51

(12 replies, posted in General discussion)

well it seems there not much interest in it then, no need to develop it.

52

(12 replies, posted in General discussion)

iR0b0t wrote:

As a programmer I may not be lazy wink

well i have finished Projects 1n 48 hr's whose deadline was 1 week, so that one area where i may not be lazy, but then when i think it took me 5-6 day to make my mood to work on them, it balance the Situation wink


iR0b0t wrote:

Ya it a very good solution, but most of the game have exact same audio tracks, so in those cases, it u just remove the Region/Serial info from there filename and from the cue file then u don't need the duplicates. not to mentioned, that u can generate those updated Cue file from the software itself.

I am too lazy to write so many bat files

If the games have exact same audio tracks, even easier it is, simply renaming the source files to other region using batch-file
It is not so heavy to create them! I could write an tool that do it for me wink

i think u didn't get exactly what i said (English is not my native language), my program will be doing something similar, just that there won't be any bat files, it will do all of that automatically. the only difference is that the same audio track will have universal name rather then regional name, thou option for regional name can be added


iR0b0t wrote:

and if u have the complete track1 file in the 7zip rather then the patch it eliminate the whole apply patch thing, and someone like me who have thousand of images it saves lot of time, not to mentioned again how lazy i can be.

Also here you can automate this process!
.

ya but there are few things

1) i am trying to reduce the number of steps to get another version,
2) in cases of patches i will need to scan then for CRC and have a database of those CRC to know and rename them properly. (every one will not have them in same name format) where as in other step i can use the existing database.
3) for someone who don't have a version of game, patch thing is good, it one of the few things i really like here, but if u already have that other region, there should be some method to store them effectively.
4) all the peoples here know how to work with these patch, but it can become difficult to explain the process on other sites, there are alway NOOBS.

53

(12 replies, posted in General discussion)

Ya it a very good solution, but most of the game have exact same audio tracks, so in those cases, it u just remove the Region/Serial info from there filename and from the cue file then u don't need the duplicates. not to mentioned, that u can generate those updated Cue file from the software itself.

It not that i didn't like ur idea, in fact it just provided me how can i add these kind of audiotarcks automatically, i am too lazy to write so many bat files. smile

and if u have the complete track1 file in the 7zip rather then the patch it eliminate the whole apply patch thing, and someone like me who have thousand of images it saves lot of time, not to mentioned again how lazy i can be.

54

(12 replies, posted in General discussion)

That was only a example. check Ace combat, it has 61 tracks, u save 250+mb space by just having same tracks in same dir.

and when u compress two file of same games, but different region using 7z solid archive option, the result will be almost same as if u have the original game and its patch, if not better size wise. if u want i can explain it in detail, or just search for goodmerge.

55

(12 replies, posted in General discussion)

Hi everyone

I was thinking to write a program for PSX which can do good Merge, for those who don't know this is what i was thinking

Biohazard 2 (J) (Disc 1) (Leon Disc) [SLPS-01222] has these two files

Biohazard 2 (J) (Disc 1) (Leon Disc) (Track 1) [SLPS-01222].bin
Biohazard 2 (J) (Disc 1) (Leon Disc) (Track 2) [SLPS-01222].bin

and Resident Evil 2 (E) (Disc 1) (Leon Disc) [SLES-00972] has these two files

Resident Evil 2 (E) (Disc 1) (Leon Disc) (Track 1) [SLES-00972].bin
Resident Evil 2 (E) (Disc 1) (Leon Disc) (Track 2) [SLES-00972].bin

Since track2 is same we can have them in same dir like this

Biohazard 2 (J) (Disc 1) (Leon Disc) (Track 1) [SLPS-01222].bin
Resident Evil 2 (E) (Disc 1) (Leon Disc) (Track 1) [SLES-00972].bin
Resident Evil 2 (Disc 1) (Leon Disc) (Track 2).bin  (it can be finalized that which name should be used, the JAP US or EU)

This will save us some space. thou we will have to update our cue's a bit.

in the second process rather then have two 7zip file for

Biohazard 2 (J) (Disc 1) (Leon Disc) (Track 1) [SLPS-01222].bin
Resident Evil 2 (E) (Disc 1) (Leon Disc) (Track 1) [SLES-00972].bin

if we compress them in one file it will save lot of space.

but here is the issue, Packiso can't pack two files in one 7zip file. so is there any chance it can be update a bit to do so, offcourse only after i have complete my program.

any idea's suggestion or comments are more then welcome.

56

(2 replies, posted in General discussion)

Thanks a lot Dremora for the quick reply

57

(2 replies, posted in General discussion)

I have been using packiso for few weeks now, and its a great program, but i have few questions, if someone can answer them it would be great.

1) can i share that application with others. distribute it links and upload it on some file hosting site and share its links

2)i heard that the 7zip file it create work like torrentzip files, can some one confirm that.

3) is there any method to rename the file, quickly, clrmamepro really took lot of time, and i don't like manual renaming.

i will ask more as they come to mind, Thanks a lot.

58

(5 replies, posted in General discussion)

Here is a small VBscript which can be used to automate compressing of games, incase anyone needed it.

http://www.mediafire.com/?nitrgir0lda

its first searches for a non-empty subfolder, and if it find one passes that to packiso.exe

just open it in notepad first, and modify these two line

Line3: sBaseFolder = "E:\Test"   --Set it to the folder where you want the search to start.
line 54: oShell.Run "cmd /c E:\packIso\packIso.exe " & Chr(34) & oFolder.Path & Chr(34) , 1 , true    --update the packiso.exe path.

I don't know much about it but from what i read, it seems the Protection is at the end of the CD. which can also mean that track 4 (Data Track) contain the Protection, so maybe for now we dumped the first three track using ISO buster/EAC and then dumped the fourth one with Alcohol 120% as it seems it was able to copy the protection.

PS: has anyone tried to dump tracks using Alcohol 120%, i think if we dump track 01 using both Alcohol 120% and ISO Buster they will produce same result.

60

(5 replies, posted in General discussion)

Hi, IRObOt,

well i find that out, before compressing or uncompressing, it make a batch file, edit that batch file and remove the del command come from it.

Thou i think if this software can be update so that a argument can be passed to it that should it delete the original file or not would be great.

PS: nice entries to the DB today. Keep up the good work.

61

(5 replies, posted in General discussion)

Hi,

I just used PackISO to pack and then unpack a file, but after it unpack the 7zip file, it deleted it, is there any way to use unpack.exe so that it only extract the image but don't delete the original 7z file.

Thanks in advance.

Regards,
BadSector

62

(18 replies, posted in General discussion)

Bye the way i have a image of "City Bravo! [NTSC-J] [SLPS-00361] [459MB]" on which the above method didn't work, the problem was coz the pregap sector has garbage in it instead of zeros. After toying with it for last two days i have found a method by which all the tracks except last one can be extracted properly(This mean it will not work on 2 track games). if someone know how to extract the audio track from a two track game, please share it here.

Now what i did was instead of pressing F4 in the EAC for finding the pregaps i just extracted them, this coz EAC to append 352800 zero in the end of the tracked, i then open the image, copy about 352000 or so zeros from the end of the file and paste it in the start, then i added 20000 zeros in the start and end of the file and used the above command, and it was able to find the correct offset and i have a perfect track file.

again it didn't work on last track, i am still trying to find a way for the last track, once done will update.

63

(2 replies, posted in General discussion)

Ya it would be great

64

(18 replies, posted in General discussion)

Mine was Bin/cue, I use the Copy that fuzzball uploaded at extreme-games

65

(18 replies, posted in General discussion)

Thanks a lot huygens, i tried ur method and it worked.
I did a little change in it thou
here what i did,

I use it on Ace Combat [J]

First i dumped the data tracked using ISO Buster.
Then i set 0 as offset in the EAC and dumped the second Tracked
now using a HEX editor i placed 20K zeros at the start and 20K zero at the end of the image.
after that i used this command provided by you
psxt001z.exe --track [Track Name] 20000 [Track Size] [Correct Track CRC] s [Output File Name]
it was able to find the correct CRC at 50 Samples
so i set 50 in the EAC and Extract all the tracked from 2-63 and all of them have correct CRC.

I would also like to know the thoughts of some seniour dumpers on this method. Since there CRC matched with the one in the DB, i think that are good Dumps now.

PS: this method only work if the image u use have correct/non Corrupted Data. I tried it on two different images of this game and it didn't work, then i find a correct version and it worked on it.

66

(18 replies, posted in General discussion)

Thanks for the info, once i am done with the Single track CD, i will try this method.

Hopefully i will be able to make it work.

67

(18 replies, posted in General discussion)

asapy wrote:

First answer, there's no way for audio tracks. Almost all of them are badly dumped.
But, you can fix the audio tracks with help of people, who have psxdb dumps.

Thanks, Then i will work on single datatrack games for now.

asapy wrote:

second answer:
You can make patches with imagediff tool.
http://forum.redump.org/viewtopic.php?id=1593
and yes, you can request patches.
However, the problem is who will make patches for you.
You won't be helped unless you help and contribute to others.

Thanks for the Info, and no problem about getting the patched, i will only request them once i have uploaded few of them myself.

asapy wrote:

And, I think, personally, people here don't want to share things with so many people on torrents.
Some of torrentfreaks are totally lame, retarded. Even ripped .ISO+.MP3 shit are enough for them, if the game works on emulators. lol
I know them well. tongue

Ya totally agree with you , but there are two reason for me doing it, one is not everyone like that, i myself have a huge collection of downloaded games, but i would preferred to have a perfect rips of those even if its mean to download them all again.

second the more these good dump appeared on the net the more are the chance that peoples with original CD will come here to help.


asapy wrote:

last answer:
If you upload a torrentzipped multi-track game and share it and you fix bad tracks after, others will have to download the game again, not only the corrupt tracks.

OK then i will stick with RAR then.

Thanks a lot for the info.

68

(18 replies, posted in General discussion)

BadSector wrote:

OK, need little help again,

I tried converting my games and about 90% of them worked ok for data track, but i am having problem with the audio track. i mostly get zeros not data. is there any way which i can use to extract the audio track using virtual drives.

second what is this patch thing and how can i make one, i might be able to provide fews if i know how they are created and work. also can i request some patch thou i am not a dumper or not.

last Question, if someone have good knowledge of torrentzip can he tell me that, if i use torrentzip to upload a not yet dumped game as a torrent, and afterward i find my dump is not 100% correct and then i find and replace it with a correct one, do others will need to download the whole game or the corrupt parts only, (If it is not allowed to mentioned torrents here please delete my third question)

Any help about these Questions will be highly appreciated.

69

(18 replies, posted in General discussion)

OK, need little help again,

I tried converting my games and about 90% of them worked ok for data track, but i am having problem with the audio track. i mostly get zeros not data. is there any way which i can use to extract the audio track using virtual drives.

second what is this patch thing and how can i make one, i might be able to provide fews if i know how they are created and work. also can i request some patch thou i am not a dumper or not.

last Question, if someone have good knowledge of torrentzip can he tell me that, if i use torrentzip to upload a not yet dumped game as a torrent, and afterward i find my dump is not 100% correct and then i find and replace it with a correct one, do others will need to download the whole game or the corrupt parts only, (If it is not allowed to mentioned torrents here please delete my third question)

70

(18 replies, posted in General discussion)

K, No Problem smile Just wanted to help

71

(18 replies, posted in General discussion)

K, Thanks for the info, i will keep that in mind.

No one has replied about ps2 games yet. they are very cheap here, i can get few if pirated DVD are ok.

72

(18 replies, posted in General discussion)

asapy wrote:

It should not be difficult for you to get the originals from ebay, internet-shops.

well it is very difficult,
first PayPal don't work for Pakistan
second not many companies ship to Pakistan. and those who do, they charge like hell.

anyhow thanks a lot for your help, for those games who don't have a entry in the DB yet, and don't have any error i will keep them till a good dump is known, others i will delete.

73

(18 replies, posted in General discussion)

Ya i know many of them are not good dumps, but atleast by converting them i will know which one of them are good and which of them are not. also by using torrentzip replacing the bad one will be much easier. also my personal experience show that no of bad JAP dumps are much lower then the US or PAL Dumps.

Also, There are not many JAP Entries in the DB (Only about 300 or so are present), where as i have about 2600+ Images. is there any way which i can use to see if a image might be a good dump, if its entry is not present in the BD.

74

(18 replies, posted in General discussion)

I don't have any PSX/PS2 Original DISC, here in Pakistan mostly we only get the pirated discs, can those be used as a dump.

similarly all of my PSX games was downloaded from the internet, thou most of them come from peoples who dumped them from there original disc like fuzzball, The Real Spirit etc. I tried to convert few of those images by loading them in a virtual drive and them redumping them using the guide, and there CRC match with the one in the DB, does this mean i have a good dump now. As some of you may know i am running the complete PSX-JAP Project at UG, and i would like to have the games in proper dumps and compressed using torrentzip. so i want to be sure that the method i used was OK before converting all those images.

PS: i only have tried the data track only.

Regards,
BadSector