Images updated.

Method:
Scan at 600 dpi (no color correction)
Appy color profile
Apply Descreen 4.0 filter ($20 for the home version)
resize to 300 dpi using "bicubic sharper"
Fix damage with rubber stamp tool
save as png (large but better than tiff while still being lossless).

Note for archival purposes 300 dpi makes sense as the halftone screen frequency is 145lpi therefore 300dpi is just over twice the screen resolution. The res nees to be more that the halftone resolution because of the non-halftone parts of the image (playstation logos/ text).

I know some dumpers have better drives for audio dumping so I thought I'd make up a list of all the undumped PSX-U games with audio tracks for dumpers to seek out/avoid. If anybody
wants to fill in data for other letters please reply :-)

A:
Aces of the Air [SLUS-01470]
Adidas Power Soccer [SCUS-94502]
Adventure of Phix [SLUS-01523]
Agile Warrior F-111X [SLUS-00023]
Alien Trilogy [SLUS-00007]
Auto Destruct [SLUS-00522]
Allied General [SLUS-00303]
All-Star Baseball [SLUS-00392]
Amazing Virtual Sea Monkeys [SLUS-01475]
Animorphs - Shattered Reality [SLUS-01010]
Arcade's Greatest Hits - Williams [SLUS-00201]
Army Men - Air Attack [SLUS-00913]
Assault Rigs [SCUS-94405]
Asteroids 3D [SLUS-00773]
ATV Mania [SLUS-01545]

V:
Vanark
Viewpoint
Vigilate 8
Virtual Kasparov
VMX Racing
VR Baseball '98
VR Baseball '99

W:
War Games - Defcon 1
War Gods
WCW-NWO Thunder
Worms
Wu-tang - Shaolin Style

1. different gap sizes can occur for the same cd/cd-rom

Generally no,  fireball and themabus's discussion regards the question of wether an improperly mastered disc with subcode that indicates the wrong gaps should be 'corrected' by rounding to get back the expected pre-mastering tracks. If one of these incorrectly mastered discs is read multiple times it would show the same gaps (just arguably incorrect ones).
This only applies to older systems that had this issue. (i.e. Sega CD).

2. ripping tracks individually will result in size deviation between multiple rips if gaps deviate (according to Jackals post above), however according to greynol, if gaps deviate, this has NO effect on the end result/checksum (see: http://www.hydrogenaudio.org/forums/ind … opic=72969 )

According to greynol in regards to weather CRC with be different:

Depends on what you're telling EAC to do with gaps.

Gaps won't effect track crcs if "No use null samples for CRC calculations" is checked in EAC, so long as the gap isn't so far off as to push data past the track boundary. We want track timing to be correct as well as the track data, so we include the leading and trailing zeros in our Hash calculations. 

3. ripping the cd-rom as a single image will not influence size (even if gap sizes deviate), thus are more likely to be correct dumps

True, but the track timing will deviate resulting in an incorrect gap structure in the cue. In essence the important data on a cd consists of the data and audio tracks and the subcode that indicates track gaps.
Since the subcode can't reliably be dumped with matching crcs we use EAC or other methods to get the track layout and store that information in the cue file. In other words the .cue file captures all the important information from the subcode. Dumping with no gap detection would result in repeatable data and audio track dumps, but we would permanantly lose the subcode information.

That can happen if the cd is scratched. Beyond that make sure your gap detection is set to 'secure' and try the all the gap detection methods (A,B,C) and see if one of the other ones gives better results. If that doesn't help it may be a drive issue.

You could dump all the audio to a single file and specify tracks in the .cue file, but you'd still have the same gap issues.  It would be easier to correct gap errors in a cue file instead of moving data around,  but the convienience of multiple tracks outweigs this in my opinion. A correct gap structure is part of a good dump so there's no way to get around it.

I got mine off ebay for $15 I'd look there first. I don't know about shipping but there's a German company that sells them for $10.00. http://www.targets.coloraid.de/ Any IT8.7 reflective target will work. The Q-60 is the kodak number for their IT8.7 targets.

IT8.7 Wikipedia page

The corrected image looks much more like the original. It is indeed a blue sky not a purplish one.

Updated: I got access to a second scanner to compare the calibration to ensure consistancy accross scanners:

Raw Canon scanner output:
http://farm4.static.flickr.com/3630/3680170586_5d1f9606af.jpg

Raw Epson scanner output:
http://farm3.static.flickr.com/2457/3680171744_a56328f0cc.jpg

Corrected canon Image:
http://farm3.static.flickr.com/2255/3680171030_4eeca12a53.jpg

Corrected Epson Image:
http://farm4.static.flickr.com/3654/3679358055_2bd818f190.jpg


So other than the Epson being a much better scanner, calibration does ensure consistancy :-)

Still working on it but heres a cover using my current scan settings:
http://www.flickr.com/photos/29612438@N … 9/sizes/l/
check out the grass!

I think it would save some time. If the scanner color profile is correct, it should be possible to fix all images in one step as apposed to using level correction in gimp or photoshop on images individually. I'll order a calibration sheet and post sample before/after scans next week.
I figure a few raw/profile corrected/manually corrected comparisons should show if it's worthwile.

I couldn't find any mention in the quidelines of color calibrarion. You can get close by hand, but you have the color inacuracy of the scanner compounded by the color innacuracy of the monitor. Do they mention it somewhere else?

I think artwork would be great. If we add art though I think we should require scanners to calibrate for correct colors, that will ensre accuracy and consistancy.

I found this site about scanner calibration
http://www.photographical.net/scanner_profiling2_2.html

Essentially you get a sheet with sample colors to generate a color profile for the scanner, scan with no color/contrast correction and then apply the profile to get accurate colors. It doesn't seem like that much trouble, free software and a $10 calibration sheet.

11

(3 replies, posted in General discussion)

It may not be copy protection. It may be that the disc was simply mastered in a non-standard way resulting in false c2 errors. In any case I'd guess it would only effect the audio track extraction. I'd agree the psx probably doesn't use c2 judging from its poor fault tollerence. I'll burn a copy and make sure though.

12

(3 replies, posted in General discussion)

I dumped Thousand Arms (U) yesterday and it appears to have a form of copy protection I haven't seen before. The disc is perfect, but EAC was reporting all errors on the audio track. With "Read C2" turned off the track dumped 100% quality.

I dob't know i this was used on any other games, but it might be something to check if you run accross a seemingly perfect disc with undumpable audio tracks.

13

(15 replies, posted in General discussion)

Welcome! I still use the methods described in the guide. Just be sure to dump the track twice prefererably on two different drives.

A couple notes if and when you dump audio track games:
Drive choice is important. Look around the forum and you'll see various recomendations. See this thread (post 10) for my recomendations.

EAC cannot determine pregap on single audio-track games so you have to find the gap manually. For instance if you follow the guide and go back 150 sectors and find scrambled data, the game has a 2 second gap. If you had to go back 300 sectors to find scrambled data it's a 4 second gap, etc. You'd then generate the appropriate length padding file full of zeros, copy it onto the beginning of the extracted audio track, and delete that number of sectors from the data track. (Only for games with a single audio track!)

PM me if you have any questions along the way :-)

Thanks for the replies :-) I compared the two track 9s and they're the same except for the damaged areas. I'll submit the game.

I'm dumping [PSX] Rollcage (U) and unfortunately there is a hole in the foil making track 9 undumpable. All but one of the other tracks match the euro crcs and the one that doesn't is a different length. If I download the euro track 9 and the files are the same except for the damaged parts should I submit the game to the db with the euro track 9 crc? The damage is in the middle of the track by the way.
If so, could someone put up track 9 so I can make sure the tracks are the same?

Thanks, makes sense. I'll check 'em and report any differences.

I recently got a lot of playstation games and some are second copies of games I've already added to the db. Should I post verification dumps of these? On the one hand this will eliminate the chance of read errors, on the other the other two sources of errors (me and my drives) are the same.

18

(15 replies, posted in General discussion)

I don't think it's an issue with EAC. The subchannel check I did was on a .sub file extracted with clonecd. The "actual" (specified in the subchannel data) gap is 2.02. However the audio data suggests the gap should be 2.00. The question is wether to correct a mastering error or keep the data formatted the same as on the original media. It seems more in keeping with the project to keep the format consistant with the original media.


I was wondering about Final Fight myself.

19

(15 replies, posted in General discussion)

You're right! I didn't notice that. I did check the subcode and it indicates 2.02. However it seems to me the main channel data should take precedence.
Here the hash info for tracks 9-11 with 2.00 gaps. I think a mention of the bad gap data should go in the notes section for anyone dumping the disc in future.

rom ( name "Track 09.bin" size 25081728 crc 5628c115 md5 94dfc125229751d6aaa9ddcfe568e0a4 sha1 c33746fefac948422c1e09b078197f926126db1f )
    rom ( name "Track 10.bin" size 44243472 crc 9d3182e4 md5 1f3dde9fd843b3c0cd3c852a365db331 sha1 4e09abb19a84d538679e511707af1ec803a66ab4 )
    rom ( name "Track 11.bin" size 52945872 crc e518bd5e md5 097ed5cb6a2e3683370aa38a50a33c73 sha1 5fa4d66e21bcaccf8289e586be1ef643fc57df2d )
    rom ( name "Track 12.bin" size 1902768 crc 61aa9edc md5 47fa258e0d27c876d83bb5e07cc039ce sha1 7dd140fd6165c3c9ec67013baad05e2c88b2f1fa )

20

(5 replies, posted in General discussion)

That would be great! It does seem to be a good way to check gaps.

I dumped the eternal champions data track on a different drive and it comes out with a matching crc after resize (no fixing necessary).

On PSX games with audio tracks I trim the 2 second pregap from the end of the data track and then fix it with psxt001z. I dumped my copy of Eternal Champions (U) and all audio track crcs match.

I used this method to fix the data track.
resize -r -352800 "Track 01.bin"
scan in CDMage (last few sectors currupt/full of garbage data)
psxt001z.exe --gen dummy.bin (size of image file)
"import sctors" in CDMage from the all-zero dummy file.
rebuild sector fields in CDMage.

I ended up with a data track with a CRC that matches the db. Is this an okay way to fix the data track in general? I
s there a better / more direct way?

So my Eternal Champions dump matches the db http://redump.org/disc/2263/
EXE Data: 1995-05-11

thanks

The latest virus database update leads Avast to believe that resize.com is infected with a virus. I'm guessing it's actually not and this is just a false-positive, but has anyone else had this problem? Note it says this about it if I click the link in the dumping guide, so it's not just my copy.

Congratulations on a complete  (U) Letter Z :-)

25

(3 replies, posted in General discussion)

I have a few CD format PS2 games. I know at least some CD based games use libcrypt protection. I couldn't find any info about how many. Do they all have it? I used A-Ray scanner and it says PSX/libcrypt protection, but psxt001z.exe --libcryptdrvfast returns all original sectors. Does psxt001z.exe work on PS2 CDs?