Super FDS?

If you can get your hands on SNES-CD prototypes by all means do so!

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If you meant FDS, then yes it's possible but requires some special hardware. The disks are not compatible with standard FDDs AFAIK.

http://www.famicomdisksystem.com/

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If you are wanting to get into the world of disk dumping generally (other than FDS)

http://forum.kryoflux.com/

Magnetic media are outside the scope of Redump but Rawdump might be interested.

2

(3 replies, posted in General discussion)

Thanks that works. I got the drive offset from the calculations in my dic logs and got the same results.

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Or worked, rather. This worn out plextor was only able to spin up one disc and now it's giving me 5 green blinks or 2 ambers every time sad Bad luck.

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update: got 2 more disc offsets today before it became pissy again neutral

3

(3 replies, posted in General discussion)

I don't really understand how write offsets apply to data discs to begin with so this may be a stupid question.

Is it possible to find the write offset of single track/data cds without a plextor (and how)?

And if a plextor is required, is there any tool that can do it without reading the entire disc?

I would like to include write offsets in my single track verifications but not if I have to wear out my plextor to do so.

^^^^ pretty much smile

Once something falls off the second page it's in No Mod's Land.

@ssjkakaroto  If there is something specific you want them to look at, try PMing one of the mods. Sometimes perfectly valid dumps fall through the cracks and they'll add them if you bring them to their attention.

5

(3 replies, posted in Guests & account requests)

Welcome!

Your disc is an alternate version. Nice find!

http://redump.org/disc/39576/
http://redump.org/disc/39228/

Fireball just now dumped his copy to check this out, but if you provide complete dump information you can get listed as a verifier for that disc and get it marked green. Same goes for other discs you've verified. Unless they've got audio tracks, then you need to use the DIC program and a compatible Plextor and post the logs.

Hopefully you'll get an account!

Requesting a cleanrip update to add a bca only option could save a lot of time & drive wear & would give you a chance to ask about the freeloader problem.

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They should change my name to IdeaMan. I don't actually do stuff I only come up with the ideas. Nobody listens to them for some reason. Maybe they are bad ideas. BadIdeasMan.

Custom title?

7

(7 replies, posted in General discussion)

I recall being unable to dump an Action Replay a few years ago. Maybe all Datel's gc/wii discs have this problem? I wasn't able to find any such discs in the database yet.

You could try asking the author. If you mention it's for redump they'd prolly help.

http://www.gc-forever.com/forums/viewto … amp;t=1432


tossEAC wrote:

Also, don't know why but the scene rips are  4,699,979,776 , which is strange as it is only an 8cm disc. Probably irrelevant to smile

They seem to pad them for some reason. I noticed the skyward sword fixer release was the same way. I think it's to insure that the burned disc gets filled out completely for better compatibility.

Thanks for the responses, Fireball. I didn't realize the situation was like this.

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I'm not going to bother reading the other posts cause I'm done with this thread- too much scarey quotes yikes but here's a different idea I thought up.

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Why don't one of you geeks make a little dotnet program that has forms needed for verification and saves the data you entered into a xml database.

Then you could zip up the database with any logs / scans and post it. The mods could then use the same program to review the data you entered.

It's not as good as full redump integration but let's be realistic here. And advanced versions could eventually be better integrated by scraping redump or open a link to a mod edit page.

Not a programmer? If everyone with a zillion verifications pitched in the price of a few games you could pay someone around here to do it at a cut rate.

...Or you can keep trying to threat^H^H^H^H^H^H cajole iRobot / the mods into doing it for free and on your schedule.

^^^^

I used to be this way too but I've mellowed out a bit. It might seem like a big deal at this time but a few months / years from now and you too will be comfortably numb. And enough time will have passed for your verifications to get approved too, so win/win? (Granted a forms update would also be win/win but that could be years down the road too, if ever.)

Egen wrote:

If my data isn't going to get processed, I'm not submitting it, it's as simple as that.

Withholding dumps to try and force them to change their process / software is not a good strategy imho. iRobot is a nice guy, no need to indirectly rage at him and make veiled threats! yikes

I don't see any pending verification threads by you so this is all hypothetical talk any way. Try my subdump suggestion. They might be like "holy shit! green cue files! let's verify all the dumps!" wink

Oh, wait, I think I get it, this isn't really about your verifications getting approved in a timely manner so much as you wanting to improve the process for everyone, and you're using your discs as leverage right? In that case it's really up to iRobot and further arguing about hypotheticals with dumpers in a forum thread is just going to waste your time. That being the case I'll just be over here by the Wall not aggravating you further.



Which one's Pink?

^^^  You think a few years is bad? (Well it kinda is but) SPS literally has unprocessed dumps from over a decade. now THAT'S a stagnant project!

So please don't let the frustration get to you, redump deserves some constructive criticism but we still have to accept that the methods are not likely to change and they will never add new mods (nitpicker's corner: outside of an established pool of people that come and go) so the bottlenecks and backlogs are just something we have to live with.

redump ain't perfect but they're still 10,000x more productive than SPS and infinitely more transparent than wrongrip.

I think it's o.k. to nudge them a little bit from time to time like we're doing right now as long as you can keep from getting frustrated if nothing changes.

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RE: Your 300+ verifications, try making them EXCITING so they'll get processed fast! wink For dvds I think the best you can do to make them less boring is post pics/scans especially closeups of the ringcodez. For ps2 cd games submitting subdump logs will get the cuesheet marked green... excitement factor 1000! big_smile big_smile

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F1ReB4LL wrote:
MigaMan wrote:

Forum posts are better anyway cause you get more scrutiny and can attach more data/notes (and logs) than a form would allow. Theoretically it produces better quality ringcodes and other metadata too. The downside is you may have to wait a few months/years for a mod to get around to processing them. Or they won't touch it for some reason and it stays there forever and you don't know why... oh well.

Well, adding matching verifications is a rather boring task, if no new info is given (like, missing ringcodes for PSX discs or cuesheet corrections).

I agree on this, I dumped many games but I never bothered posting verifications unless I had something important to add like ringcodes or different versions.

But when I wrote that last bit, I wasn't actually thinking about verifications but rather those 2 year old "new" dumps with 0 replies on the last few pages like

http://forum.redump.org/topic/14694/ibm … australia/
http://forum.redump.org/topic/14633/wii … rd-france/
http://forum.redump.org/topic/14064/ibm … on-v11425/
http://forum.redump.org/topic/14062/ibm … -new-disc/
http://forum.redump.org/topic/13965/ibm … bmissions/

Those are just a sample of the ones with 0 replies. They may be crap dumps but without an explanation who is to know? My biggest personal gripe isn't with the database software or slowness but the lack of feedback / education / training. I think that's what this old friend was getting at. I guess it doesn't matter any more now with new acct creation ended.

nitpicker's corner: Some of those dumps may not be "new" any more now that 2 years have passed. It's been so long a few have turned into verifications sad

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ps egen wanna know how many active "mods" SPS has? 1.25 yikes

[double post]

DIC logs are not really needed for certain types of discs like console DVD5 or unprotected single-track CDs.

The way things work may not make complete sense but that's because the submission system wasnt designed for the current dumping/ver. rules and it's not gonna change.

Forum posts are better anyway cause you get more scrutiny and can attach more data/notes (and logs) than a form would allow. Theoretically it produces better quality ringcodes and other metadata too. The downside is you may have to wait a few months/years for a mod to get around to processing them. Or they won't touch it for some reason and it stays there forever and you don't know why... oh well.

IMHO you should always check all your games because you might find a previously unknown alternate version. It has happened before.

14

(17 replies, posted in General discussion)

Here is one way to make it easier on every body.

Add a recent changes history like you have for the recent dumps. Make it easy to quickly identify whats changed. Make it visible to everyone (or at least reg users) and put it on the homepage along with the recent dumps.

Now you have easy oversight and more transparency to the changes made. Therefore you can afford to add more mods. Maybe do temporary stints so people with a lot of crap decaying in the forums can take care of it themselves. It becomes easy to monitor one or two new/temporary mods with the above changes.

If someone makes a mistake or oversteps their bounds PM them.

If someone makes a questionable change then make a forum post and discuss it. The current system is backwards.

(Yea yea iRobot is too busy to do web coding right now I know. But it's a good idea for future I think)

15

(5 replies, posted in General discussion)

tossEAC wrote:

possibly Virgin Isles as I think that is classed as a part of the UK, but my Geography does suck, and I could be completely wrong.

And I thought it was part of the USA! Turns out there is the British Virgin Islands and also the US V.I.

Unfortunately I wasn't able to find out which tv system (pal / ntsc) they use could be either or both depending on which territory it is. The V for Virgin Islands theory would require that they use pal down there, naturally.

I doubt it myself because EUV code exists and the V.I. isn't large enough a market that they would be inclined to include it like "all of Europe and also the Virgin Islands".. but that's just my opinion.

Also there are many other european terrirtories around the world.

16

(5 replies, posted in General discussion)

In my limited experience, Nintendo's 3-letter region codes aren't very consistent.

I know there are multilingual UKV games which suggests they were intended for Europe rather than UK only, but who knows for sure.

I've got one multilingual EUV game. Not sure if that's supposed to be the same V as in UKV, or what the difference is if any from EUR.

Both USA & USZ covers will say they are for "USA, Canada, Mexico and Latin America." Many American games don't show a region code at all but still say the same thing, although they usually don't have the trilingual back cover like USA/USZ do.

The rare MDE code is for Singapore, Malaysia, UAE, Saudia Arabia. How you get MDE from that is beyond me..

So who knows what the V or Z stand for really, or whether they are reliable for determining the actual region of publication. It is an interesting topic though. Please post if you discover a definitive answer.

NB: Posted here instead of the usual place so I can reference it outside the forum.


Without commenting on the authenticity of Sapphire (Reprint), I would like to point out some irregularities in the audio data.

http://redump.org/disc/37047/

Tracks 6, 13, 15 all have clearly audible clicks at the start.

Those tracks click even when starting past the 2 second "pause" or index that all the sequential audio tracks seems to have. (The 2-second indices for series of audio tracks are another unusual feature of this disc. I've only seen 1 PCE game that has such a pattern, Ryuuko no Ken.)

Here is the track 6 click starting at the 00:02 mark.

http://s11.postimg.org/i1nj7sslf/6_F_2_L.png


***

Looking closer we can see that just about every sequential track continues slightly into the following track, although it's mostly inaudible. Different scales were needed to visualize it for certain tracks.

Almost every track starts similar to these

http://s11.postimg.org/yjob3wx4z/4_F_DB.png

http://s11.postimg.org/5ijyuicoz/5_F_S.png

http://s11.postimg.org/5jtwnxeir/6_F_DB.png

http://s11.postimg.org/eb0xi6xtv/11_F_L.png

Here's what some of the tracks look like at the back end. You can see the audio is cut off.

http://s8.postimg.org/wwm5bcp2t/4_R_DB.png

http://s8.postimg.org/4xrzkhng5/5_R_DB.png

http://s8.postimg.org/xoteoainp/6_R_DB.png

Here is an illustration of how the audio continues into the next track.

http://s23.postimg.org/jpb3vbnmz/10_R_DB.png
plus
http://s23.postimg.org/nx5w42p2j/11_F_DB.png
equals
http://s12.postimg.org/awmaeokt9/10_11.png

In summary, the audio tracks start with about 2 seconds of the preceding track's audio, a brief click of less than a sector (not always present), and around 10 sectors of absolute silence. Then the correct audio begins.

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Analysis

That sort of audio track spillage often occurs when discs are not ripped with proper tools. This particular disc WAS imaged correctly though, so the audio track spillage must have been mastered onto the disc, which is something I've never seen before.

I don't know about the clicks other than to say they were probably intended to be skipped by the track indexing point. Unlike the spillage, they are audible.

Unfortunately there is no other image to compare with because the original printing of the game was never dumped properly and is far too expensive to purchase anymore.

Those would be appropriate for the wiki lists

I don't know who you'd have to bug to get them added though...

19

(4 replies, posted in General discussion)

Why did this post/myself get shunned?

The lack of feedback on this site gets very frustrating at times.

20

(4 replies, posted in General discussion)

I was under the impression that for CD console games all you needed was a suitable Plextor and DIC, but after looking at the most recently accepted threads I could find, the process appears to be much more complex and quite intimidating, even for verifications.

http://forum.redump.org/topic/14039/added-pce-a-b-c/
http://forum.redump.org/topic/13934/add … ka-tairan/

And that's over a year old.

So what is the current procedure for dumping/verifying the older systems such as Turbo Duo, Sega CD, etc.?

NOBODY DOES TITLES EXACTLY. IF THEY DID MOST OF THEM WOULD LOOK LIKE THIS!

Egen wrote:

I have an absurd amount of free time too so please let me know if I can help.

Someone needs to grant this guy mod status STAT!

I'm sure I speak for many when I say thank you for going to the trouble of checking all those!

I posted all that MGS3 info because I thought I could fill in the missing Original release until I researched it more closely so might as well put it up there for someone else to make use of.

NB: there are three editions of Metal Gear Solid 3: Subsistence

Original, Limited Edition, Essential

with 2, 3, and 1 discs respectively. Database is missing Original for the first two discs.

The last one is easy to recognize, but as far as I can tell the first two have identical double-disc keepcases (the third disc is in a seperate case for LE.) The discs look the same as well, from pix online. No difference in SLUS codes. That red image you see associated with LE is the box.

Bottom line, there might not be any way to tell 100% between Original and LE unless you bought it new (which I didn't).

They're almost certainly identical but if you're going to go to the trouble of redumping both the subsistence discs again make sure you know the purchase history.



Also I noticed there is one other USA edition of MGS3 not in the database

Metal Gear Solid 3: Snake Eater (Premium Package)

Again almost certainly identical but worth redumping and documenting for completeness sake.

Made corrections to my original post.

I still can't make out the inside radicals of the first Kanji of shuunen and it looks like theres more "stuff" in there than I'd expect but it can't be anything else tmk. You can see the same title format here but 20th

http://www.miraclebattle.com/event/tria … ial05.html