wikipedia lists 640 total games including japanese exclusives
http://en.wikipedia.org/wiki/List_of_GameCube_games
redump.org has to be getting close to the final 100 or so USA games right?
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Redump Forum → Posts by user7
wikipedia lists 640 total games including japanese exclusives
http://en.wikipedia.org/wiki/List_of_GameCube_games
redump.org has to be getting close to the final 100 or so USA games right?
yes, update guides or make a wiki and let us do it!
this ended up not being a good idea because many (most?) editions and most games with different serials are exactly the same. PS2 discs have the version number on them, so this is a much better system of identification for differing roms.
DVD-Video discs which are encrypted have to be unlocked with a video player (for example VLC) before dumping.
not sure how to do this, some sort of addition to the guides would be nice
what has been decided on here? Decrypting? No decrypting?
is the dumping method the same as a game?
here is a verified dump for a DVD http://redump.org/disc/1314/
how was this done?
i hope this rate continues. it will be nice when verified sets take over teh internetz
so then redump is preserving decrypted, rather than original discs (with CSS)?
a lot of games have the same version with different serials so i can understand that choice. as long as there is a unified naming convention i am happy
alright, i think i understand after than explanation. thanks.
edit: i found out that EAC has an option to "securely" detect gaps. it keeps testing them until they get 3 matches
maybe this thread doesnt and i'm just failing to understand something, however this is the issue as i see it.
1. different gap sizes can occur for the same cd/cd-rom
2. ripping tracks individually will result in size deviation between multiple rips if gaps deviate (according to Jackals post above), however according to greynol, if gaps deviate, this has NO effect on the end result/checksum (see: http://www.hydrogenaudio.org/forums/ind … opic=72969 )
3. ripping the cd-rom as a single image will not influence size (even if gap sizes deviate), thus are more likely to be correct dumps
maybe i'm just overthinking this or inserting a problem where it is not necessary. i didnt start this thread as a criticism by any means and maybe this issue is only relevant with scratched CDs, however after reading fireball and themabus's 2/3 page argument on subchannel accuracy, i became curious on the effect of mismatching gap size on the accuracy of dumps.
dude, cd-roms are an asspain!
yes indeed it was scratched. greynol from hydrogen audio explained that regardless of what gap time is detected, the final output will be the same. in other words whatever the subchannel data says in relation to gap times, the final output (and checksum) will be the same. at this point i wonder if subchannel data has any relevance at all.
oic, i'm ripping a cd for the first time in EAC in a week or so. i just put it in three times and got different values for gaps each time lol
there are no issue, and file checksums for the same disc arent different !!!
okay, but i remember themabus and fireball arguing a month or so ago about gaps being rounded and subchannel data reporting different gap sizes on different drives with different software differently :S
Likely to be correct -> no, why should it be more correct?
a single file is obviously much more manageable and you dont need to deal with the issue of gap accuracy which may result in mismatching file checksums for the same disc
ripping CD audio is a pain in the ass, but when you do it as a CD image its much more likely to be correct and it should be much easier to mount, no?
cant you just mount the whole thing?
In that case EAC's default and everyone that rips audio CDs with the default settings have it wrong.
you should read my post. most pre-gaps are only silence, most people dont like silence at the beginning of a song they listen to.
the emulators are going to depend on the pregap to be in a specific spot in order to properly replicate the audio experience of a game with redbook audio.
when i rip cds with EAC i use 'append gaps to previous track', however i believe gaps are part of the track so it may effect game playback if you rip games that way. the data depends on the audiotracks being a certain way, unlike CDs which you can append gaps to the end of to prevent silence in the beginning of a track
it would be nice if redump.org had a wiki to keep these kinds of lists on
i've thought up a scheme.
gamestop allows returns on used games for like a week or something. so technically you can go in and buy a handful of PS2 games, dump them, return the games and repeat the process without losing any cash.
i suppose you could do this for any system, but my gamestops have a lot more used ps2 games than anything else
this explains to site visitors what redump is. see http://www.no-intro.org/about.htm
might use this as a starting point http://www.underground-gamer.com/wiki/i … Redump.org
the great thing about an open database like this is that ANYONE can challenge the results by simply buying the game and comparing.
it reminds me of scientific evidence, no matter how much evidence you accumulate (in this case the amount of dumpers with matching checksums), you can never have 100% PROOF unless you do it yourself. thats why a database is not about absolutes, but credence. redump.org provides credence that an image has been dumped properly, thats all that it can do. but considering we're all going to be dead one day, the amount of effort put into ensuring a correct dump has been done as happens on redump, makes us look like professional archivists. on UG, there used to be complaints about images that were incorrectly dumped, this hasnt been the case with the redumps sets and i think that says something, especially when you look at how popular they have become on that tracker (the thread is almost 40 pages long!).
if you ever expect redump to be as popular as no-intro, then the only way to accomplish this is keep on keepin on, dump images and spread sets.
good call, i added this note to the pages
*PSX games NOT on this list are still valued by redump.org, please help redump.org verify games that are not on this list.
i see what you mean and it is a good point. since people collect based on serial number however i think this is a good start. also it would take a lot of research to track down how many editions each title has then take just as much time to add that info. we are talking about what? 5000+ titles? lol
when building the lists me and AK-47 (who put together PAL and NTSC-US) sets went through the database and removed every serial from the list that is present on the database including entries that list multple serials (because the data is the same).
@themabus, i believe the PAL and NTSC-U lists are serial specific as well, a different user made them but i'm under the impression he did them based on serials.
this list is obviously more geared to collectors who are trying to hunt down games to complete the redump set for the purposes of a full, verified set.
many of the reprint games with diff serials will have the same data/version #, but this way we can make sure we have at least one of every serial in case they are different versions.
definitely not perfect lists, we knew these obstacles when we started making them.
@themabus: when the number of titles shrink on the list i hope to do a better list with more details. but right now thats not an option.
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