26

(26 replies, posted in General discussion)

The first two tracks you've uploaded have difference only in pregap, the tracks dumped with -924 are completely different. Are you sure you've dumped them with the same offset?

I've added DCP and PRE support. Cuesheets so far are generated without flags, I'll fix this later.

28

(26 replies, posted in General discussion)

pepsidrinker wrote:

63 lines with the d8 method

63 X 16 = 1008 /4 = 252

252 - 1176 = -924 - +30 = -954 (write offset)

Is +1176 your drive reading offset? What's +30?

pepsidrinker wrote:

Are some of those 350 some disc any before LibCrypt came out? If so I can help go through them and mark them no as the protection didn't even come out.

I would better execute a mysql query smile

30

(39 replies, posted in General discussion)

Does it have 3rd data track?

31

(39 replies, posted in General discussion)

Vigi wrote:

Which track from which game would you like?

Mortal Kombat Gold, track 53, first 150 sectors. TIA smile

32

(39 replies, posted in General discussion)

Yes, thanks, I've received the files. The gaps are really strange, but I want to compare them with gaps from Vigi's dump.

pnkiller78 wrote:

in fact all of our dumps (as far as I know) doesn't have data pregaps appended to the beginning.

Only first tracks of the session are missing pregaps because it's impossible to read them on many drives. But PCE CD data tracks are usually located not in the beginning of the disc, and they all have pregaps in DB.

Well, I agree about anti-modchip protection; as for libcrypt — I want to know what others think smile

Well, there are only 3 games having 2 dialects of English (1, 2, 3). According to the No-Intro Convention, "Language variations are merged and not listed twice (ex. US English, UK English)", so I think this rule could be used by Redump too.

35

(39 replies, posted in General discussion)

It seems I can't download files from this filehosting. Can you please upload it somewhere else?

36

(39 replies, posted in General discussion)

Can you please upload two pregap dumps from the same game?

37

(39 replies, posted in General discussion)

I am not sure if we can dump it (with this tool), but I think there is no data there except for the sync, header (perhaps also EDC & ECC) — we need to ask Vigi.

Yes, please add it. There are several other discs with 2 data tracks and no gaps between them.

39

(39 replies, posted in General discussion)

pnkiller78 wrote:

I have not moved any data, I generated 'em using hex-editor (150 sectors filled with zeros), the dump from the last data track (track 21) start with info from files, not pause... and the end of track 20 ends with audio, I'm assuming that what it's missing is the track 21 pregap, so I generate it and inserted at the end of the previous track (track 20).

I doubt 3rd data track pregap has just zeroes (because it's data track, not audio, it should have at least sync and header). Also pregap should be added to the beginning of data track, not to the end of previous audio track.

40

(39 replies, posted in General discussion)

pnkiller78 wrote:

* Added the pregap from the 3rd data track (track 21) to the end of last audio track (track 20).

I think it's wrong; 150 sectors are missing from here, so moving data from one track to another won't help, it needs to be generated.

41

(39 replies, posted in General discussion)

Ok, now I see... httpd-ack makes not full dumps: tracks 2, 4 and 3rd data track (if exists) are missing pregaps (150 sectors). So we should use track 2 from EAC, 150 sectors should be added to the beginning of track 4. The only question is: what's the contents of 3rd data track pregap? I hope Vigi can answer it — he has dumped several GD-ROMs using PC drive.

42

(39 replies, posted in General discussion)

pnkiller78 wrote:

Well, I think that we have problems with the games with audio tracks, I noticed that with the current info submitted to the database, the last data track starting position doesn't match the same number as the gdi provided by httpd-ack and by using the redump.org gdi file the game doesn't start in nullDC.
In httpd-ack's gdi file the starting position is 150 sectors ahead that the calculated using the tracks sizes currently in the database, I think that this have to do with same issue observed on the first session of the disc, httpd-ack eats 150 sectors at the end of the last audio track, if I manually append 150 at the last audio track the position match and the game start.
So, I think that, at least by now, until somebody comes with better solution or explanation, that for games with audio tracks, the last audio track must have 150 appended to the end of the file, so start position of the last track match with the gdi script and the dump effectively runs on nullDC.

Can you please post tracks sizes and gdi from httpd-ack dump (without any manual corrections) of Sega Rally 2?

pnkiller78 wrote:

Also, I found this thread on ngemu.com, I think that the script should consider the control field (third parameter) in the gdi files

ctrl : 4 -> data , 0 -> audio

Fixed.

43

(39 replies, posted in General discussion)

You should post cuesheet.

44

(39 replies, posted in General discussion)

Well, if you are sure, then yes.

I'm sure Gex has 4-second gap. Theoretically there shouldn't be any errors in sync or header — otherwise the sector would be unreadable (because drive used these two fields to automatically fix offset for data tracks).

46

(7 replies, posted in General discussion)

Vigi wrote:

I also think the way Saturn headers are added now isn't good.. maybe Dremora can make a seperate info box for it at the bottom of the page.

Well, I don't really understand why do we need all this info stored either in comments or in a separate box. Most of it (serial, date, version, disc number, title, system, region) already has separate fields.

47

(10 replies, posted in General discussion)

Vigi wrote:

I think I also had this error with IBM discs.. it just depends on which drive you're using.

Yes, I was wrong here.

Btw, pregap begins in the first sector with unscrambled data, so it's another way to detect it's size.

48

(10 replies, posted in General discussion)

Vigi wrote:

Hi, I think 3 is the logical option, because the last sector got corrupted and should be repaired..

This error occurs only in PSX images without EDC in form 2 sectors. My opinion is that 2nd track pregap is 2:00 (so 150 sectors should be cut off from the data track and 1 extra sector should be added to the beginning of track 2 (other 149 have already been detected by EAC).

pepsidrinker wrote:

Yes, I always dump it twice, the checksums match before and after the low level error was fixed with psxt001z.

This error is caused by many drives in the last sectors of discs without EDC. Mastering errors may also be low level.

pepsidrinker wrote:

EDIT: Is there a way to use psxt001z to find if there is EDC or not without the fix command?

psxt001z track01.bin

pepsidrinker wrote:

What about the one in the WIP?

Have you dumped it twice?