Hi, I have a couple questions about dumping a special PC Engine CD that I would like to contribute to the database and make available through the net. The title is a store demo version of Ys IV with various differences from the released game. I'd like to get the most accurate rip possible, so I'm using Redump standards.
I read through the PC Engine topics on the forum and it seems the exact format in how exactly to handle pregap information may still be under debate. I've gotten some of the requisite strange numbers in experimenting with ripping this disc, so I'd like some advice on how to get the most accurate rip possible.
1. I'm not sure I quite understand offset value correction. With PC Engine CDs, is the offset value correction in EAC handled the same way as with other systems? Because track 1 is a music track, track 2 is a data track, and then track 3 is another music track with a different pregap value, do I need to rip the first music track with a different offset value correction than track 3? What about track 4, which has a pregap of 0?
2. The Redump PC Engine images I've downloaded from Underground Gamer have had both the data tracks as .bin extensions rather than the standard .iso rips I'm getting from Isobuster. Is there some sort of extra conversion process to .bin or do I just change the file extension?
3. I'm running Vista, so I can't get Resize to run. Manually editing the file with a hex editor should provide the same result, correct?
Thanks in advance for any information or advice you can give me.