1

(0 replies, posted in Verifications)

Verifying:

I dumped with both my Asus BW-16D1HT firmware 3.02 and my Plextor W4012TA, and received identical dumps.

I haven't actually loaded the game so haven't checked languages, version numbers, etc.

Common Disc Info:
    Title: PSi2 Disc One
    Disc Number / Letter: 
    Disc Title: 
    System: Sony PlayStation
    Media Type: CD-ROM
    Category: Applications
    Fully Matching ID: 79063
    Region: UK
    Languages: 
    Disc Serial: 

    Ringcode Information:
        Data Side Mastering Code (laser branded/etched): THIN ICE MEDIA    PLAYSTATION INTERACTIVE - 2    DISC ONE    00092904
        Data Side Mastering SID Code: IFPI LL31
        Data Side Toolstamp or Mastering Code (engraved/stamped): 
        Data Side Mould SID Code: 
        Data Side Additional Mould: 
        Label Side Mould SID Code: 
    Barcode: 
    EXE/Build Date: 2000-09-28
    Error Count: 0
    Comments: [T:ISN] PSXMAINEXE
    Contents: 

Version and Editions:
    Version: 
    Edition/Release: Unlicensed

EDC:
    EDC: Yes

Extras:
    Primary Volume Descriptor (PVD):

0320 : 20 20 20 20 20 20 20 20  20 20 20 20 20 32 30 30                200
0330 : 30 30 39 32 38 31 39 33  34 35 35 32 32 00 32 30   0092819345522.20
0340 : 30 30 30 39 32 38 31 39  33 34 35 35 32 32 00 30   00092819345522.0
0350 : 30 30 30 30 30 30 30 30  30 30 30 30 30 30 30 00   000000000000000.
0360 : 30 30 30 30 30 30 30 30  30 30 30 30 30 30 30 30   0000000000000000
0370 : 00 01 00 00 00 00 00 00  00 00 00 00 00 00 00 00   ................

Copy Protection:
    Anti-modchip: No
    LibCrypt: No

Tracks and Write Offsets:
    DAT:

<rom name="track.bin" size="515584272" crc="13862d78" md5="67422deb9e399cbf14bd73449b6df747" sha1="2d1de17198f33804938f8e61f5ac320ac2caa14b" />

    Cuesheet:

FILE "track.bin" BINARY
  TRACK 01 MODE2/2352
    INDEX 01 00:00:00

    Write Offset: -12

Dumping Info:
    Dumping Program: DiscImageCreator 20230309
    Manufacturer: ASUS
    Model: BW-16D1HT
    Firmware: 3.02
    Reported Disc Type: CD-ROM XA Disc

Disc front:
https://archive.org/download/pelago-logs/Logs%20and%20scans%20for%20Redump/Sony%20PS1/PSi2%20Disc%20One%20PAL.zip/PSi2%20Disc%20One%20PAL%2FDiscFront.jpg

Disc back:
https://archive.org/download/pelago-logs/Logs%20and%20scans%20for%20Redump/Sony%20PS1/PSi2%20Disc%20One%20PAL.zip/PSi2%20Disc%20One%20PAL%2FDiscBack.jpg

Logs and everything (except ISO, obviously) in one zip at https://archive.org/download/pelago-log … %20PAL.zip

OK, thanks.

Do we have a policy on whether or not to include the character ">" in barcodes?

As I understand it, the human-readable representation of barcodes sometimes put a ">" at the end, e.g. like "5 030930 027902 >", but this isn't actually part of the code (i.e. a barcode scanner wouldn't see it, and a barcode for "5 030930 027902" would look exactly the same). It's put there just for padding purposes, to make sure the code will scan properly.

This Discogs thread explains it quite well: https://www.discogs.com/forum/thread/232167

4

(2 replies, posted in Guests & account requests)

Thanks, all looks good so far smile

Cool, thank you.

Are video DVDs and audio CDs that come with board games and party games in scope for redump? I have a number of these, e.g.:

They aren't really videogames as such, but I do think it would be great if they were catalogued and preserved somewhere.

7

(2 replies, posted in Guests & account requests)

I'd love a wiki account, to make minor edits to some pages.

Does DVDFab decrypt CSS? Does it make DVD-Videos regionfree? Does it remove user operation prohibitions? Any of these would change the checksum.

Do you mean when dumping video DVDs/BDs? Maybe DVDFab is patching the output.

I understand that the DNAS Disc ID (and the similar SUD ID on utility discs) is stored on PS2 discs in such a way that can only be read by the PS2 itself, using homebrew for example.

Regardless of whether those IDs are still useful or not, does that mean that we should be dumping PS2 discs differently, given the principle that we should try and preserve everything contained on the disc?

If those IDs are only readable by the PS2 itself, are there any other bits of the disc that are similarly only readable by the PS2? Maybe we should be dumping PS2 discs with PS2 optical drives?

And out of interest, where exactly are these IDs stored on the disc, and how are they only readable by the PS2? Maybe it's possible (e.g. with hacked firmware) to read them on normal optical drives after all?

11

(1 replies, posted in General discussion)

Partially answering my own question, it seems that it's just coincidence that most BBFC codes start with the text "VFC" (indeed, some later discs have codes that start "VFD" and presumably earlier ones may start with "VFA" and "VFB").

If there *is* a separate VFC coding system, I haven't managed to find anything about that.

12

(1 replies, posted in General discussion)

In the Additional Information tab in MFC, and in http://wiki.redump.org/index.php?title= … Site_Codes , what's the difference between the BBFC and VFC entries? All the BBFC codes I've seen start with "VFC".

Is there a separate organisation called VFC or something?

Sorry if this is a dumb question, but what's the difference between "Missing dumps" and "MIA"?

14

(13 replies, posted in General discussion)

I don't know much about mould codes, but is it possible that they are typed in, in the factory, by someone copying off a piece of paper, and therefore could have O/0 transcription errors at source?

Thanks!