I am pretty sure I get it. I'm going to proceed with ripping Lunar now and then I am going to re rip FFT from scratch. Still not sure how I can proceed with a 0 gap so I'm setting SOTN aside for the time being. Get some easier stuff out of the way first. I should also try and find a game that has already been dumped that I own and see if I can reproduce it. Preferably one with multiple audio tracks.
Have you looked at my original FFT logs? Is it normal to be getting massively large sector changes like I got? 3068 sectors seemed very excessive.
Thanks for explaining the fractions stuff.
[edit]
Alright if I DO understand the simple math correct '1.66 / 2 = 0.83 * 150 = 124.5' is 292824 bytes.
So I go off and do a RESIZE -r -292824 "Track 01.bin" and trim the file off.
I then run a psxt001z.exe --fix "Track 01.bin" and it claims the file is not Mode2/2352.
When I first put the disc in when I went to dump it now EAC reported the gap as 1.70 so I ejected and inserted the disc abut a dozen times and all other times it came back as 1.66. That random 1.70 kinda concerns me. The guide says 1.76 is common but not for PSX games. I feel the gap is just completely inaccurate. I went over the guide 3 times and setup EAC as described so it is configured correct. I guess my drive is just not suited for ripping PSX games and I do not have another to check against. Is a drive with a high or low offset better?
Going to keep screwing with it...
[edit2]
re red the EAC guide a 4th time paying closer attention to the gap detection options. Method B seams to make all the difference in the world. Kinda feel like an ass now Well it's progress at east.