1

(3 replies, posted in General discussion)

I am pretty sure I get it. I'm going to proceed with ripping Lunar now and then I am going to re rip FFT from scratch. Still not sure how I can proceed with a 0 gap so I'm setting SOTN aside for the time being. Get some easier stuff out of the way first. I should also try and find a game that has already been dumped that I own and see if I can reproduce it. Preferably one with multiple audio tracks.

Have you looked at my original FFT logs? Is it normal to be getting massively large sector changes like I got? 3068 sectors seemed very excessive.

Thanks for explaining the fractions stuff.

[edit]

Alright if I DO understand the simple math correct '1.66 / 2 = 0.83 * 150 = 124.5' is 292824 bytes.

So I go off and do a RESIZE -r -292824 "Track 01.bin" and trim the file off.

I then run a psxt001z.exe --fix "Track 01.bin" and it claims the file is not Mode2/2352.

When I first put the disc in when I went to dump it now EAC reported the gap as 1.70 so I ejected and inserted the disc abut a dozen times and all other times it came back as 1.66. That random 1.70 kinda concerns me. The guide says 1.76 is common but not for PSX games. I feel the gap is just completely inaccurate. I went over the guide 3 times and setup EAC as described so it is configured correct. I guess my drive is just not suited for ripping PSX games and I do not have another to check against. Is a drive with a high or low offset better?

Going to keep screwing with it...

[edit2]

re red the EAC guide a 4th time paying closer attention to the gap detection options. Method B seams to make all the difference in the world. Kinda feel like an ass now smile Well it's progress at east.

2

(3 replies, posted in General discussion)

checked some games with audio tracks and things are being very weird I think.

Castlevania Symphony of the Night has a single audio track that is not used in the game at all. It's pre gap detects at 0 second.
Lunar Silver Star Story has two audio tracks and track2 detects at 1.66 seconds. How do we get accuracy when we are getting fractions?

I think my CD-ROM drive might be damaged or just not suitable for ripping games...

LITE-ON - LTR-16101B with a +690 offset.

3

(3 replies, posted in General discussion)

I can not post this normal as the sectors.log file exceeds the 64KB post limit. So instead I am posting on my FileBeam account.

This is my first dump so I would like my work checked for missing information before I proceed. I intend to dump some 30 odd other games I own but would hate to do them all wrong. All dumps will be original US discs.

The next game I do will be one with audio tracks and I again will request the logs be inspected before I proceed further.

All logs and other information are stored in the zip (no game data included). My sectors.log file seems excessively large so I think something might be wrong.

http://filebeam.com/folder/3061