Match: http://redump.org/disc/14013/

UmdImageCreator / MPF Check Files (except game image files): http://forum.redump.org/misc.php?action … mp;preview

!submissionInfo.txt:

Users who wish to submit this information to Redump must ensure that all of the fields below are accurate for the exact media they have.
Please double-check to ensure that there are no fields that need verification, such as the version or copy protection.
If there are no fields in need of verification or all fields are accurate, this preamble can be removed before submission.

Common Disc Info:
    Title: Disney/Pixar WALL-E
    Foreign Title (Non-latin): 
    Disc Number / Letter: 
    Disc Title: 
    System: Sony PlayStation Portable
    Media Type: UMD-SL
    Category: Games
    Fully Matching ID: 14013
    Region: Europe
    Languages: English
    Disc Serial: ULES-01072/E

    Ringcode Information:

Data Side Mastering Code (laser branded/etched): Sony DADC    A0100954298-A511    17
Data Side Mastering SID Code: IFPI L557
Data Side Toolstamp or Mastering Code (engraved/stamped): A2
Data Side Mould SID Code: IFPI 947D
Label Side Mastering Code (laser branded/etched): Sony DADC    A0600666666-B511    176
Label Side Mastering SID Code: IFPI L556
Label Side Toolstamp or Mastering Code (engraved/stamped): G01

    Barcode: 4 005209 137720
    Comments:

[T:ISN] ULES-01072
[T:VOL] WALLE

    Contents: 

Version and Editions:
    Version: 1.00
    Edition/Release: PSP Essentials

Extras:
    Primary Volume Descriptor (PVD):

0320 : 20 20 20 20 20 20 20 20  20 20 20 20 20 32 30 30                200
0330 : 38 30 35 30 33 31 33 32  33 35 35 30 30 E0 30 30   8050313235500.00
0340 : 30 30 30 30 30 30 30 30  30 30 30 30 30 30 00 30   00000000000000.0
0350 : 30 30 30 30 30 30 30 30  30 30 30 30 30 30 30 00   000000000000000.
0360 : 30 30 30 30 30 30 30 30  30 30 30 30 30 30 30 30   0000000000000000
0370 : 00 02 00 55 4C 45 53 2D  30 31 30 37 32 7C 35 41   ...ULES-01072|5A

Size & Checksum:
    Size: 628097024
    CRC32: 34f25dcb
    MD5: 62425e60ece3b9c3611b8f8b4f6d8df0
    SHA1: 92bfd7d7755a0f51297e57b3fbe539075cd12661

Dumping Info:
    Frontend Version: 3.3.0-679b40de7c089c3705ef008fbb720f6a4eabc6f1
    Dumping Program: UmdImageCreator
    Date: 2025-01-31 21:57:40

*Note: Please forgive me if the disc serial is wrong, because I took it from the Box Cover Spine

Scans:

Cover     Disc     Rings

Match: http://redump.org/disc/55087/

UmdImageCreator / MPF Check Files (except game image files): http://forum.redump.org/misc.php?action … mp;preview

!submissionInfo.txt:

Users who wish to submit this information to Redump must ensure that all of the fields below are accurate for the exact media they have.
Please double-check to ensure that there are no fields that need verification, such as the version or copy protection.
If there are no fields in need of verification or all fields are accurate, this preamble can be removed before submission.

Common Disc Info:
    Title: Nickelodeon SpongeBob SquarePants: SpongeBob's Truth or Square
    Foreign Title (Non-latin): 
    Disc Number / Letter: 
    Disc Title: 
    System: Sony PlayStation Portable
    Media Type: UMD-DL
    Category: Games
    Fully Matching ID: 55087
    Region: Europe
    Languages: Dutch, English, German, Italian
    Disc Serial: ULES-01365

    Ringcode Information:

Layer 0 (Outer) Mastering Code (laser branded/etched): Sony DADC    A0101406927-A911    16
Layer 0 (Outer) Mastering SID Code: IFPI L556
Layer 0 (Outer) Toolstamp or Mastering Code (engraved/stamped): A00
Data Side Mould SID Code: 
Layer 1 (Inner) Mastering Code (laser branded/etched): Sony DADC    A0101406927-B911    16
Layer 1 (Inner) Mastering SID Code: IFPI L556
Layer 1 (Inner) Toolstamp or Mastering Code (engraved/stamped): A00

    Barcode: 4 005209 124911
    Comments:

[T:ISN] ULES-01365
[T:VOL] A

    Contents: 

Version and Editions:
    Version: 1.01
    Edition/Release: Original

Extras:
    Primary Volume Descriptor (PVD):

0320 : 20 20 20 20 20 20 20 20  20 20 20 20 20 32 30 30                200
0330 : 39 30 39 32 34 31 30 33  38 31 31 30 30 E0 30 30   9092410381100.00
0340 : 30 30 30 30 30 30 30 30  30 30 30 30 30 30 00 30   00000000000000.0
0350 : 30 30 30 30 30 30 30 30  30 30 30 30 30 30 30 00   000000000000000.
0360 : 30 30 30 30 30 30 30 30  30 30 30 30 30 30 30 30   0000000000000000
0370 : 00 02 00 55 4C 45 53 2D  30 31 33 36 35 7C 44 31   ...ULES-01365|D1

Size & Checksum:
    Layerbreak: 442560
    Size: 1417445376
    CRC32: 2beae583
    MD5: a47b17ea0c935da06afda83daa6069c1
    SHA1: 55333cda99ec817f28a3552acfd1cbab18778520

Dumping Info:
    Frontend Version: 3.3.0-679b40de7c089c3705ef008fbb720f6a4eabc6f1
    Dumping Program: UmdImageCreator
    Date: 2025-01-31 23:57:08

Scans:

Cover     Disc     Rings

Match: http://redump.org/disc/20510/

UmdImageCreator / MPF Check Files (except game image files): http://forum.redump.org/misc.php?action … mp;preview

!submissionInfo.txt:

Users who wish to submit this information to Redump must ensure that all of the fields below are accurate for the exact media they have.
Please double-check to ensure that there are no fields that need verification, such as the version or copy protection.
If there are no fields in need of verification or all fields are accurate, this preamble can be removed before submission.

Common Disc Info:
    Title: Nickelodeon SpongeBob SquarePants: The Yellow Avenger
    Foreign Title (Non-latin): 
    Disc Number / Letter: 
    Disc Title: 
    System: Sony PlayStation Portable
    Media Type: UMD-SL
    Category: Games
    Fully Matching ID: 20510
    Region: Europe
    Languages: Dutch, English, French, German, Italian, Spanish
    Disc Serial: ULES-00280/E

    Ringcode Information:

Data Side Mastering Code (laser branded/etched): Sony DADC    A0100684199-A511    17
Data Side Mastering SID Code: IFPI L557
Data Side Toolstamp or Mastering Code (engraved/stamped): B03
Data Side Mould SID Code: IFPI 947F
Label Side Mastering Code (laser branded/etched): Sony DADC    A0600666666-B511    186
Label Side Mastering SID Code: IFPI L556
Label Side Toolstamp or Mastering Code (engraved/stamped): B07

    Barcode: 4 005209 137416
    Comments: [T:ISN] ULES-00280
    Contents: 

Version and Editions:
    Version: 1.01
    Edition/Release: PSP Essentials

Extras:
    Primary Volume Descriptor (PVD):

0320 : 20 20 20 20 20 20 20 20  20 20 20 20 20 32 30 30                200
0330 : 36 30 32 32 33 32 30 31  35 34 31 30 30 E0 30 30   6022320154100.00
0340 : 30 30 30 30 30 30 30 30  30 30 30 30 30 30 00 30   00000000000000.0
0350 : 30 30 30 30 30 30 30 30  30 30 30 30 30 30 30 00   000000000000000.
0360 : 30 30 30 30 30 30 30 30  30 30 30 30 30 30 30 30   0000000000000000
0370 : 00 02 00 55 4C 45 53 2D  30 30 32 38 30 7C 30 37   ...ULES-00280|07

Size & Checksum:
    Size: 174260224
    CRC32: c44c2bd2
    MD5: ff08fe1a61c6ffaa04ce600b16948a1e
    SHA1: 4087bab3ab00cdcb39b60112c4fa923b74de421f

Dumping Info:
    Frontend Version: 3.3.0-679b40de7c089c3705ef008fbb720f6a4eabc6f1
    Dumping Program: UmdImageCreator
    Date: 2025-01-31 23:44:48

*Note: Please forgive me if the disc serial is wrong, because I took it from the Box Cover Spine

Scans:

Cover     Disc     Rings

29

(4 replies, posted in News)

Well, you know where you can find my covers (300 dpi)... PsxDatacenter (thanks goes to gladiator)
I always give info like which barcode corresponds to which languages (manual & covers) but I believe we need a good 300 dpi/demoired covers database.

marzsyndrome wrote:

Nero 10 can't multisession

Are you sure? I have nero 9 and it's perfect for multisession! But Nero seems to have a problem with cue files from redump... sad

It would help if you told us what exaxtly is it that you want to do. Burn multiple redump images in DVDs?

31

(5 replies, posted in General discussion)

Actually, this is the best idea I've seen written in redump.org

32

(7 replies, posted in General discussion)

hydr0x wrote:

please upload ccd for me as I don't have a full version hmm

I've sent you a pm.

Ok, just a thought: since isobuster sector view begins at 159844 for track 02, and track 02 has pregap 0 sec, and you see garbage until 19,75 rows of sector 159847, then here is the deal:

2352 + 2352 + (19,75*16) = 5020 bytes of garbage
5020/4 = 1255 samples
THEN: +1255 = (write offset) + 667 => (write offset) = +588

BUT: You have to see sync data in sector 159843 and before this one
(sync data = first row data that begin with FF ....)

***Try in another drive with different (than +667) read offset. You must always find cd write offset of +588 with those calculations. If you don't, then there is smth else happenning there tongue

33

(7 replies, posted in General discussion)

How do you know garbage is only for  159844-159846? I mean.. 159847 sector seems to have garbage data to me.

Maybe finding the write offset of the disc could really help in your situation. Plz ask Fireball on how to find the write offset using a "trap disc" or talk to iR0b0t in the channel to take a look at the sectors and do his magic tongue

Also plz post the cue file of the CCD here to determine the track 02 pregap

We also need the read offset of the drive that is showing these sectors (that is why I told u we need more info on the drive + game cd)

34

(7 replies, posted in General discussion)

First of all, there is NO negative pregap tongue .
I guess there are three things that might be happening here...:

1) Track 02 has data inside the pregap (!! unusual but not impossible)

2) These three sectors are filled with garbage (produced by your physical drive)

3) IF track 02 pregap is indeed 0 sec, the data track might overlap into the audio track

***Note that you must check with other tools (like CloneCD cuesheet file) to determine what the pregap is, because EAC will always show 0 sec for cds that have 1 data + 1 audio track.

Please write more information about the game (what console, how many tracks, region, etc..)

RetroGamer wrote:

Russian??! Why not portuguese? At least it's more easy to learn than Russian  lol

Provato, Fireball has a point, just imagine if everyone in here starts talking in their native language, it will be a chaos  lol

Ok I totally agree and apologize. This is the last time I write greeklish in posts. I'll try pms or the channel for that wink

F1ReB4LL wrote:

All the administration will talk purely on Russian from now on, this is the last post on English. The site itself will be also translated. You can learn our language, use google translator or whatever.

Such a cry-baby... tongue

iR0b0t wrote:

.:rolleyes:.

That's greeklish I'm writing there. If you want a translation I can pm you tongue

ghost wrote:

I know it's not a game but I want to upload them in hddx if it's ok. With isobuster i saw they have 2 sessions, session 1 the audio tracks and session 2 the data track wich is numbered not as track 1 but continues from audio. So I extract raw the sessions or just the tracks? And how I make a good CUE that works?

O kalyteros tropos na "swseis" ta cd sou (kati analogo me ta dumps edw) einai na ta metatrepseis se flac me to EAC (OXI to isobuster). Diavase ligo stis selides tou EAC kai tou flac plugin gia na deis pws ginetai wink

ghost wrote:

How many sectors I remove from data track? Track02 has 0 gap. This is not in the guide.


http://i77.photobucket.com/albums/j72/Ferryman_rx7/pregap0.jpg


Geia sou file mou, kalwshrthes sto redump.org!!! Loipon auto einai synhthes problhma gia ta ps1 paixnidia pou exoun MONO 2 tracks (1 audio kai 1 data).

Mias kai exeis LG drive dokimase th "method B" mexri na sou vgalei pregap 2.00 (shnythws vgazei 1.70, 1.92, 2.01 mexri na vgalei to swsto wink ) Dhladh anoigo-kleineis to EAC kai kaneis detect gaps mexri na vgalei 2.00
***Auto kanto mono an sigoureuteis oti to pregap einai 2.00 (me th methodo pou anefere o Fireball)

Einai gnwsto auto to bug sthn EAC....

p.s: o,ti apories exeis mh distaseis na mou steileis mhnyma

themabus wrote:

should Disc number be filled with 'A' and 'B' instead of '1' and '2', if that's how it's printed on media?
it's 0..3 instead of 1..4 for Enemy Zero after all

I would try to see if the game itself would ask me for disc "B" or for disc "2" when swap is needed.
After all, we're dumping data/info (what the screen says) and not artwork...

P.S.: This is a good point to also talk about preserving covers-manuals here big_smile

41

(49 replies, posted in General discussion)

From my point of view, No-intro has its ups and downs. I think we need to keep no-intro's convention and take it one step further. For example psx dumps (which I'm especially interested in) need the serial info, as many people base their research of psx releases/history to it. Because you cannot really tell which disc the dump comes from until you know its serial - no other info is so indicative big_smile

Jackal wrote:

He can't tongue I'm sure there will be some people now who will say that 'Midway presents:..' is the correct title, but personally I think the current one is better because it's on the box.


Well... we have to have a rule about naming here, isn't that right?

And another thing: Judging by the back cover, name of [PSX] Jim Henson's Bear in the Big Blue House (E) should be "bear in the big blue house", correct? here's the cover:

http://img14.imagehosting.gr/images.php/t80815_Back.jpg

And I have a few more examples like that...

Well I'm glad the game is added with the back-cover title altough title screen begins with "Midway Presents":

http://img39.imageshack.us/img39/4342/18917140.th.jpg

Also here is the back cover:

http://img14.imagehosting.gr/images.php/t87677_Back.jpg

Just one thing: How the h... can a poor dumper know when to add the title by cover or by title screen??!!!???!?!??!:P

Where do you have to write down the size of the tracks in the submission forms? I mean... doesn't size show in clrmamepro dat without commas?