1) You can dump the whole CD, even if you can't read the last track completely due to your drive's reading offset.
2) You can determine the write offset using the 'Plextor's' method (by looking at the first sector in scrambled form). You don't need to use the px_d8 tool, just use IsoBuster's sector view on the 0 sector for the same output.
3) You can even dump such things as Saturn rings, for example.

Devcon wrote:
F1ReB4LL wrote:

I still suggest you to try the trapdisc method.

Sorry but i think the trapdisc method was only available to dump DC GD-Rom drives? It works on PSX games too? I can't see that method in the main psx dumping guide, can you point me to it please? smile

You can dump everything. You don't need a hacked image, though, just generate a 700mb empty file and burn it on CD-RW as audiotrack, then use it as trapdisc.

I still suggest you to try the trapdisc method.

ssjkakaroto wrote:

Use the one that can overread into the leadout.

AFAIK, only Plextors have this feature, but I've heard some rumors, that some recent LGs also support it (though, PerfectRip doesn't work with them, anyway). You can try to use the trap disc method, though (but, again, not all the drives allow it).

Because EAC counts that EAN sector as the first sector of the next track's pregap, but it's wrong.

Rocknroms wrote:

As soon as I have time and will I'll take subs for all the games above.

So, could you do them? I've already explained you, why most of them (if not all) are dumped wrong.

1,607

(1 replies, posted in General discussion)

Nope, it's a checksums database, not a free-iso-collection, nothing illegal here.

1,608

(2 replies, posted in General discussion)

Of course, those are very rare and highly appreciated. A corresponding section will be created when at least one title will be dumped. And it's not similar to IBM PC, due to a different architecture (same parts, though).

1,609

(50 replies, posted in General discussion)

themabus wrote:

tho i won't be able to test it - console is away and it's unmoded Japanese anyways sad

Guess, it must be unmodded in this case.

1,610

(50 replies, posted in General discussion)

Vigi wrote:

Are they similar to PSX?

PSX doesn't have any rings wink And, IIRC, you've dumped those DC rings and examined the Saturn ones.

1,611

(50 replies, posted in General discussion)

Dreamcast discs have similar rings, Vigi knows better about them smile

Yes, those are unlicensed titles, should be added, if only you can dump them (they usually have a very tricky structure).

1,613

(3 replies, posted in General discussion)

You can use SlySoft's AnyDVD, which decrypts CSS-protected discs on the fly and let you dump/copy them with any application.

1,614

(8 replies, posted in General discussion)

OST CDs for previous dumps should also be dumped, then. Like this one - http://forum.redump.org/viewtopic.php?id=2114

1,615

(15 replies, posted in General discussion)

Rocknroms wrote:

if you open them with an hex editor (or simply listen them) there is 2 sec (or 1.74) of silence at the end of every track, so probably E and U SCD games were wrongly mastered in many ways.

lol, same for the hundreds of pc/psx/cd32/etc. CDs - there is a silence, but no gap specified in the TOC.

1,616

(15 replies, posted in General discussion)

You can try to rip it with the CloneCD and pass the .sub to Dremora, he likes to analyze such cases ^_^

1,617

(9 replies, posted in General discussion)

There should be someone willing to dump a proto for the project. Or there's nothing to talk about.

1,618

(39 replies, posted in General discussion)

Neo Geo CD would be waaay more interesting for now smile If it were your backups on UG, of course..

1,619

(7 replies, posted in General discussion)

Different header usually means region-hacked one.

1,620

(7 replies, posted in General discussion)

Vigi wrote:

if some saturn games have maybe 5 versions with only the first sector different

1st sector identifies the disc itself, there won't be "5 versions with only the first sector different" - if the first sector differs, there should be other differencies as well.

1,621

(18 replies, posted in General discussion)

BadSector wrote:

similarly all of my PSX games was downloaded from the internet, thou most of them come from peoples who dumped them from there original disc like fuzzball, The Real Spirit etc.

You can trash all the Real Spirit's images - he used to hack every dump he ever posted on snesorama. We've even tried to submit patches for them to recover their original state. And most of his releases weren't taken from the original discs, but were downloaded from the net.

CDRWin has issues with other systems as well - Dreamcast, Jaguar CD, CD-i in some cases, etc.

Dremora wrote:

We have "psxt001z --track" for the same purpose. It uses full track crc32, not "intelligent" one - that means you can extract tracks from the incorrectly dumped image so their checksums would match DB. As you see, this can be done without "intelligent" checksums.

And it let you to extract correct tracks, even if some of them are bad. And "GoodSegaCD" + "GoodSaturn" are going to have checksums for the full audio block only, so, even if one byte is bad, dump will be marked as bad. With redump's checksums you can easily download any image from the net and extract all the correct tracks, if any, you can even request patches for others (if its size is matched to the dat and its checksum is different).

1,624

(6 replies, posted in General discussion)

Eidolon wrote:

Wirehead exists; if as a commercial release or as a demo I cannot say. I have the disc, but unfortunately only as a pirate copy. I need to check wether it's 32X at all.

It was released for Sega CD, but your base claims it was later rereleased as 2CD SegaCD + CD32X combo, just like Fahrenheit.

1,625

(6 replies, posted in General discussion)

There's at least 6, including rare Slam City demo. There's also Wire Head, SegaCD games base on Eidolon's site also lists (or listed, can't enter this base anymore) Wire Head as a SegaCD + CD32X combo release (like Fahrenheit), but better ask him directly smile