301

(23 replies, posted in General discussion)

Ok, I understand. Some CD may have more seconds of zeros at the end of data track (not pregap of track02), but normally you have some garbage and sector header every 2352 bytes (these are empty sectors but in raw format).
If you have only 0x00 probably track02 pregap is bigger than the one detected by EAC (it's not strange a track02 pregap of 4 seconds as it seems your CD).

PS: If you are having "track 01" opened by CDMAge or Iso Buster, Resize doesn't work (doesn't cut anything because file is open under another application), have you checked this?

302

(23 replies, posted in General discussion)

ulugabi wrote:

It's normal that the size said by cd mage (end sector) correspond to the size of ISO buster after i used resize.
And the end of the file is 150 sectors full of 0 with just a few lines used at the sector: "endsector-150"

Yes, and if you don't cut those 150 sectors CDMage will always find errors because they are not in the same data format.

303

(23 replies, posted in General discussion)

Sorry, in this case everything you said it's normal (also 0 sec pregap).
As you edit above yes 150sectors are 2 seconds pregap of track02. Sorry again for misunderstanding.

304

(23 replies, posted in General discussion)

EAC sometimes reports wrong pregap on first audio track, I see that on DB pregap is 3seconds, try to detect gaps with another drive.
By the way your data track seems too big if it's the same game in DB http://redump.org/disc/1001/ (63648 sectors).
150 sectors of 0x00 are normal if you had to cut pregap of first audio track.

Sorry, but it's an original disc? I asked you this because bigger M2/2352 tracks and 0 pregaps can be found easily in P2P dumps.

305

(13 replies, posted in General discussion)

Sorry I didn't understand. I don't know, there are some good drives around (my second drive - reader only - is a LG I bought only for GC dumps and it's good also for other stuff, reads lead-in lead-out. By the way also this drive is out of production).
Someone surely will have a better reply, but I think that with "no-plextor" you could find a drive which answers only at your "2)" point and in some in your "3)" (counting even plextors sometimes have no right pregap detection).

306

(13 replies, posted in General discussion)

PX-760A, also PX-755A or PX-755UF (the external one) are on top, only difference if I remember well is to the maximum write speed (PX-760A -> 18x - Px755A -> 16x).

307

(13 replies, posted in General discussion)

Yes they are out of production, but sometimes you can find something on auction sites. By the way they are a bit expensive if you want it new or if you want the last model. I think it's the only choise still now to have a proper dump and to use px_d8 and PR.

308

(13 replies, posted in General discussion)

Any IDE real Plextor (px_d8 supports only Plextor as I know).

309

(2 replies, posted in General discussion)

Hello Fenezo,

PX-750A is not a real plextor (it should be a Benq), this basically means only you can't use some pxtools which can simplify the job. Probably you may have some problems with last track as you said, by the way try to dump CDs already in DB and so confirm the ones which get a good dump (more good dumps more confirmations for Redump). If you got always a sync error for last track so you have to try another drive, this is not a problem of cddrive offset, but only a limitation of the drive. On 99% cddrive offset is not a problem.

310

(25 replies, posted in General discussion)

roms = cartridges -> yes!:)
CD and DVD are very similar to floppy until a new format come out CD -> DVD -> BD -> ? (Probably we will see some Wii games on 4 DVDs in future, Phantasm on SS has 8 CDs and many other PC games are similar).

311

(25 replies, posted in General discussion)

pepsidrinker wrote:

What's BD? Blu-ray Disc?

Yes. I hope future gen consoles will come back to rom media. Today the prices are continuosly raising down so I won't understand why (if) they will use again cd based media.

About point 2-D also the following Sega CD games have the same PR problem

Puggsy (U) (Track 04-05, 11-12) - http://redump.org/disc/4106/

I'll see if I can finish this guide in the weekend

314

(25 replies, posted in General discussion)

asapy wrote:

I think it's needed to split CD and DVD for PS2 and IBMPC.
It's not so beautiful that 2 different format dumps are on a dat.

I think the same.
Maybe also DEMO release should be moved in a different dat.

I've been writing a faq about converting and speed up converting, but I have to find time and will to finish it.
As soon as I'll finish it I will post it here.

316

(8 replies, posted in General discussion)

I added these 3 Bonus Audio CD

-----------------

Title: Burning Rangers (Bonus CD)
Alt.Title: バーニングレンジャー
Disc-ID: GS-9174P-02140-1F V
Serial: GS-9174

System: Sega Saturn
Media: Mini Audio CD
Region: Japan   
Edition: Original
Manufacter: 1998 Sega
Number of tracks: 3
Write Offset: +0

-----------------

Title: Grandia (Bonus CD)
Alt.Title: グランディア
Disc-ID: GAM-SS-01 E
Serial: T-4507G

System: Sega Saturn
Media: Mini Audio CD
Region: Japan   
Edition: Original
Manufacter: 1997 Game Arts / Esp
Number of tracks: 5
Write Offset: +0

-----------------

Title: Thunder Force V (Bonus CD)
Alt.Title: サンダーフォースV
Disc-ID: EJ TES001 (PRESS IN SINGAPORE) (232929)
Serial: T-1812G

System: Sega Saturn
Media: Audio CD
Region: Japan
Edition: Special Pack
Manufacter: 1997 Technosoft
Number of tracks: 11
Write Offset: +0

-----------------

Thanks P_star.

I forget to say that my conclusions are basically on Japanese games. USA and EU games have some more different ring code structures.
So about w.o. = +18 I mean basically Japanese games.

By the way the mean conclusion about SS w.o. is that they are more regular than SCD, PCE and Amiga ones. About this aspect: Dremora could add +18, +390 and +684 as common offsets in the wip disc form if he stands it could be usefull.

I notice now also your conclusion about gaps.

PS: Even my English is not the best around smile

The following are some considerations and discoveries after dumping more than 200 Saturn discs:

1) Write Offset.

It seems that ring codes have something to do with write offset in the following way:

- when there's a ring code ending with A, B or C the w.offset is always +18

- when there's a ring code ending with C xx the w.offset normally is +0 (By the way in this case we may have many alternatives audio tracks as it seems there was more than one master copy). Some ring codes are missing, by the way in this case w.offset can be also +222 or else (like http://redump.org/disc/1431/ and http://redump.org/disc/2767/).

- when there's a ring code ending with V we can have different values for w.offset, but the most common are +390 and +684.

So the most common w.offset for Saturn discs seems to be +0, +18, +390 and +684

----------------------------------

2) Problems and anomalies in dumping process.

I've dumped all my games both with PerfectRip and EAC (and IsoBuster where's needed) to check and avoid bad tracks dumping.
PerfectRip sometimes gives bad results, the most common are the following:

----------------------------------

A) Data track with errors in log and after checking with CDMage.

Solution 1: Redump data track alone without audio tracks
Solution 2: Slow down reading speed
Solution 3: a- Take bad dump, dump the same data track with Isobuster (subtracting track02 pregap)
b - check bad track with CDMage and import sectors from data track dumped with Isobuster (this is only if someone wants to check it, the data track dumped with IB normally is good).

----------------------------------

B) First audio track (normally "track02") may have garbage in pregap (you can find this if you dump tracks also with EAC as PR doesn't report any dump or C2 error).

If you open the track with an Hex editor you'll find 2 or more -12 bytes- code strings = | 26 48 26 48 26 48 26 48 26 48 26 48 | in the first sectors.

Solution: Simply redump track with EAC.

This problem was found in the following games:

- Bubble Bobble also featuring Rainbow Islands (E) - http://redump.org/disc/3907/
- DecAthlete (J) - http://redump.org/disc/3252/
- Magical Night Dreams - Cotton 2 (J) - http://redump.org/disc/3889/

----------------------------------

C) Wrong "track02" pregap, bigger pregap and so smaller data track and sectors of data in "track02" pregap.

Solution: Forget PR and dump the old way IsoBuster+EAC.

This problem was found in the following games:

- Puyo Puyo Sun (J) - http://redump.org/disc/3766/
- Waku Waku Puyo Puyo Dungeon (J) - http://redump.org/disc/3751/

Moreover the following games have wrong pregap detection both on PR and EAC with a Plextor:

- Panzer Dragoon (J) - http://redump.org/disc/2636/ and http://redump.org/disc/3243/
- SteamGear Mash (J) - http://redump.org/disc/3890/

[s]PS: there are other cases where point A, B and C are mixed.[/s]

----------------------------------

D) No pregap for some tracks in PR, but pregap with EAC.

- PR adds pregap to previous track.

- EAC move one sector to previous track if it finds mode=0x02 sectors (look down for Dremora explanation).

This is the most strange problem found with PR/EAC

Solution: Redump track with 0 pregap with EAC, check subcode (dump CD with CloneCD or Alcohol and open .SUB) with sca for 0x02 mode sectors. If first sector of one of the problematic tracks is 0x02, move this sector to previous track.

Here is the list of dumped games, and tracks pairs, with this problem (there could be many others).

Arcade Gears Vol.3 - Wonder 3 (J) (Track 05-06)
http://redump.org/disc/5057/
SUB ---> T-26107G
Analysis: Track06 first sector is 0x02

Capcom Generation - Dai 3 Shuu Kokoni Rekishi Hajimaru (J) (Track 37-38, 40-41)
http://redump.org/disc/3652/
SUB ---> T-1234G
Analysis: Track38 & Track41 first sector is 0x02

Capcom Generation - Dai 4 Shuu Kokou no Eiyuu (J) (Track 13-14, 29-30)
http://redump.org/disc/3653/
SUB ---> T-1235G
Analysis: Track14 & Track30 first sector is 0x02

Chibi Maruko-Chan no Taisen Puzzledama (J) (Track 01-02)
http://redump.org/disc/3850/
SUB ---> T-9507G
Analysis: Track02 first sector is 0x02. No w.offset changing.

ClockWerx (J) (Track 05-06)
http://redump.org/disc/3669/
SUB ---> iR0b0t's dump
Analysis:

Cyberbots - Fullmetal Madness (J) (Track 21-22)
http://redump.org/disc/3669/
SUB ---> T-1216G
Analysis: Track22 first sector is 0x02
*** TOC Serpentine structure

Digital Pinball - Last Gladiators (J) (Track 61-62, 72-73)
http://redump.org/disc/4944/
SUB ---> T-18901G
Analysis: Track62 first sector is ok and Track73 first sector is 0x02

Dynamite Deka (J) (Track 08-09, 27-28)
http://redump.org/disc/3522/
SUB ---> GS-9122
Analysis: Track09 first sector is 0x02, Track28 first sector is ok.

Fighting Vipers (J) (Track 09-10)
http://redump.org/disc/5063/
SUB ---> GS-9101
Analysis: Track10 first sector is 0x02

Gokujou Parodius Da! Deluxe Pack (J) (Track 2-3)
http://redump.org/disc/3852/
SUB ---> T-9501G
Analysis: Track03 first sector is ok

Gunbird (J) (Track 09-10)
http://redump.org/disc/5018/
SUB ---> T-14402G
Analysis: Track10 first sector is 0x02

Gussun Oyoyo S (J) (Track 09-10, 16-17, 40-41)
http://redump.org/disc/5047/
SUB ---> T-26101G
Analysis: Track10, Track17 & Track41 first sector is 0x02

King of Fighters '96, The (J) (Track 12-13)
http://redump.org/disc/5250/
SUB ---> iR0b0t's dump
Analysis:

Magical Drop 2 (J) (Track 24-25)
http://redump.org/disc/3518/
SUB ---> GS-9104
Analysis: Track25 first sector is 0x02

Mizubaku Daibouken (J) (Track 17-18)
http://redump.org/disc/4948/
SUB ---> T-19910G
Analysis: Track18 first sector is 0x02

O-chan no Oekaki Logic (J) (Track 06-07)
http://redump.org/disc/3315/
SUB ---> p_star's dump
Analysis:

Pastel Muses (J) (Track 12-13)
http://redump.org/disc/5108/
SUB ---> T-30602G
Analysis: Track13 first sector is 0x02

Princess Crown (J) (Track 6-7)
http://redump.org/disc/4901/
SUB ---> T-14418G
Analysis: Track07 first sector is 0x02

Pukunpa - Joshikousei no Houkago... (J) (Track 23-24)
http://redump.org/disc/4910/
SUB ---> T-16802G
Analysis: Track24 first sector is 0x02

Puzzle Bubble 2X (J) (Track 09-10)
http://redump.org/disc/3559/
SUB ---> T-1106G
Analysis: Track10 first sector is 0x02
*** TOC Serpentine structure

Real Bout Garou Densetsu Special (J) (Track 18-19)
http://redump.org/disc/1747/
SUB ---> p_star's & asapy's dump
Analysis:

Samurai Spirits - Amakusa Kourin (J) (Track 15-16)
http://redump.org/disc/3710/
SUB ---> T-3116G
Analysis: Track16 first sector is 0x02

Sega Rally Championship (J) (Track 15-16)
http://redump.org/disc/3227/
SUB ---> GS-9047
Analysis: Track16 first sector is 0x02

Street Fighter Zero (J) (v1.002) (Track 02-03)
http://redump.org/disc/3661/
SUB ---> T-1206G
Analysis: Track03 first sector is 0x02

Street Fighter Zero (J) (v1.002) (Alt) (Track 33-34)
http://redump.org/disc/5263/
SUB ---> T-1206G
Analysis: Track34 first sector is 0x02

Strikers 1945 (J) (Track 1-2)
http://redump.org/disc/4898/
SUB ---> T-14407G
Analysis: Track02 first sector is ok, last sector of data track is 0x02 so here this sector is put at the end of track by EAC.

Tenchi wo Kurau II - Sekiheki no Tatakai (J) (Track 36-37)
http://redump.org/disc/3666/
SUB ---> T-1207G
Analysis: Track37 first sector is 0x02

Thunderhawk 2 - Firestorm (G) (Track 06-07)
http://redump.org/disc/5194/
SUB ---> iR0b0t's dump
Analysis: Serpentine pregap

Tokimeki Memorial Taisen Tokkaedama (J) (Track 12-13)
http://redump.org/disc/3865/
SUB ---> T-9524G
Analysis: Track13 first sector is 0x02

Willy Wombat (J) (Track 10-11)
http://redump.org/disc/4905/
SUB ---> T-14306G
Analysis: Track11 first sector is ok

*** I saw P_star dumped a pair of EU-US games with same strange gaps, with exception of anomalies above, both EAC and PR give the same serpentine pregaps structure.

----------------------------------

3) Games with INDEX > 1

Dark Savior (J) - http://redump.org/disc/5045/ - real cue
Magical Drop (J) - http://redump.org/disc/4206/ - real cue
Monster Slider (J) - http://redump.org/disc/5052/ - real cue
Nanatsu no Hikan (J) (Disc 1) - http://redump.org/disc/5270/ - real cue
Nanatsu no Hikan (J) (Disc 2) - http://redump.org/disc/5271/ - real cue
Nanatsu no Hikan (J) (Disc 3) - http://redump.org/disc/5272/ - real cue
Prikura - Princess Clara Daisakusen (J) - http://redump.org/disc/4916/ - real cue

4) Other games with serpentine pregaps

The games below have serpentine pregap but don't have the problem of point 2.

King of Fighters '95, The (J) (Track 04-05, 11-12, 14-15, 17-18, 20-21, 24-25)
http://redump.org/disc/1874/
SUB ---> T-3101G
Analysis: Actual pauses are exactly 150 sectors, but according to the Q-channel, those pregaps are 149 sectors long.

5) Other anomalies

The games below have only one track with different pregap from 2.00 or 1.74.

Kyutenkai (J)
http://redump.org/disc/3716/
SUB ---> T-1801G
Analysis: Track pregap is really 2.01, please beware that EAC reports 2 sectors more pregap for every track (2.00 ---> 2.02 and 2.01 ---> 2.03).

Whizz (J)
http://redump.org/disc/5164/
SUB ---> T-36102G
Analysis: Seems the opposite of Gunbird, sync errors that put real pregap to 2.02. Subcode reports 2.00, but if you take this pregap the last 2 sectors of data will be void (fffff...) and px_d8 reports sync error while checking w.o. on those sectors. To get a w.o. you have to go back to 2.02. Moreover IsoBuster reports errors while track extraction.

319

(8 replies, posted in General discussion)

Thanks for answer, Dremora! And for big news!

I'll add within minutes some bonus audio CD to the wip!

320

(8 replies, posted in General discussion)

I'll post in a separate thread or in this one the other Bonus Audio CD while I find/dump them, then if someone want to add them...

321

(8 replies, posted in General discussion)

I have at least 3 games with bonus audio CD, are they needed and how I have to dump them?

For example, this is the cue for Burning Rangers bonus audio CD:

FILE "Track01.wav" WAVE
  TRACK 01 AUDIO
    INDEX 00 00:00:00
    INDEX 01 00:00:37
FILE "Track02.wav" WAVE
  TRACK 02 AUDIO
    INDEX 00 00:00:00
    INDEX 01 00:01:74
FILE "Track03.wav" WAVE
  TRACK 03 AUDIO
    INDEX 00 00:00:00
    INDEX 01 00:01:74

Pregap of first track is 2.00+0.37. How can I find offset, if there's one?
And file format: pcm as games or wav?

Here is a try dumping with perfect rip with write offset = 0 and pcm format.

©2006   H & H   s o f t w e r x.
PerfectRip v1.00 a27 log. 24/04/2008 20.12.28

Type    . Time     . Description
------- + -------- + -----------
Info    | 20.12.28 | Current device: PLEXTOR DVDR   PX-760A  1.07
Info    | 20.12.28 | Reported CD read speed (kbytes/s): 7056(40x)
Info    | 20.12.28 | Current read error recovery setting: mode: 00h retry count: 10
Info    | 20.12.28 | Setting of read error recovery to normal with 3 retries was successful.
Info    | 20.12.28 | Detecting subcode/C2 pointers priority..
Info    | 20.12.28 | Detecting and correcting subchannel offset..
Info    | 20.12.32 | Subcode/C2 priority is: main+C2+sub.
Info    | 20.12.32 | Subchannel sector offset: 0
Info    | 20.12.32 | Detection finished.
Info    | 20.12.32 | Main channel read offset correction: -120 bytes (-30 samples)
Info    | 20.12.32 | Main channel write offset correction: 0 bytes (0 samples)
Info    | 20.12.32 | Subchannel offset correction: 0 sectors
Info    | 20.12.32 | C2 error pointers offset correction: -120 bits
Error   | 20.12.32 | Read CD-TEXT command failed!
Info    | 20.12.32 | Reading Media Catalog Number...
Info    | 20.12.32 | MCN: 0000000000000
Info    | 20.12.32 | Reading International Standard Recording Code...
Info    | 20.12.33 | ISRC(track 1) not encoded
Info    | 20.12.34 | ISRC(track 2) not encoded
Info    | 20.12.34 | ISRC(track 3) not encoded
Info    | 20.12.34 | Pregap: 00:00.00 to 00:00.36 (000000 to 000036), duration: 00:00.37 (000037)
Info    | 20.12.35 | Trk 01: 00:00.37 to 04:00.74 (000037 to 018074), duration: 04:00.38 (018038)
Info    | 20.12.35 | Trk 01 format type is CDDA
Info    | 20.12.35 | Index found: 010101000000000002371C9C
Info    | 20.13.00 | Pause found: 010200000173000401011FF9
Info    | 20.13.00 | Current copyright flag !DCP kept
Info    | 20.13.00 | Trk 02: 04:01.00 to 08:38.11 (018075 to 038861), duration: 04:37.12 (020787)
Info    | 20.13.00 | Trk 02 format type is CDDA
Info    | 20.13.00 | Index found: 01020100000000040300989D
Info    | 20.13.23 | Pause found: 010300000173000838130CC5
Info    | 20.13.24 | Current copyright flag !DCP kept
Info    | 20.13.24 | Trk 03: 08:38.12 to 12:53.74 (038862 to 058049), duration: 04:15.63 (019188)
Info    | 20.13.24 | Trk 03 format type is CDDA
Info    | 20.13.24 | Index found: 010301000000000840126C33
Info    | 20.13.45 | Current copyright flag !DCP kept
Info    | 20.13.45 | OL: 12:54.00 to 12:54.00 (058050 to 058050), duration: 00:00.01 (000001)
Info    | 20.13.45 | Setting back of saved read error recovery parameters was successful.
Info    | 20.13.46 | Total corrupt Q subcode blocks: 63
Info    | 20.13.46 | Trk 00 corrupt symbols (C2 pointers): 0
Info    | 20.13.46 | Trk 01 corrupt symbols (C2 pointers): 0
Info    | 20.13.46 | Trk 02 corrupt symbols (C2 pointers): 0
Info    | 20.13.46 | Trk 03 corrupt symbols (C2 pointers): 0
Info    | 20.13.46 | Total corrupt symbols (C2 pointers): 0
Info    | 20.13.46 | Reading process completed successfully.

CMpro dat

rom ( name "Burning Rangers (J) (Bonus CD) (Track 1).bin" size 42161952 crc f4f739cf md5 9a9ee6d474a619ee573e018c0be907bb sha1 381703c1f89af9179f83701feac8f98d51f6eef7 )
rom ( name "Burning Rangers (J) (Bonus CD) (Track 2).bin" size 48891024 crc 8ba57b13 md5 970fee0f427c9406fc67147509d20b0f sha1 48cb37bb03a8903bec8dfe749d9fb87d8e425a86 )
rom ( name "Burning Rangers (J) (Bonus CD) (Track 3).bin" size 45480624 crc eb5e2556 md5 6fc4e2e2155a084777a0af1a40c071f6 sha1 2d12c79d4d15a799cd06436e21af393b8b69f716 )

I added these to the wip today:

Shining Force III - Scenario 1 - Outo no Kyoshin (J)
Shining Force III - Scenario 2 - Nerawareta Miko (J)
Shining Force III - Scenario 3 - Hyouheki no Jashinguu (J)

All have track02 as the other Shining ones smile

pepsidrinker wrote:

That sector is -2 in cdreader, how do you figure this out?

is it,

91 X 16 + 8 /4 = 366

-2 X 588 =  -1176

366 - -1176 = 1542 to dump with

Yes it's right.

324

(15 replies, posted in General discussion)

p_star wrote:

just leave it alone, imho smile

I think the same.

Moreover many Euro SCD games have no gaps from track 3 to last, by the way if you open them with an hex editor (or simply listen them) there is 2 sec (or 1.74) of silence at the end of every track, so probably E and U SCD games were wrongly mastered in many ways.

325

(15 replies, posted in General discussion)

About this problem, I recovered quite all audio tracks for both (U) and (J) from (E) tosec dump of Shining Force CD using EAC+DaemonT+offset correction+etc.
Japan audio tracks are ok, but USA ones have data at the beginning of every track (03-35). The ammount of data is near 1sector/2352bytes that is the difference in pregap -> USA 2.00 - JAPAN 1.74. Probably also the difference of the 2 offsets (+1971).
Japan tracks end with only some bytes of silence 0x00 so this difference in pregap-offset moves data to next track.
Listening to USA audio tracks you don't hear any distorsion at the start.

If offset+pregap of USA version are right, there's nothing to do, they were mastered this way.