Ok finally I found some time to test CleanRip, update is approching even if the readme inside explain quite everything.
By the way it generates BCA data also for disc that should have not had it.

Ex. Super Mario Galaxy (Japan)

Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F

00000000  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................
00000010  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................
00000020  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................
00000030  00 00 00 00 4D 42 55 54 0B 0B 74 00 06 00 4B C8  ....MBUT..t...KÈ

Someone can confirm that this is simply void or if we have to take care of this data also for old games that didn't have any BCA?

My patch requests thread
--------------------------------

Well we can't even burn this data.  Chip makers bypass the check.  I think it's pretty useless.  Just my 2c.

I personally feel the BCA data is important as it adds another verification that it is a redump.org sourced dump.  scene released wii isos do not include this data nor do they typically include ring code data.

Since it is extremely easy to add this information from CleanRip it should be included thanks emu_kidid! cleanrip rocks :-)

Does somebody have a RAW "CleanRip" output for BCA data? Need it to make a parser, thanks in advance!

PX-760A (+30), PX-W4824TA (+98), GSA-H42L (+667), GDR-8164B (+102), SH-D162D (+6), SOHD-167T (+12)

Some of these may be from Wii games. Check if the disc code matches a GC game.

http://www.mediafire.com/?ho5b10cbobk18



*locking this topic until issue with spambots is resolved*
themabus @2011.12.10