626

(50 replies, posted in General discussion)

And why don't you expect it to boot? tongue

r09, did you try to contact him? neutral could anyone else try perhaps?

628

(50 replies, posted in General discussion)

Dremora already helped me identify the tool tongue

http://img179.imageshack.us/img179/7862/segadcjq4.jpg

anyway, aren't we just extracting the printed ring text on the CD in bytes and turning it back into readable ASCII text? lol because both texts are identical:

TRADEMARK ''SEGA''      PRODUCED BY or UNDER LICENSE FROM SEGA ENTERPRISES LTD.

I guess we should start looking at the pregap instead? neutral

629

(50 replies, posted in General discussion)

Ok, here's a package from Sonic Adventure:

http://rapidshare.com/files/129884698/sonic.rar.html

You should explain me how to open the ascii output (which tool are you using in those logo screenshots?) big_smile

630

(50 replies, posted in General discussion)

1337 paint skillz lol keep it coming

themabus wrote:

Vigi, you were right about offset difference on sega logo.
from 6 cds i've checked 4 offsets match with datatrack offset but 2 doesn't.

You were right about the 6 sectors, so I guess the write offset after the ring is 6x588 + (180-30) = +3678 vs +222 before (+3678 - 222 = +3456, a funny number tongue).

Anyway, it's weird that the offsets differ on some discs.. maybe they used a separate device to add the logo?...

and maybe all discs start at the same sector after combined offset correction? if so, then it would be easy to convert a redump dump to a complete one: just insert zeroes after the original dump data up to sector 297143, then 550 sectors of 55's and then the logo data (if this data is always the same, including the RAW bytes?).

Also, I'm a bit confused.. the 'logo' area, is it the same area that is visible at the end of the disc when you hold it in the light? It has the same Sega logo written on there.

631

(50 replies, posted in General discussion)

With offset difference you mean that MK2 has +222 before ring and +150 (180-30) after?

Anyway, I was thinking.. maybe there are actually some readable sectors inside the ring? is there any way we could check this accurately? (ddump resets the drive after every sector read, I'm not sure if this makes any difference or if other tools do this as well?)

632

(50 replies, posted in General discussion)

Themabus, here's the first sector after the ring that I'm able to read (plextor reads it @ 297700, and there's no sector offset difference between trap disc > normal disc..) it has some extra bytes before the sync/header so I guess they should be included also?: http://www.speedyshare.com/936172809.html

But you say the MSF indicates that it's sector 297694.. that may be.. but I think this sector really is sector 297700 and it belongs @ offset 700190400?

The reason I 'predicted' the rest of the sector (including the sync/header) before these bytes is that I thought the drive cut off the rest of the sector and the bytes before the sync/header that you see in the file actually belong to a previous sector?

Would be nice if you could upload a fixed image cool

633

(50 replies, posted in General discussion)

Mortal Kombat II [EUROPE]
297694..328019

Looks like I made an error there? are you sure it starts @ 297694? that would mean that there the ring is 550 sectors long.. could you correct the image that I uploaded plz?

634

(50 replies, posted in General discussion)

Here's a WIP image..

http://rapidshare.com/files/129135106/mk2.rar.html

mirror: http://www.megaupload.com/?d=JDVYNCDW

- The last sector I was able to read before the ring is sector 297143, so error sectors start at sector 297144.
- Ring is from 297144 - 297699 (possibly the real start is 297150, but there's no way to tell, except maybe a microscope lol)
- Unknown data seems to starts at sector 297700.. so far I managed to read it up to sector 328468, so the size of this unknown data is 30768 sectors.

What's missing:

- A fake TOC file that matches these sector ranges: http://redump.org/disc/2210/
- Subchannels (partial subs from the unknown data range are included in the archive, but since it doesn't contain any protection data I guess the same data is generated during burning, so it should be useless)

How it should be burned (in RAW DAO 96, using a tool that can burn illegal TOCs):

- Sectors 0 - 13536 should be the same as the dump:  http://redump.org/disc/2210/
- Sectors 13537 - 297143 should be audio (all zeroes)
- Sectors 297144 - 297699 should be data (burned as error sectors) or maybe it can be anything
- Sectors 297700 - 328468 should be data too I think (because there's a sync/header..)

It's pretty difficult to get an exact start and end position for the ring and the unknown data area because all drives give different results. But I guess it doesn't have to be 100% exact because the saturn drive propably won't be able to read the first and last sectors of it either.

What we need to find out:

- If the ring and the data after it are always the same amount of sectors and what the correct sizes are.
- If the location of the ring and the unknown data is always the same, or if it can be predicted in any way
- If this data is used for protection (if not, is there evidence of a wobble?)

635

(50 replies, posted in General discussion)

Here are the mk2 ring img and sub.. maybe I can still squeeze more sectors out of the cd, but it's gonna be tough...

http://www.speedyshare.com/843465866.html

Here are my first observations:

- Main channel data appears to start @ 297700 (maybe your discs do to if you go back more?)
- I managed to extract 30326 sectors of main channel so far, subchannel a bit less.
- CDReader is good for extracting multiple sectors at once, but it's unable to extract some of the first and some of the last sectors of the area. The D8 command seems more suitable, so maybe Truong can mod cdtoimg so it can extract sector ranges.
- Use px_d8 to read more sectors at the start and at the end (you can append them to the cdreader image using hex editor)
- px_d8 has more trouble reading sectors with subchannels enabled, for example: I can read sector 297700 without subchannels but not with.
- subchannels only contained read errors, no actual protection data (did several 100b extractions at different speeds and it only left me with some random errors at the end).

I'll try installing a different drive tomorrow to get some of the missing subchannels sectors and then construct an image with the unreadable sectors and ring area etc added (hopefully I can make it a burnable image so that someone with a saturn console can try to boot it).

It's possible that the saturns reads this data (at least the main channel), but I don't think it does it right from the first to the last sector, and possibly it only reads the user data.. so as long as the 595959 bytes are present in that range on the CD there's a chance it might work?

636

(50 replies, posted in General discussion)

ok.. I suppose 100b is always better than 001b and no real data is lost (only random errors).. so I'll do several 100b sub dumps, and clean those as much as possible

637

(50 replies, posted in General discussion)

I managed to rip the main channel data, from sector 297704, 30199 sectors long, but the subchannels are giving me problems.. I want to be sure that they don't contain any protection bits, but I can't get them cleaned 100% with cdgtool..  there are always some differences left in the crc bytes.. I already tried 100b and 001b, compared them, etc, but think we'll need a tool that rereads every sector a couple times, like psxt001z --libcryptdrv does...

Have you examined your subs for any possible protection data?

638

(50 replies, posted in General discussion)

Ok.. I'm dumping my one and only saturn disc (Mortal Kombat II) with audio trap disc..

do you have any information on the location of the ring?

My disc has readable sectors up to sector ~297000 (666 mb).. but I'm using ddump to skip past the unreadable ones (hope some will be readable after).. and there's no data except zeroes between the end of the game data and the unreadable sectors, so maybe it reached the end of the disc and I'm wasting my time hmm

639

(50 replies, posted in General discussion)

I do? yikes no, I don't hmm

Are they similar to PSX?

themabus, what do you make of this? - http://forum.redump.org/viewtopic.php?id=3349
xenogears' dumps in the last post should be identical to the other 2, right? or can it be a mastering difference again

Please try anyway.. I have no idea where else this game could originate from (the file was also included in an UG torrent but I think they have it from that board as well).

@MrX_Cuci, here's another cheap auction for II in case you're a collector or something, but I'm already getting it from marktplaats big_smile (to verify MrK's dump).. I guess you could save a lot on the shipping by telling him not to send the entire box.

http://cgi.ebay.nl/MORTAL-KOMBAT-2-pc-c … dZViewItem

I'm also still looking around for MK Trilogy for the PC but it's rare also (and there are multiple versions out there).

Over at this board a guy dumped the game "Mortal Kombat & Mortal Kombat II" - http://www.abandonsocios.org/foro/index … ;pid=58821

edit: check last post, I dumped and verified this game.. the dump can be found at the above link (image is in 2448, use isobuster to extract it to 2352 format and it will match).

643

(25 replies, posted in General discussion)

BD doesn't need preservation.. it doesn't belong here and hopefully it will never be added

644

(9 replies, posted in General discussion)

http://forum.redump.org/viewtopic.php?id=2560

It appears that an exe was dissected to extract this 'serial' roll If that means that both the serial on the case and label and the serial in the exe filename are different, then I really don't see why SCPS-10008 needs to be there.. it could be just leftovers from old code that got compiled into the exe.

Anyway, I don't think there's any point in changing anything until the original version is dumped as well.

iR0b0t wrote:

well, this is just the shit about I talk here all the time, but nobody listen to me...

Maybe it's best to always use the serial on the label of the disc, and to list multiple serials in case several editions have the same checksums. And only list version numbers for different serial games in the database, not add them to the filename in the dat.

Anyway, I'm not gonna interfere with this. If anyone is gonna change stuff from now on, please make sure Dremora is aware of it, so that at least there's some sense in what's happening and more than 1 people are aware of the changes that are made.

645

(0 replies, posted in News)

Over a 1000 dumps added in just 2,5 months. Good job dumpers!

In the .cue that you posted all tracks are merged together, so the audio starts somewhere in the first file. We separate all tracks, so that's why our cue looks different.

Bleh I was wrong.. you can just use perfectrip for the psx one.. dunno about gc

here's the dump of my Front Action Replay disc for those interested: http://www.zshare.net/download/12621724038ad551/

it's almost identical to the cd codepatch 1.0 iso found here (some sectors are different, but the app is the same): http://dlh.net/cheats/psx/deutsch/cd+co … index.html

I'm just dumping one of the action replay psx discs I had laying around and surprisingly a lot of data is "hidden" behind the data track.. you'll have to use a trap disc to dump all the data on the disc. I'll also analyse the subchannels to make sure they don't contain anything special

edit: psxt001z reported the correct filesize, so make sure you check with psxt001z that all data is dumped (it could be hidden behind the data track) before posting

649

(15 replies, posted in General discussion)

Something tells me that Final Fight dump has all wrong gaps neutral unless of course the subchannels are like that

650

(11 replies, posted in General discussion)

If the difference on this track is only an offset difference, can't you use that track to determine the 'correct' offset correction?