You've been very helpful, thanks.

I think the best thing for me to do with my non-libcrypt games with audio tracks would be to dump it with clonecd, follow the EAC guide and get the audio binaries. Put the audio binaries in the same folder as the clonecd image and modify the cue sheet created by clonecd in the way you mentioned. That'll make a working backup won't it?

Yes, you are correct. I can see 2 second pregaps
http://redump.org/disc/993/
http://redump.org/disc/493/

I think I understand now and also why people complain that they can't hear audio in their dumps (they were simply using the data image without audio tracks!) It's a bit troublesome (especially for libcrypt games) but all the ones I have only had one data track (e.g vagrant story) which made things easier. I never remember having trouble making dumps, but now I see that was the luck of the draw and I wasn't trying to dump games with audio tracks and w/libcrypt to boot.

I'll get there in the end I think  wink

Thanks for responding.

If there are only data and audio binaries (as is my understanding from reading the guide) then how will ImgBurn, Blindwrite or CDRWIN know how to make use of the audio binaries in order to burn the image? Do we have to make our own cue sheets?

Also, am I correct in thinking that if a game is Libcrypt protected the correct software to use is Clonecd? It can make use of the audio binaries created by following the redump guide?

PS - I haven't been making backups in a long time and am confused about making them for multi-track audio games. I was just going to use clonecd but then I remembered the redump guide. It got me thinking about the clonecd image format. I can't quite work out where the audio tracks in multi-track games are stored within the img/ccd/sub format?

I have two games I'd like to make perfect backups of, Vigilante 8 and it's sequel. Both of these have 1 data track and multiple audio tracks. I have read through the guide on the main site and it looks straightforward enough but I am left with a question I hope you can answer.

Click 'Start Extraction' and save it as 'Track 01.iso'.

After dumping, you will end up with the following files:
Data track and audio track binaries, properly dumped using the guide;
Cuesheets and .log file(s) created by EAC (only for games with audio tracks).

If I am left with an .iso data file and 'audio binaries' what software should I be using to burn a perfect 1:1 backup from these files?

Thanks for reading.