MSF: 09:41:59 Q-Data: 41 01 01 09 39 60 00 09 41 60 d7 e4
MSF: 09:47:34 Q-Data: 41 01 01 09 45 35 00 09 47 35 0f 08

From your assumption, only 09:47:34 is the only libcrypt sector??
Well, I check it on another drive tomorrow. :\

MSF: 03:24:17 Q-Data: 45 01 01 03 22 17 00 03 24 17 ba b0
MSF: 03:34:56 Q-Data: c1 01 01 03 32 56 00 03 34 56 40 9b
MSF: 09:41:59 Q-Data: 41 01 01 09 39 60 00 09 41 60 d7 e4
MSF: 09:46:13 Q-Data: 41 01 01 09 44 14 00 09 66 14 ef 3f
MSF: 09:46:18 Q-Data: 41 01 01 09 44 19 00 09 46 19 1f e8
MSF: 09:47:34 Q-Data: 41 01 01 09 45 35 00 09 47 35 0f 08

Original sectors: 58
LC1 sectors:      0
LC2 sectors:      0
Other sectors:    6
Vigi wrote:

could you add it again? hmm I deleted the libcrypt sectors information when I added the dump

Here it is:

MSF: 03:13:15 Q-Data: 41 01 01 03 11 16 00 03 13 16 7d ae
MSF: 09:38:58 Q-Data: 41 01 01 09 36 59 00 09 38 59 a3 ce
MSF: 09:38:63 Q-Data: 41 01 01 09 36 64 00 09 38 64 69 ac
MSF: 09:41:59 Q-Data: 41 01 01 09 39 60 00 09 41 60 d7 e4
MSF: 09:47:29 Q-Data: 41 01 01 29 45 30 00 09 47 30 7c fa
MSF: 09:47:34 Q-Data: 41 01 01 09 45 35 00 09 47 35 0f 08
MSF: 09:50:62 Q-Data: 41 01 01 09 48 63 00 09 50 63 39 2b

Original sectors: 57
LC1 sectors:      0
LC2 sectors:      0
Other sectors:    7

37

(55 replies, posted in General discussion)

Already redumped.

I've read some posts on 2ch, and found a method to find bad dumps without redumping.
In most case, DAX dumps are good. this will save us from huge redumping.

1. Open ISO with UMDGen, and check the layout of ISO.
2. Extract the last file in the ISO.
3. Check the last file in hex editor. If the last part of the last file is strangely zeroed, it's possible to be a bad dump.

The problem is that DAX dumper can't dump the last 2k or 6k, and some UMD has significant data there.
So, all you need to check is the last file.

And, it's confirmed by many people, hand-fixed isos (dump the last file with irshell or pspfiler, and fix missing data by hands) match pspfiler dumps.

So... I know some people don't like pspfiler because of [s]its slow dumping speed, no compatibility with older CFW and FW1.5[/s] or no support dumping via wifi/usb.
For such a people, DAX dumper is useful.
You can even use USBSSS, you just need to add 00s, as i wrote in No-intro.
You can fix the last files of the dax dump by hand.
It's not difficult, you just add the missing data in hex editor. (Need to be careful with the iso size)


Example of a bad dump in database, SMALLPAD.DAT of Grand Theft Auto - Vice City Stories (U) [ULUS-10160].

...
0A5C6740 : 4A  45  52  70  69  4A  54  41  61  6E  50  75  67  68  41  55   JERpiJTAanPughAU
0A5C6750 : 62  65  61  41  43  45  43  41  6E  4A  71  64  64  65  6A  41   beaACECAnJqddejA
0A5C6760 : 57  53  4B  71  54  6D  75  57  6E  4F  4E  79  72  7A  6D  48   WSKqTmuWnONyrzmH
0A5C6770 : 79  54  77  47  58  77  73  66  63  71  63  7A  74  51  78  56   yTwGXwsfcqcztQxV
0A5C6780 : 65  6F  78  6E  78  6B  62  4F  4B  64  6D  4F  51  65  6A  4F   eoxnxkbOKdmOQejO
0A5C6790 : 77  4A  45  6B  49  43  43  41  41  45  6F  43  6B  56  44  78   wJEkICCAAEoCkVDx
0A5C67A0 : 71  52  75  63  63  59  6A  6F  53  48  57  55  6A  44  6F  58   qRuccYjoSHWUjDoX
0A5C67B0 : 68  6F  63  4A  6D  6D  6E  42  4C  58  4E  53  57  7A  45  50   hocJmmnBLXNSWzEP
0A5C67C0 : 41  50  78  59  4B  67  4C  78  7A  70  73  62  46  49  71  57   APxYKgLxzpsbFIqW
0A5C67D0 : 71  71  75  57  53  54  6C  64  45  53  71  65  6C  72  72  73   qquWSTldESqelrrs
0A5C67E0 : 63  68  74  75  66  71  6E  61  43  45  6A  57  55  6C  57  63   chtufqnaCEjWUlWc
0A5C67F0 : 47  51  43  47  65  48  57  47  44  74  75  52  51  47  6D  69   GQCGeHWGDtuRQGmi
0A5C6800 : 00  00  00  00  00  00  00  00  00  00  00  00  00  00  00  00   ................
0A5C6810 : 00  00  00  00  00  00  00  00  00  00  00  00  00  00  00  00   ................
0A5C6820 : 00  00  00  00  00  00  00  00  00  00  00  00  00  00  00  00   ................
0A5C6830 : 00  00  00  00  00  00  00  00  00  00  00  00  00  00  00  00   ................
0A5C6840 : 00  00  00  00  00  00  00  00  00  00  00  00  00  00  00  00   ................
0A5C6850 : 00  00  00  00  00  00  00  00  00  00  00  00  00  00  00  00   ................
0A5C6860 : 00  00  00  00  00  00  00  00  00  00  00  00  00  00  00  00   ................
0A5C6870 : 00  00  00  00  00  00  00  00  00  00  00  00  00  00  00  00   ................
0A5C6880 : 00  00  00  00  00  00  00  00  00  00  00  00  00  00  00  00   ................
0A5C6890 : 00  00  00  00  00  00  00  00  00  00  00  00  00  00  00  00   ................
...

http://redump.org/disc/3033/

I posted Ultimate Fighting Championship (J) with sectors.log.
Because, Ultimate Fighting Championship (J) is libcrypted, it's included in this list.
http://axs00.hp.infoseek.co.jp/tips/rhp.htm (RHP="Red Hand Protection") (Japanese)

How can I know surely it's libcrypted?

Also, I wonder why DDR (J), FF8 (J) are treated as no-libcrypt. They're famous for their protection.
http://redump.org/disc/1562/
http://redump.org/disc/1422/

especially for FF8, all europian version have libcrypt sectors.
Or, no Japanese game is libcrypted, and RHP is not libcrypt??

39

(14 replies, posted in Fixes & additions)

The X-Files (F) -> X-Files, The (F)

Wer wird Millionar (G) [SLES-03341] -> Wer wird Millionaer (G) [SLES-03341]
Sven-Goran Eriksson's World Challenge (E) [SLES-03867] -> Sven-Goeran Eriksson's World Challenge (E) [SLES-03867]
ä (a umlaut), ö (o umlaut) are usually written as "ae", "oe", when he can't use with simple ASCII.
http://en.wikipedia.org/wiki/Umlaut_%28diacritic%29

40

(14 replies, posted in Fixes & additions)

Imodoki no Vampire - Bloody Bride (J) [SLPS-00526] -> Imadoki no Vampire - Bloody Bride (J) [SLPS-00526]

Tales of Destiny - Director's Cut (A) [SLPS-25842] (PS2) -> Tales of Destiny - Director's Cut (J) [SLPS-25842]
SLPS-XXXXX are serials for Japan region.
most of all asian games are same as JPN/USA versions.

Guilty Gear X Plus (J) [SLPS-20137] (PS2)
Alt. name is "ギルティギア ゼクスプラス"

Taiko no Tatsujin - Doki! (J) [SLPS-20272] (PS2) -> Taiko no Tatsujin - Doki! Shinkyoku Darake no Harumatsuri (J) [SLPS-20272]
Alt. name is "太鼓の達人 ドキッ! 新曲だらけの春祭り"

41

(18 replies, posted in General discussion)

ah, great smile
What type of images did you convert perfectly?

I've converted 2-tracks games for some methods.
In my experience, only .mdf+.mds and .ccd+.sub+.img work fine for me.
.bin, .iso+.cue always lacks the last track.

42

(18 replies, posted in General discussion)

BadSector wrote:
BadSector wrote:

OK, need little help again,

I tried converting my games and about 90% of them worked ok for data track, but i am having problem with the audio track. i mostly get zeros not data. is there any way which i can use to extract the audio track using virtual drives.

second what is this patch thing and how can i make one, i might be able to provide fews if i know how they are created and work. also can i request some patch thou i am not a dumper or not.

last Question, if someone have good knowledge of torrentzip can he tell me that, if i use torrentzip to upload a not yet dumped game as a torrent, and afterward i find my dump is not 100% correct and then i find and replace it with a correct one, do others will need to download the whole game or the corrupt parts only, (If it is not allowed to mentioned torrents here please delete my third question)

Any help about these Questions will be highly appreciated.

First answer, there's no way for audio tracks. Almost all of them are badly dumped.
But, you can fix the audio tracks with help of people, who have psxdb dumps.

second answer:
You can make patches with imagediff tool.
http://forum.redump.org/viewtopic.php?id=1593
and yes, you can request patches.
However, the problem is who will make patches for you.
You need to help others before you are helped.

And, I think, personally, people here don't want to share things with so many people on torrents.
Some of torrentfreaks are totally lame, retarded. Even ripped .ISO+.MP3 shit are enough for them, if the game works on emulators. lol
I know them well. tongue

last answer:
If you upload a torrentzipped multi-track game and share it and you fix bad tracks after, others will have to download the game again, not only the corrupt tracks.

43

(14 replies, posted in Fixes & additions)

ok, i see.

44

(14 replies, posted in Fixes & additions)

gigadeath wrote:

All fixed except one, the front box says "The Witch of Salzburg", in Western characters

Yeah, a side of the cover will say so in English, but the other side should say "Salzburg no Majo" in Japanese.
It's the same problem between "Super Robot Taisen" and "Super Robot Wars". wink
"Salzburg no Majo" means "Witch of Salzburg" in Japanese.

I couldn't find the official site, although Famitsu says "Salzburg no Majo".
http://www.famitsu.com/review/title/000 … 0002/1468/

45

(14 replies, posted in Fixes & additions)

Mahou Shoujo Fuanshi Coco (J) -> Mahou Shoujo Fancy Coco (J) (prefered) or Mahou Shoujo Fanshi Coco (J)

Nothing But Loving You (J) [SLPS-01096] -> Aishiau Koto Shika Dekinai (J)

Popolocrois (J) [SCPS-10023] -> Popolocrois Monogatari (J)

Shin Megami Tensei: if... (J)
The alternative name is "真·女神転生 if...", not "真·女神转生 if..."

Space Battleship Yamato: Eiyuu no Kiseki (J) -> Uchuu Senkan Yamato: Eiyuu no Kiseki (J)

Street Fighter Zero (J)
The alternative name is "ストリートファイターZERO"

Super Robot Taisen Alpha (J) and Super Robot Taisen Alpha Gaiden (J)
the alternative names are "スーパーロボット大戦α" and "スーパーロボット大戦α外伝"

The Witch of Salzburg (J) -> Salzburg no Majo (J)

Yoshimoto Mahjong Club Deluxe (J)
The alternative name is "よしもと麻雀倶楽部 DELUXE"

nrl_quaker wrote:

I think the proper name is Neo Super Robot Wars: Special Disc. because it's the cover name. you can see it here.

Nah, the current name is fine.
English side cover names are not always proper.
Japanese title says "Shin Super Robot Taisen: Special Disc".
"Shin" of this Kanji means "neo" or "new", and "Taisen" means "war(s)", in Japanese.

47

(14 replies, posted in Fixes & additions)

2999 Game Kids (J) -> 2999 Nen no Game Kids (J)
The alternative name is "2999年のゲーム・キッズ"

Breath of Fire IV: Utsurowazarumono (J)
The alternative name is "ブレス オブ ファイアIV うつろわざるもの"

Dragon Seeds (J) -> Dragon Seeds - Saishuu Shinka Keitai (J)

Jikkyou Powerful Pro Yakyuu '98: Ketteiban (J)
The alternative name is "実況パワフルプロ野球‘98 決定版"

Jikkyou Powerful Pro Yakyuu '99: Kaimakuban (J)
The alternative name is "実況パワフルプロ野球‘99 開幕版"

The Legend of Heroes IV: Akai Shizuku (J) -> Eiyuu Densetsu IV: Akai shizuku (J)
The alternative name is "英雄伝説 IV:朱紅い雫"

Lupin the 3rd: Chateau de Cagliostro (J)(disc1-4) -> Lupin 3sei: Cagliostro no Shiro: Saikai

Marriage (J) -> Kekkon: Marriage (J)

48

(18 replies, posted in General discussion)

There's no definite way to find bad dumps, which are not on the DB.
But, at least, you can check your converted .bin with CDmage.

You can check bad sectors with "Action>Scan For Corruption".
When there are bad sectors, your converted .bin is bad dump.
When there are no bad sectors, it must be a good dump, or ripped.

It's not 100% reliable, so the best way is to redump all from original CDs.
It should not be difficult for you to get the originals from ebay, internet-shops.

49

(18 replies, posted in General discussion)

BadSector wrote:

I don't have any PSX/PS2 Original DISC, here in Pakistan mostly we only get the pirated discs, can those be used as a dump.

similarly all of my PSX games was downloaded from the internet, thou most of them come from peoples who dumped them from there original disc like fuzzball, The Real Spirit etc. I tried to convert few of those images by loading them in a virtual drive and them redumping them using the guide, and there CRC match with the one in the DB, does this mean i have a good dump now. As some of you may know i am running the complete PSX-JAP Project at UG, and i would like to have the games in proper dumps and compressed using torrentzip. so i want to be sure that the method i used was OK before converting all those images.

PS: i only have tried the data track only.

Regards,
BadSector

Yeah, you can convert some of your downloaded images.
The method you used is ok for good dumped ones.
Although, PSX isos on p2p bullshit are often bad dumps, ripped (some scene rls) or hacked(RHP, libcrypt), so it's meanless to convert all of ur isos.

I got some of UG PSX-US to convert them to PSXDB set, and many of them are bad dumps. hmm

50

(14 replies, posted in Fixes & additions)

gigadeath wrote:

Fixed.

Asapy has this hiragana any English meaning? ->  http://redump.org/disc/1814/

No :\
"Munekyun" is an old-fashioned Japanese word, meaning "My heart is beating/pounding up"