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Posts found: 726 to 750 of 762
not that I squander ps2gamer2k7
you have just to use psxt001z --track function to find offset, and than you can use this in EAC to extract all other tracks.
but the problem is just, sometimes offset is different for some tracks, gaps are rare, gaps includes garbage,
or the fact that worst ones is, that tracks could be cut off (often track2 or last track) !
Please use the search function
What do you want use it for? Single pack or multi pack?
please read dumping guide to understand it better, thats not P2P file sharing site !!!
I think Honda Demo should be renamed to Honda Demo (Demo) because (Demo) refers not to the game title
The last checksums for Kingdom Hearts (U) [SLUS-20370] were:
so no match (
Do u know what compression parameters 7z uses by default ? ultra ?
And which parameters have u given in ur last tool ?
The file above is not compressed with ur tool, so decompress and compress it again for right checksums.
P.S. if u check the Paradox DB file, u will see that the strings are decrypted and so u can see a path (line 93) to ur project files
I have accepted that this tool of made by You ))
here are the checksums for Dino Crisis (Demo) (U)
P.S. before u compress bin file rename it to iso, but maybe this vb tool is written by u (?) and u know it already ))
We dont need to take any PS2 game, something else should work too, PSX game of a small size should be ok !
Dino Crisis (Demo) (U) is really small, take that for comparison test ! Transfer patch can be found on the master list for PSX games !
P.S. is khurrum ur user name on ur machine? ))
BadSector is any other ps2 game in Your own? 2gb image took really long to compress.
pnkiller78 it seems to be an other (newer) release, check this out
sorry BadSector, the same crc like above d6f54c5d
BadSector I got no errors using packPS2, but CRC is different = d6f54c5d
yeah, that would be nice!
but ZorrentZip doesnt support large files (above 2gb) and thats the problem of packIso too.
*hehe* here is it 7za457 bleeehhh
7za is just Standalone-Version, thats all differences !
You can replace it with newer one, but take always Standalone-Version (7za), do not simply rename the other 7z version, that will not work !
Newest release 7za458
anyhow can anyone who have Kingdom Hearts [u] [SLUS-20370] do the following things
can not do that because my image must be fixed, sorry
i think that the 7za file in packiso is a modified version of 7z
it must be the original one, just the beta version of 4.53
7-Zip (A) 4.53 beta Copyright (c) 1999-2007 Igor Pavlov 2007-08-27
packiso was just a front end to do all those ecm and other functionalities automatically
sorry, I have not received any type PM from You ((
I CANT SEE MY PM BOX, THATS MY PROBLEM !!!
1) what software can i used to burn PSX games. For single track games i think many will work, but which to used with multi tracks games. asking it coz i remember i read somewhere that only CDRwin will work properly.
I am using ImgBurn to burn all types of images. Unfortunately multi track CDs are not supported for now, but this future will be available in the next release I heard...
So long I am using Alcohol to burn them.
2) what is this /b command, little explanation would be great...
/b means "binary" mainly used to copy files and append data to other file, for example: COPY /b FILE1 + FILE2 + ... + FILEn FINAL_FILE
...also after i have used it can i then burn it with some other software then CDRwin?
sure, why not
3)if i combined a image using /b command what is the easiest method to create a proper cue file.
Do you mean combine DATA track + AUDIO tracks?
4) is there any special virtual drive software which will work properly with multi tracks games so i can play them using emu, or does all of them work properly
they work all properly, but I prefer DAEMON Tools
5) will Packiso and imagediff work with PS2 DVD images
For packIso, I am not sure.
ImageDiff works with DVDs but it is very slow and it creates amazing big checksum files, but for sure you can use it !!!
In this case, it is a protracted procedure!
You have to work with HexEditor to find the specified address!
Please don't ask me for more details, it is very hard to find not addressed files!!!
Good luck to find them
:::L0L::: "Back to the future"?
BadSector, Your idea is great, but I cannot really help you a lot in the developing!
I wished I would have more time...
Here is my suggestion and what I think about it.
Data track titles only (is really simple)
Adventures of Alundra, The (E) [SLES-01135].bin
Alundra (J) [SCPS-10035].bin
Alundra (U) (v1.1) [SLUS-00553].bin
//PACK & UNPACK
//When no audio tracks found ---> pack or unpack chosen titles!
Titles with ALL IDENTICAL AUDIO tracks (is simple too)
Resident Evil 2 (E) (Disc 1) (Leon Disc) (Track 1) [SLES-00972].bin
Resident Evil 2 (G) (Disc 1) (Leon Disc) (Track 1) [SLES-00974].bin
Resident Evil 2 (U) (Disc 1) (Leon Disc) (Track 1) [SLUS-00421].bin
(E)(SLES-00972),(G)(SLES-00974),(U)(SLUS-00421) (Track 2).bin ***my favorite
//The tool should known that audio tracks are identical (by checking checksums).
//Remove whole title name and leave (Track #).bin only, then append all country codes.
//1. (E),(G),(U) (Track 2).bin
//In case of that, there are identical country codes with different languages, append all codes and additional serials.
//2. (E)(serial),(E)(serial),(G),(U) (Track 2).bin
//Or should we append serials for each country code???
//I think it is the BEST SOLUTION for all cases !
//3. (E)(serial),(G)(serial),(U)(serial) (Track 2).bin
//In this case removing unneeded country codes and serials, suspended automatically by the tool.
//---> get chosen country code, for example (U)
//---> get whole name from file (U) (Track 1)
//---> replace Track number, and unpack.
Titles with SOME SIMILAR AUDIO tracks (is a little bit complicated)
//I will edit it later when I have more time
Tekken 3 (E) (Alt) (Track 1) [SCES-01237].bin
Tekken 3 (E) (Track 1) [SCES-01237].bin
Tekken 3 (J) (Track 1) [SLPS-01300].bin
Tekken 3 (U) (Track 1) [SLUS-00402].bin
Tekken 3 (E) (Alt) (Track 2).bin
Tekken 3 (E) (Alt) (Track 3).bin
Tekken 3 (U),(E),(E) (Alt),(J) (Track 2).bin
Tekken 3 (U),(E),(E) (Alt),(J) (Track 3).bin
As a programmer I may not be lazy
Ya it a very good solution, but most of the game have exact same audio tracks, so in those cases, it u just remove the Region/Serial info from there filename and from the cue file then u don't need the duplicates. not to mentioned, that u can generate those updated Cue file from the software itself.
If the games have exact same audio tracks, even easier it is, simply renaming the source files to other region using batch-file
I am too lazy to write so many bat files
It is not so heavy to create them! I could write an tool that do it for me
and if u have the complete track1 file in the 7zip rather then the patch it eliminate the whole apply patch thing, and someone like me who have thousand of images it saves lot of time, not to mentioned again how lazy i can be.
Also here you can automate this process!
Yes, I know what You mean, BadSector
but check this out, its my solution for audio tracks
Posts found: 726 to 750 of 762