Thanks for the information, I did not know Waninkoko's dumper could mess up like that.

Hmm, I could have sworn that guide included SD card instructions. Well, when I get the chance I'll try an SD card dumper and let you know how it turns out. If you don't want to wait, the quickest way to find out would be to dump one yourself - if you have a game already in the database, dump that one and see if it matches.

BTW, I've never used an SD card to dump a disc and so don't have any experience with the dumpers, but DVD-SD is supposed to be able to dump a disc in about half the time as Waninkoko's dumper. You'll need an empty card to use it, though, as it reformats the card in the dumping process.

Here's a tutorial that will explain how to do it: http://forums.nintendo-scene.com/index.php?topic=2415.0 I've tested it, dumps made with this method are identical to what you find in the Redump database.

I was wondering, why do people prefer having the serial in the filename? AFAIK, it doesn't supply any useful information not already in the filename. It's not necessarily unique or even reliable, when you take into account GH releases, version differences, and the occasional printing error. If you need to know it, it can easily be looked up. The only use of it in the filename I can think of is if for some reason you know the serial, but not any part of the name of the game and want to find it. This has never happened to me, and I can't really think of a scenario where it could. Am I missing something?

I like No-Intro's naming scheme, myself. I don't need to digging to find out what that obscure country code is, and I can tell what languages are on the disc at a glance. It makes the filenames a little bit longer, but the only time No-Intro has ever given me problems with that are those 4-in-1 carts that list the full title of every game on it.

Although if Redump did change its naming, I think there are some other things that could be improved, too. For example, putting all the discs for a game in the same folder. e.g. Final Fantasy IX (U) needs 8 folders currently, but they could be merged into one or two folders.

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(2 replies, posted in General discussion)

EDIT: Jackel is faster. That's what I get for leaving it in the browser for an hour before clicking submit...

From here I got 8 samples and Accuraterip database for my drive is +6, so would my factory write offset be +8 = x + 6, which is +2?

I believe you want to ignore your drive's offset and use the disc's offset. BTW, the best way to learn this stuff is to try dumping a disc already in the database and see if it matches. That way you can be sure you're doing it right, too.

Now my other questions are, How do I combine my data track + audio tracks into a single binary files, so I can play the game with an emulator?

There are probably tricks and tools to do this, but the easiest way is to simply mount the image in Daemon Tools (or a similar program) and rerip it in the desired format.

If I have .bin of games that have audio track(s), but they are already combined into one binary file, is there a way I can check against redump's database to see if the game was properly dumped?

Again, mount and rerip it as you would a disc. Then check to see if the ripped files match the database.

For games without audio track(s), what do I use to create .cue file for the appropriate game.

Use this for a cuesheet:

FILE "TRACK 01.BIN" BINARY
  TRACK 01 MODE2/2352
    INDEX 01 00:00:00

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(19 replies, posted in General discussion)

Here it is: http://www.mediafire.com/?ewxummyiomy