can't believe it...
I was afraid this day would come
1 2010-01-21 15:24:53
Re: Redump in Twitter (2 replies, posted in News)
2 2009-05-26 18:41:58
Re: VG-Database (10 replies, posted in General discussion)
ah shit, thx for the report
I fixed the registration error
(keep the manuals plz for some time before i figure out the script for uploading sets of files)
3 2009-05-10 12:40:00
Re: How to make clrmamepro scan files >4 GB? (14 replies, posted in General discussion)
How would I do that? Does such an updated compressor even exist?
well... i think only creator of the software can do that , didnt seen source code anywhere
oh.. and the second question http://www.7-zip.org/sdk.html
4 2009-05-08 16:49:38
Re: How to make clrmamepro scan files >4 GB? (14 replies, posted in General discussion)
4gb is exactly limit of addressing with 32-bit...
but I assume you are using 64-bit version cmpro64.exe ?
if so, the only solution would be replace lzma compressor within clrmame with newer one that supports large files
5 2009-05-08 10:15:02
Re: How to make clrmamepro scan files >4 GB? (14 replies, posted in General discussion)
I have alot of >4gb iso scanned by clrmamepro and never had any issues
got version 3.118 but dont think thats the case
maybe you are on FAT file system ?
6 2009-04-28 23:56:34
Re: Gamecube compress test using par+rar... (14 replies, posted in General discussion)
rar 3.71 from command line "rar a Metroid Prime (U) (v1.00).rar Metroid Prime (U) (v1.00).gcm"
gave archive with 1234752555 and crc 531729b1
pretty much not what expected
7 2009-04-28 04:35:28
Re: Gamecube compress test using par+rar... (14 replies, posted in General discussion)
wish I had unlimited hdd resources then I would not have to worry about all that
tommorow Ill check 3.71 and let ya know how its doin
8 2009-04-28 03:32:27
Re: Gamecube compress test using par+rar... (14 replies, posted in General discussion)
those are hard compressable indeed and those 50mb is big difference
winrar and lzma (packps2 uses lzma as we know) on default settings are using almost this same amount of system resources, so... why use old compressors if newer can do it better with this same speed/resources ? I wont understand this
9 2009-04-27 21:28:19
Re: Gamecube compress test using par+rar... (14 replies, posted in General discussion)
well... I feel pretty good about using lzma as compressor for roms... not really wanna go back in time for rar, especially that its not noticably faster, and in case of Metroid Prime (U) i got 960mb archive with my settings (vs 1,14g rar)
maybe next year or so I'll start using nanozip.. but deffinately not rar
10 2009-04-27 20:04:03
Re: Gamecube compress test using par+rar... (14 replies, posted in General discussion)
so.. this 1 block will make what version ? europe ? japan ? or its just test for same checksums
11 2009-04-27 19:50:38
Re: Gamecube compress test using par+rar... (14 replies, posted in General discussion)
Metroid Prime http://redump.org/disc/1556/
>> WinRar v3.80 (size 1234752507, crc a276e387)
and .. it needs 1 block
ps. you can skip points 2/3 by simply drag and drop image into rmdtrash.exe
If you touch/click the file after setting it to 01/01/1980 it will become the actual (current) date again
how come ? must be something in your OS
12 2009-04-24 12:54:46
Re: Redump.org Dat's for RomCenter (9 replies, posted in General discussion)
1. its because you used activation link more than one time, after first activation, key is being changed
2. ok, its fixed
13 2009-04-23 21:53:20
Re: Redump.org Dat's for RomCenter (9 replies, posted in General discussion)
thx
it is possible to code cue checksum converter... but it would consume at least twice as server resources as simple merger (its about 2-3 seconds to just merge playstation dats)
I'll consider adding this feature thou but not today
tools will anyway be restricted to upper classes of users as soon as server starts to overload
right now it's on shared hosting, but I think even dedicated would not be enough when there will be more users
ps. possible only while having constant pregaps and tracks 2+ as audio
14 2009-04-23 21:23:41
Re: Redump.org Dat's for RomCenter (9 replies, posted in General discussion)
daaamn! I didnt know redump provide no-intro dats
if thats the case, heres the tool
http://vg-database.com/tools/dat-merger
I wonder if anyone else would use that ?
for me this one seems completely useless
15 2009-04-23 19:52:24
Re: Redump.org Dat's for RomCenter (9 replies, posted in General discussion)
no prob I decided to make ultimate tool pack for collectors and I will do it
Actua Soccer (Europe) (En,Fr,Es,It,Nl,Sv,Da,Fi) (v1.0) [SLES-00014]
well... when there will be a mirror of all dumps in vg-database that would be no problem for me to generate dat's with custom names
but right now I see two options , either someone will provide this updated no-intro dat
or.. Dremora would code generator for dat with list of languages
parser that would extract updated languages from redump html would work at least few minutes to get it done each time
16 2009-04-23 16:51:40
Re: Redump.org Dat's for RomCenter (9 replies, posted in General discussion)
Hmmm thats a nice idea for a tool
quick concept alpha version http://vg-database.com/tools/dat-converter
it should work on redump dats as far as I tested
let me know if output format is not valid or if you encounter any issues
and.. if you need another format send me a sample
17 2009-04-22 21:20:16
Re: Redump.org Logo (2 replies, posted in General discussion)
I would not count on it
if someone would have it, they would straighten up "Disc Preservation Project" on the current logo, right ?
Here's 10x png recreation, its... ~98% identical + straight
and... btw
18 2009-04-20 20:11:50
Re: VG-Database (10 replies, posted in General discussion)
must be something with submition system, Ill check that out
19 2009-04-20 19:17:07
Re: VG-Database (10 replies, posted in General discussion)
Glad you like it
Your help will surely be appreciated
edit: i tried adding some titles just to get a feel for the site and see how everything works, but i got a database error.
dont have that error on logs... but Final Fantasy Tactics was submitted somehow
I've updated the script and tested and it seems working... but let me know if that error still present
And... I've created DEMO version of the site, it's available at:
http://demo.vg-database.com
its using different, empty database so data added there wont be visible on main site
and... every account registered on demo will automatically have administrator status + all priviledges maxed out
you guys can play around with it and add whatever you want
it should be good way to make yourself familiar with structures of vgdb
...at least until I prepare documentation or guides
20 2009-04-18 23:35:34
Re: VG-Database (10 replies, posted in General discussion)
yup, XML is also good choice, and even easier to code...
21 2009-04-18 19:00:15
Re: VG-Database (10 replies, posted in General discussion)
and is there any plan to have a offline version of this also.
yes I was thinking about it... but thats a job for distant future, first I need to finish web version and fill it with data, then i have in plan making some AJAX scripting, and then ill try with offline version, maybe something like widget for desktop...
edit: just thought one more time about your question and ... did you mean HTML offline ? because thats not a big problem to generate reports in HTML
22 2009-04-18 09:07:53
Topic: VG-Database (10 replies, posted in General discussion)
I think it's good time to explain basic ideas of my new project
http://vg-database.com
It is a tool dedicated for video game enthusiasts and collectors.
Closed community of professionals, partially open for everyone.
It's allowing to gather and properly order/inter-connect/relate information about almost everything that is related to video games, like:
- companies (developers/publishers/platform manufacturers/rating systems)
- platforms (consoles/computers/handhelds/cellphones/webgames)
- models of platforms
- perihperals for platforms
- titles (not only games, but also video discs related to games, soundtracks etc)
- editions (related to title)
- dumps (related to edition)
- reviews/descriptions for most of the data
And from another point of view it should gather some data related to various games:
- high quality scans of covers (related to edition/s) and manuals
- wallpapers
- firmwares
... and maybe books in the future
There is a very similiar project for anime, known very well within anime collectors community: http://anidb.net
I was missing something like this for video games and I decided to start my own...
Whole internet gamers community is totally divided, first between various platforms, then by data they collect (dirrent website for covers, different for manuals, etc), and by those who dont allow dumps and those who just dump, and of course there is a scene which is completely partitioned...
There is ofcourse alot of big commercial web-services that have very good informations about lots of games (because they are paid to have them), but they are mostly dedicated for typicall John Doe gamer and they lack other very important, more professional informations..
There are some groups of people over the internet that share my idea, but everytime in limited way (f.e. only one platform), and most of them don`t have proper scripting resources (like ps2ptt with their wiki or snesorama's psx datacenter with their 19th century html).
Basically there is no one place where you will get everything you might be looking for easilly without spending whole evening browsing various websites.
VG-Database should be that one place...
The fundamental idea is that It will be managable by users (like mobygames). Users will be able to submit data that is missing. By submitting any type of data users will gain specific amount of.. reputation points.
With many rep points user will up-rank and have access for hidden content (like 300dpi stuff), or be able to add data without waiting for moderators approval.
The rep points system should distinguish between typicall users and people who know what their doing
By providing invalid informations small amount of rep will be removed from user account.
I think that this will be good system to see which user provides credible/good informations and which just junk to build up their rep.
And for users that provide something beyond typicall (like quality/rare stuff or are just dedicated to the community) there will be more bonuses in rep and in priviledges and maybe in something else
For changing data there will be something like CREQ (change request) system from anidb. Users request will be gather on a board, free moderator then will be able to take the change case and approve it or reject.
And... we come to the point ot typical video game collector... for collectors there will be private lists, when they will be able to gather stuff they have (consoles, peripherals, dumps) - redump have private lits but very simple, you cannot sort the list, search inside, compare it to others lists or manage it in any other way than just add/remove.
And redump lists are public, any users that have account can see others lists. In vgdb users can decide who will be able to see their collections.
Im also planning on making lots of tools that will make administrating of this website easy + some tools available for all users, like automatic comparing of dat files, auto adding games to private lists by user dat, and maybe some data parsers...
+ Dedicated forum... and wikipedia-like script for gathering guides, tutorials, and other informations that not qualify anywhere else.
OK.. so thats only the basics. I already added some data to the website to test how it's working and give some examples
At current point of time, site is in early development state, only administration tools that are available at the moment are forms for adding new data. However I'm working on this project constatly and more and more features will be available soon.
Registrations are open if anoyone would like to check for themselves.
If you were patient enought to read up to this points - thanks Next few lines of text are aimed to you
I'm currently all alone in this project and I'm looking for people who will help me, first in adding informations, second in moderating and third in providing data.
Of course I mean people with solid knowledge about games.
If someone would like to help please contact me
If someone here have high quality scans (f.e. of their dumps) or is willing to help by scanning, also please contact me
And thats basically it...
I'm open to suggestions , if anyone have the idea about a feature let me know.
If you don't understand something - I'm not a good writer + english aint my native lang - just ask.
23 2009-04-17 07:22:46
Re: nothing to do with anything (18 replies, posted in General discussion)
dont worry about it , Im constantly working on a project which will provide proper grouping/relations between game/edition/dump and many other stuff for best preservation of information
f.e. various naming scheme for generating dats, private lists etc..
you guys can check early alpha version of this project at:
http://vg-database.com
and dont just look, but browse some stuff , because user interface is currently completely non intuitive
no documentation yet... etc , but gimme some more time and all will be ready
PS.
oh, and registrations are open if anyone would like to check forms for adding stuff, all data on the site is managable by users, using submition system for normal users and immediate change for users with priviledges...
24 2009-04-13 00:24:16
Re: PSX miss list (10 replies, posted in General discussion)
wow big pile of games waiting
good job mate
25 2009-04-09 22:58:03
Re: Merged Compression Tests (43 replies, posted in General discussion)
anyone else is in favour in using patches for storing images instead of merged archives ?
Lil' Update:
- ECM issue I mentioned few posts ago (the one that you can not ECM inside FreeArc on large files) was found to be caused not by FreeArc but by ECM itself... ECM can not handle large files, so when you add more than 4gb of discs into archive and go ECM on it .. it will not work! lets hope it will be resolved...