You can manually patch Superdump so it works on rev19. Just use a hex editor to change the bytes at 0x58328 from 2F656863 to 32000000 (dev/usb/ehc to /dev/usb2)
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I've also just redumped some single and double disc GC games and single and dual layer wii games with rev19 and they all matched the DB. I think I used IOS 37 as the base, if that helps.

2

(13 replies, posted in General discussion)

I don't think WBFS is at all relevant to redump's goals since it's only any use with trimmed/scrubbed games.

What's so buggy about HxD that makes it not recommended? It's the best hex editor I've ever used!

Ah I see, just a precaution.

Thanks, there's a new dump waiting for you smile

There's no link to the Wii category on the front page's Discs menu any more. Any reason for this or is it just a mistake?

As some of you might have heard, New Super Mario Bros. Wii has a new form of copy protection on it. There's some info about it that's recently been released (Google for "Wii.ISO.Releases.Need.BCA.Data.ReadNFO.Wii-OneUp").

Basically, there's this BCA data on the disc which isn't dumped when making an iso and this is what's used for copy protection. It can be "dumped" easily by using uloader (included in that release from OneUp), putting the disc in the drive, clicking on the DVD icon in the top right, then clicking on "Show BCA data" at the bottom of the screen. You just have to type it out carefully, it's only 64 bytes.

So should we be including this information in future dumps? Only NSMB Wii and James Cameron's Avatar use this new protection as far as I've heard. I've tested three discs (two old, one new) and they all have different BCA data.

I may as well mention that I dumped Muramasa under both cIOS38 rev13b and rev15 and the checksums matched. So it seems Superdump works fine under rev15, just avoid rev14. I've not tried rev15 with GC or Wii DL discs but it's probably OK for those too.

7

(13 replies, posted in General discussion)

I was thinking maybe venyxal added a scrubbed version but the dol MD5 would be the same then. I'm not entirely convinced this isn't some other version of the game with Dutch language included but I wouldn't expect 2 different Euro versions from Nintendo.

8

(13 replies, posted in General discussion)

Interesting, I suppose only one post makes that dump more suspicious. Has anyone got the scene release checksums? My sources tell me that it's called Donkey_Konga_PAL_NGC-MRN - I'd guess the scene checksums will match one of our dumps.

9

(13 replies, posted in General discussion)

I'm redumping a load of PAL GC games that are already in the database and either the entry for Donkey Konga is spectacularly wrong (unlikely) or I have a different version of the game.

The thing is, the old trick of looking at offset 0x07 to find the version number gives me v1.00 - in fact I have the same first 0x2F bytes as the entry in the database. Even the serial on the disc is the same, the ring is different though. Also notice the lack of Dutch language in my dump (I've tested it and selecting Dutch gives me English).

So, is there a more accurate method for getting the version number of a GC/Wii game? Is this just a non-Dutch version?

Here's the dump info (differences from the DB entry are in red):

Region: Europe
Languages: En,Fr,De,Es,It
Serial: DL-DOL-GKGP-EUR
Ring: IFPI LQ11 104H0303 DOL-GKGP-0-00 JPN S0
Barcode: 045496961299 (UK)
Version 1.00
Edition: Original
Size: 1459978240
CRC-32: 16342fb3
MD5: 7d302c00610d347b56cd4ac7d0a03c48
SHA-1: bf94c187ad0a57d4339885e218a302365d4a453a
ed2k: af9ee2c2431991ae8fb69e007a3ad49e
DOL MD5: 2c90dd01cfe2a68d3dd227afd63b6acd

I second this motion.

I wrote a little guide to using Superdump (GC/Wii) a while ago here that would make an OK basis for a GC/Wii dumping guide. Obviously there's other ways to dump GC/Wii games (rawdump, PSO etc.) that should be part of the guide too.

11

(4 replies, posted in General discussion)

As bsbt said, there's such a list right here at redump.org - you just can't see it until you've dumped a few games (three to five did it for me) and achieved dumper status by getting them added to the database.

It's not complete though, so additions would be welcome.

The chip is probably the reason it's failing. I've only heard of cIOS rev 14 and Wasabi and CycloWiz modchips causing it to fail at 99%. Apparently you can disable the chip temporarily and it'll work fine. I'm not sure there's really any need for Wii modchips these days anyway.

Has anyone had any luck dumping the second disc of any 2 disc GameCube games with Superdump 1.3? It never works for me so I just use 1.2 for disc 2s as mentioned here, which is annoying cos you have to transfer the image to PC before you can dump another one.

Hi folks, this is my first post and I'm not sure if links are allowed to certain "dodgy" sites so I won't post any unless I'm given the OK. I've been looking into dumping Wii games and tried Waninkoko's DVD Dumper and WiiHTTPd. Both gave me incorrect checksums so I was looking for something else when I found a new Wii homebrew app called Superdump. This can dump a single layer Wii game to a FAT32 partitioned USB hard drive in less than 20 minutes, much better than the 2.5 hours or more that the WiFi dumpers take. It also supports GameCube games and dual layer Wii games - it only took 28 minutes to dump Brawl. So, here's a little guide to the process I'm using to dump games:

You need:

  • A Wii with Waninkoko's cIOS installed as IOS249. It turns out that the reason the other dumpers gave me incorrect checksums was that I was using rev14. There's a bug in it that makes it stop dumping at 99%, so I'm using rev13b now and it's fine.

  • A USB Hard drive (or memstick, SD card adaptor etc.) with a FAT or FAT32 partition of at least 5GB (8GB for Smash Bros. Brawl and, I assume, Metroid Prime Trilogy). I've got a 32GB FAT32 partition on mine with a second partition for USB Loaders.

  • Superdump 1.3, Google superdump wii and you'll find the thread where I found it. The link to v1.3's at the top of page 11.

Sometimes it fails to recognise my HDD in which case I just exit back to the homebrew channel and load my USB loader of choice (USB Loader GX). Then I just quit back to the HBC and try Superdump again.

Once the dump's finished, plug the HDD into a computer and piece together the ISO. Since it uses FAT32, it can't fit a whole DVD image in one file so you need to append the files it creates to get the whole iso. In Windows, just do: copy /B <part1> + <part2> ... <full path to destination .iso file>. So for example PAL Metroid Prime 3 would be:

copy /B RM3P01_0.bin + RM3P01_1.bin "E:\wii\Metroid Prime 3 - Corruption (Europe) (En,Fr,De,Es,It).iso"

Hopefully this will be of help to the Wii dumpers out there, it's certainly a much, much faster way of doing it smile