Hi iR0bot. Thanks for dropping in, and thank you for all the great work you've done for Redump smile

I think it may worth exploring 'why' parent / clone DATs are desirable. Personally, I like the notion of 'game families'. I like the separation of 'unique' software for a platform - it makes exploring software libraries more manageable. I frequently ask myself the question: 'How many unique titles were released for system X'?. Grouping a game's parts (discs, for example) is one element of that, as is the higher-level 'Family' encapsulation.

I would love to know what others think of this. Why do they want p/clone DATs? Do they share my mindset that this kind of grouping is a good tool for helping with in the study of games?

Thanks Jackal. It's a shame to see p/clone far down the list of priorities, but the higher priority items are justified (sub-channel data, clrmame support, etc).

Hi guys,

Half a decade ago (!) there were rumblings that Redump might support p/clone DATs. The post I found is here:
http://forum.redump.org/topic/12875/dat … tionships/

I am wondering - is this something the community is interested in, and if so, what have the obstacles been in making these DATs a reality?

I ask because I have been working on a tool that helps automatically group games into their parent / clone relationships. If the sheer manual labour involved has been an obstacle in the past, my tools will surely help.

Appreciate your thoughts on this. Cheers.