No-intro 2007 convention uses Language tag to show language avaible in multilanguage games, I already said I don't like this part, but even if I'd love it we have a big problem IMO for CD media based games and expecially for new gens ones.
I want to explain this matter to avoid mistakes in DB and dats and to create a standard about language tag for our DB.
First, CD based games have 3 language levels:
1) Menus (normally set by bios in new gens)
2) Subtitles
3) Voices
Moreover a console like Wii have also a forth level - system menus - which can be watched in one of partitions.
Which is the ones to set as language / languages of our games? I ask this because we can have situation like this in many many games:
1) Menus: 15 languages
2) Subtitles: English, French, German, Spanish, Italian
3) Voices: English, Japanese
I think that Menus has not to be taken, we should have Wii, PS3, XBOX360 games with even 20 languages or more. Moreover normally no-intro set multilanguage according to ingame as long as I know.
So we have Voices (primary) and Subtitles (secondary).
Then we have some other esceptions.
Ex: Biohazard games have English voices and Japanese subtitles, they have to be set to (En, Ja)? I don't think so but we have to discuss it.
Ex2: Many Japan action and shooting games have English menus (normally they consist in "Start", "Option" and 2-3 other words), they have to be set to English in DB?
Moreover are the following right? I can test them with emu, but I don't think they have language setting. However I could be wrong.
http://redump.org/disc/6897/
http://redump.org/disc/1747/
http://redump.org/disc/1780/
At least if we'll have a new DB we should have 3 language field to set the 3 point above and create a standard. A Shooting game with no dialogues renamed (En, Fr, Es, De, It) looks completely weird to me.
Another issue about no-intro convention, we should rename all Demos (I suggest to act only on Euro/USA at the moment, don't rename Taikenban) as "Sample" in "dat version" field.
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