track pitch is different: ~1600nm on 650; ~1480nm on 700mb cd.
so ther's more 'tracks' (spiral revolutions) on 700. this makes all data compressed.
if logo is made on the same number of tracks it would be more narrow,
positioned @the same LBA as on 650mb cd, physically, on the surface, it will end up closer to the center .
assuming that properties of this area are verified, and we strive to simulate them,
ther's too much uncertainty with 700mb imho.
saturn will read RWs after laser is adjusted. on factory settings they wouldn't even spin up.
251 2008-07-25 06:27:37
Re: Sega Saturn cp talk (50 replies, posted in General discussion)
252 2008-07-24 19:57:59
Re: Sega Saturn cp talk (50 replies, posted in General discussion)
thanks, p_star!
it would be too simple...
on those forums ther's at least two people, who knew how this ring is made: Bexster/RPS (i think it's same person) @cdfreaks and HI_Ricky @segaxtreme/assemblergames.
they would have figured it out, i guess.
only way i can now imagine this to pass is if saturn rotates cd at some speed and checks laser wave, e.g. time for how long ther's short/long waves from pit/land blocks assambling logo pattern. but if it does something more - it would not. and i think it does more. pinchy said his cds pass all checks except the last one. and he's very determined it's before ring, maybe it is gap, like you said, after all. like absence of efm in there.
but anyway i won't give up on this until i try 650mb cd with corrected MSF/subchannel, skipped sectors before ring and ring done in several possible ways (scaled/padded etc.)
here i've redone 1st of those programs:
http://www.mediafire.com/?6zwrdyuz9pt
it interleaves/deinterleaves binary data.
i hope to do rest soon.
253 2008-07-22 20:52:33
Re: Sega Saturn cp talk (50 replies, posted in General discussion)
it's too dark to take good photo today, but i pretty much have it on 700mb cd-rw
it's distorted, but not as bad as i've thought it would be
it's on 1st try, after probing cd for characteristics with rays
so very possible to improve
tho i went through cdfreaks again and pinchy's page and don't expect it to boot now,
but it was fun
i'll post tools soon
edit:
better picture
254 2008-07-15 18:27:41
Re: Sega Saturn cp talk (50 replies, posted in General discussion)
anyway, aren't we just extracting the printed ring text on the CD in bytes and turning it back into readable ASCII text?
because both texts are identical:
yeah, that's what we do
maybe it's not there, maybe CAV is used only because it's easier to write logo this way
but many people talked about it being logo.
so i want to be sure if we can not draw it - it's ok, but let's check and see.
in a few days we will know, i think
i recalculated sectors per track, and it looks pretty close to CLV. on Saturn logo takes ~3mm (height)
it's about 2..3 sectors per track difference @CLV from top / bottom of logo. for 1400 tracks it's not that bad, i guess.
i'll make circ encoder and i want to to try to draw some cubes and rays and such on cd firs
if it's possible, maybe logo is too.
edit:
oh, sonic's logo start at the same MSF, where ChuChu Rocket, when leading sectors are removed.
and my rocket dump was desynchronized in middle, so thanks. if i can draw those cubes i'll try dc 1st, because it's closer to centre - can do faster.
255 2008-07-15 15:11:37
Re: Sega Saturn cp talk (50 replies, posted in General discussion)
thank you very much, Vigi!
i used Notepad++
it should have monospace font set by default, i think
ther's option to zoom out, under 'View', so you can go all way
it's slow tho, but good for overview
also you can just hit F4 in FAR Manager
..it's stupid, i know, but less coding...
256 2008-07-15 13:11:49
Re: Sega Saturn cp talk (50 replies, posted in General discussion)
thanks!
Also, I'm a bit confused.. the 'logo' area, is it the same area that is visible at the end of the disc when you hold it in the light? It has the same Sega logo written on there.
yes,
when console boots up saturn will drive laser to this area and do few readings and if it's a backup - will fail.
so this final protection, it's very likely to be somewhere there.
i'm now very sure it's actually this logo, like RPS and few other people said (years ago ). because it's in CAV, this area is unlike the rest of cd.
every track consists of the same amount of frames (tracks do not get longer, closer to outer edge)
Console: SS
Tracks=~1460
FPT=2058 (2058/98=21 sec.) <|Frames Per Track
Console: DC
Tracks=~1226
FPT=1078 (1078/98=11 sec.)
so on backup this logo will never show up. it washes along the tracks and becomes garbage.
so i guess it doesn't matter how you pad it - to get logo, whole data would have to be recreated anyway, based on cd geometry.
would that work? - i don't know, it's unlikely, original is very precise (as can be seen in microscope,
i don't belive anyone could do that without proper hardaware)
maybe offset affects this whole process as well - i'm not sure. if it does, ther's 6 possible ways to pass data to circ
(one is correct, on four other ring will shuffle, like in those images i posted earlier).
and probably contrast on recorded media is too low to see anythig, anyway.
and maybe protection is something else after all...
also what's strange, sector count per track seems very low, compared to what i estimated from empty area. but maybe i made a mistake there.
i only had one DC ring, from European ChuChu Rocket. and it looks to be 1sample off. so you must remove 4bytes from the start of data
to get correct logo. but likely it's also my fault could be a bad dump.
Vigi, could you, please, check your DC rings?
i've uploaded the program here that will do circ delay lines and output ring to ASCII.
http://www.mediafire.com/?4hm1xyvojy2
syntax is:
ring2ascii.bat s 2058 10 RING_data.raw >SSRing
ring2ascii.bat s 1078 10 RING_data.raw >DCRing
i'll try to write something to reconfigure this data depending on cd in next few days,
maybe something shows up, some blured franken-image...
also, maybe new burners could write this logo easy, if you could specify CAV mode and speed,
i think, that's pretty much all there is.
257 2008-07-14 18:32:51
Re: Sega Saturn cp talk (50 replies, posted in General discussion)
there was an error in circ
i'll post logo details tomorrow
258 2008-07-13 17:59:27
Re: Sega Saturn cp talk (50 replies, posted in General discussion)
i call that logo zone 'ring'
i mean when you check that zone for offset, like you do on data tracks, this offset, it sometimes differ from the rest of cd.
like in your Mortal Kombat. it's +222 for data - ok, but i think it should be higher, for ring, because that sector, you uploaded,
it's MSF:66:11:19 (297694), so difference with requested sector 66:11:25 (297700) is 6 sectors and 180 samples
(those preceding 1st sector with header in your dump), but maybe i'm wrong here
about data in this area, i don't think there is any. on microscope photo it's empty, so there cant be full (round) 'track'.
i've found boundaries of this transition zone between data->logo with Truman's 'cdreader' on the same cd, i did microscope readings.
it's exactly 1350 wide. from photos i'd guess it's about 31~32 tracks in there, so 1350/31=~43 sectors per track.
so there is no 43 continuous sectors in there.
when i looked for zone boundaries earlier today, it's quite hard to get there. if you go from e.g. 300000 to 320000
and data ends @328000, laser can often skip past data and will loose track. and it's thousands of sectors.
so i don't think laser would be able to find anything there. though maybe there could be some pattern, that's not read as data at all.
so that would mean Saturn is way different, but on PC i think it's impossible to verify. i think Cdrwin did reading for very long, until
it get past this area, but i would not trust, if it returns anything. probably junk.
it would show on microscope tho
also i've run logo sectors data through circ delay lines simulation, and looked for a best contrast by statistics.
(and it's a bit strange actually, it wasn't per sample unit)
i did this before, but now i realigned data in tracks, looking for patterns.
and this is what i got:
it's first and last characters of each sentance, later those patterns run onto eachother and become unreadable.
i guess - maybe my circ is wrong. or could be holographic image is made this way? - i would not know.
259 2008-07-13 15:15:51
Re: Sega Saturn cp talk (50 replies, posted in General discussion)
Vigi, you were right about offset difference on sega logo.
from 6 cds i've checked 4 offsets match with datatrack offset but 2 doesn't.
i've checked ranges and all those rings do end there (4 at the same place, @LBA 328124), right on sector boundary.
then follow some zero sectors, while subchannel is still readable, but soon it runs out.
those zones with background $59 @the start and the end of ring,
i think, they work like a buffer. some cd's have them smaller, some larger - it doe's not matter.
about your Mortak Kombat image: i think, most likely, it does not matter about how sectors are alignet.
laser would seek 297700 (66:11:25) in subchannel and correct itself to locate right sector.
also i think, this change, it does not affect logo pattern (since unit is sector). so, it could be both ways.
260 2008-07-13 11:15:41
Re: Sega Saturn cp talk (50 replies, posted in General discussion)
the thing is, i have saturn only for about half of the year and never tried to rund non Japanese CDs,
but i think you're right. probably it would act different from copy.
Vigi, ok, i'll check you'r sector.
i tried to burn your image yesterday as an audio cd on 650mb rw, so that ther's no need for scrambling.
but nothing is visible, not even change from erroneous zone with $55s to ring. i guess contrast is too low, after all.
edit:
oh, ok i did
yes, those bytes, i think they are from previous sector. it's not different from how rest cd is made and so we get
sector with some offset, instead of requested one. but from your cd it looks different, form data track.
it's 222 in db, but here difference is several sectors, i'll have to check my cd's on this again.
so meanwhile i've uploaded you'r MK2 image (from yesterday) here:
http://www.mediafire.com/?81ynydnbmd1
also from image with data block x2000, i'm now almost sure it's sync up there. i belive, little lower,
it's 4 parity bytes, then 12 bytes forming block, 4 parity again...
but ther's no sync formed arrays on data track, so i guess they've manipulated with speed/pit lenght @ring.
i guess it means trying to get visible logo, it's useless - it's not going to happen.
but i think it should be possible to get ring with software, so we would know at least it's properties
and maybe we could synthesize it later on (if sector content does not matter, maybe it's possible?).
...but i'm not even sure, it's logo, that matters, i think that's what RPS said. and he said it's not possible to reproduce
but it's at least interesting to understand 'how?'.
also i got those saturn CDs and will try to check ranges again on d8.
261 2008-07-12 16:28:00
Re: Sega Saturn cp talk (50 replies, posted in General discussion)
i looked up by MSF it was 66:11:19 in your ring.
ok, i've corrected now image, so i removed some $55 sectors and 1st $59 because it was 66:11:18 this time,
so sector 297694 (66:11:19) is now at it's position, ok?
tho i won't be able to test it - console is away and it's unmoded Japanese anyways
but i'll try to get my 650 cd-rws, maybe something shows up
262 2008-07-12 13:32:06
Re: Sega Saturn cp talk (50 replies, posted in General discussion)
ok, about microscope data,
i've gave up on matlab... can't convert them to binary images -
ther's too much noise, or i suck @matlab, so i've cut out fragments and converted them to grayscale
>full images are here<
(they cover much larger scale and are uncompressed, so if you find this interesting,
please download this archive instead.)
so i've asked professor from local university, could i take a look at cd with optical microscope
that they have there (Nikon ECLIPSE L150)
and he said ok, and actually was very kind and did most himself, i only got to click mouse few times
this is how data loolks x800, near the edge of datatrack. (tracks go verticaly at slight angle)
transition area from data to ring x800
background x800
block, that form letter pattern x800 (it's out of focus and looks like toning in plastic, but no - it isn't)
upper right corner of the same block x2000
zoom in x4000
so it certainly does look like the transition area is empty.
background really is $59 (01011001 |EFM> 10000000000100)
1000000000010010010000000000100100
___________---___-----------___---
-----------___---___________---___
11T 3T 3T 11T
if there is 11T-6T-11T in bg pattern - it's much more rare, but i could not find one.
(on these photos, i only was for about an hour at microscope so this is all i got)
logo really is made of $A8 (10101000 |EFM> 01001001001001)
0100100100100100001001001001001000
_---___---___-----___---___---____
-___---___---_____---___---___----
3T 5T
dsv looks unmanipulated, i think, because on one track same bit can be set with pit->land and
on the other with land->pit change (hece the chessboard look of background).
it's a good thing, i guess.
also i guess this means - every cd would form a bit different drawing - large elements would be the same,
but pit land sequences would be often inverted, because of unique subcode.
on 5th image (pattern x2000), in the upper right corner it does look like T11-T11 sync pattern. so it probably
sync bytes also form radial structures of their own, going across whole ring.
this precision, how one byte ends up atop another on neighboring tracks - this is what's scarry.
i'm not sure how it's happening on cd-r/rw.
it would be interesting to burn ring or just some sequences of $59 and $a8 and take a look on microscope -
how they align, it could be sega's machine manipulated lenght of pits/lands to achive this, but it's a guess.
also, probably it's all meaningless and the last check is not on photos at all. maybe it's something else?
but it's a guess again.
it's, because while taking photos there were actually some spots on plastic, that i thought were a dust but professor,
he was very sure, it isn't. he said it's inside plastic (could be toning). at those places pits looked slightly darker
and out of focuss.
they were round and uniform and about where logo goes (with size of around half of pattern forming block x800),
and i think there was none @segment, without log - wher's just background.
but it's most probably just a fault in production or aging effect. i've found very similar images here: [figure3]
http://www.andraste.org/discfault/discfault.htm
also RPS said something about area with no EFM, and hologram only being used for tracking. and it looks like
he was right about pre-ring, would it be toned plastic - it could probably work, i guess. but to be honest -
i don't quite understand what he said, and am probably missinterpreting.
so anyway, it would be very, very interesting if somebody could examine another cd and confir this true or false.
so if someone can get to microscope at university or lab, please try, ok? it's probably enought with about x600.
263 2008-07-12 08:55:14
Re: Sega Saturn cp talk (50 replies, posted in General discussion)
great, Vigi.
i'd like to try, but i can not now. maybe i can fetch cd or two from home later.
i've checked my rings, and ranges above are slightly incorrect - it's what i entered when ripped them, and took note.
but actual data often cuts off sooner and then follow $00 sectors.
i'm not sure was it because drive could not read any more or they were in fact smaller.
tho, i think they were smaller, because otherwise subcode would have been messed up, it's not.
so a brief summary on rings we have so far:
Mortal Kombat II [EUROPE]
297694..328019
Myst [UNK] (from pinchy)
297685..328341
T-7612G [JAPAN] (+subcodes that i had)
298646..328349
T-1505G [JAPAN]
298581..328249
T-15009G [JAPAN]
298649..328124 (followed by zeroes)
T-15025G [JAPAN]
298989..328124 (followed by zeroes)
T-20301G [JAPAN]
298758..328124 (followed by zeroes)
Sega World Wide Soccer '97 [not JAPAN] (from FamilyGuy)
301274..328350 (the range, where data aligned on sector boundaries starts and ends,
but it goes wrong in middle somewhere again (~sector 301511).
this is very strange. probably a 'bad dump')
all rings, except for SWWS'97, when realigned and zero sectors removed, match.
It's possible that the saturns reads this data (at least the main channel), but I don't think it does it right from the first to the last sector, and possibly it only reads the user data.. so as long as the 595959 bytes are present in that range on the CD there's a chance it might work?
i think, it's also pinchy said something similar.
it will not boot, tho. it's that final test that do not pass.
but maybe we can gather more info, like how this image is formed, and what exactly is checked in failed test, and maybe in the end we figure out something.
for example image does not appear on writed cd... why doesn't it? as i understand, ther's 5 possible ways for data to enter circ, when written to cd (i could register on cdfreaks with different username and asked for confirmation on this). so if you burn ring on cd, bytes from sectors would realign in one of those patterns and not neccessarry form writing. but i've tested all those patterns on 650Mb cd-rw (i think i did, i've padded ring data by +1 sample x5 times, maybe it's stupid, actually). i also did tried to check for what i thought would be the best aligments if data would enter circ with step of one byte instead of sample - the pattern that would form most consecutive $a8 (somewhat simulated circ delay lines in software, but this probably was very stupid thing to do), still nothing visible formed on surface. it could be because of much worse refraction of cd-rw, but on the other hand, if you stich togeather sequences of let's say 50mb of $59 / 50 of $a8 and so on, until full size of cd - those rings become clearly visible. but maybe this all just is stupid, and i don't understand how cds work at all...
so ok, i'll try to get some cds, and check those ranges. and i'll post those images from microscope later today (checking in matlab now, ther's much noise ).
264 2008-07-11 21:49:25
Re: Sega Saturn cp talk (50 replies, posted in General discussion)
ok
i've rereaded all discussion yesterday, and i think pinchy said something about subcode acting strange
tho maybe it was somewhere in wip posts and later he could have changed his mind
what i wanted to post on cdfreaks, i got some images from microscope on wednesday
but i'll post them tomorrow, i'm falling apart now
265 2008-07-11 21:13:36
Re: Sega Saturn cp talk (50 replies, posted in General discussion)
no i think i haven't. i havent thoroughly for sure.
all i can find now on hdd is x4 subs from T-15025G, one sub for T-1505G and one for T-20301G
and ther's two more rings (T-15009G and T-7612G) without subcodes at all
266 2008-07-11 19:16:50
Re: Sega Saturn cp talk (50 replies, posted in General discussion)
oh those unreadable sectors are ok, it's an empty space.
it's possible to wait for very long until reader skips this zone, or just try to hit ring entering range.
267 2008-07-11 19:14:21
Re: Sega Saturn cp talk (50 replies, posted in General discussion)
sector range, it's a bit different for every game i tried (not many about 5)
i only have Japanese cds
but i think the sectors you'd get will be always the same.
we could compare crc afterwards.
i dumped with CD Tool, because it does dump subcode
and subcode on ring so far was always with same offset as on data track.
so it's interesting imo, because it means each ring is different on pit level
and they were most likely generated at the same time when data tracks,
on the same machine (not pre-pressed).
T-15025G
Readable (uncorrected sectors):
Data: 000000..297034 Subcode: 00 02 00..66 02 34
Ring: 298990..330743 Subcode: 66 28 40..73 31 68
T-1505G
Readable (uncorrected sectors):
Data: 000000..297000 Subcode: 00 02 00..66 02 00
Ring: 298583..328251 Subcode: 66 23 08..72 58 51
T-20301G
Readable (uncorrected sectors):
Data: 000000..296994 Subcode: 00 02 00..66 01 69
Ring: 298759..330743 Subcode: 66 25 34..73 31 68
268 2008-07-11 18:20:29
Re: Sega Saturn cp talk (50 replies, posted in General discussion)
ok, i'm posting here, thanks
Vigi, i think one cd could be the same, other probably isn't
i've posted details in that other topic
269 2008-07-11 09:18:56
Topic: Sega Saturn cp talk (50 replies, posted in General discussion)
1. Physical level.
- Saturn CDs are modified 74min/650MB media.
- roughly in LBA range 297000..297700 there is featureless transition area separating ring from user data.
it's estimated to be about 34 spiral revolutions (for reference - there is no actual spiral there),
but being variable it can also be twice as wide.
- ring itself lasts up until LBA ~328300, spanning approx. 1460 revolutions
it is pressed in such a way that all revolutions in this area contain the same amount of data - parameter is element length,
in contrast to an ordinary CD, where element length is fixed and so data capacity increases a little with every next revolution:
74min: ~36 additional channel bits per revolution
80min: ~34 ...
90min: ~30 ...
99min: ~27 ...
- rings do differ (even though a little) from CD to CD because of variable area width and logical level differences.
2. Logical level.
- 283649 is defined as last sector for user data, so both: featureless area and ring always end up outside TOC
assuming Lead-Out lasts for 6750 sectors, ther still would be sectors left inbetween user data and featureless area
those sectors are filled the same way Lead-Out is - audio silence in main channel, sub-channel continue as Lead-Out
so one can say that Lead-Out lasts up until transition area.
- ring's main channel data, when unscrambled, reveals Sub-Header: 00 00 28 00 and EDC set to 0
Sub-Header Submode byte 28h translates into:
00101000b -> Data = 1, Form = 1 (Form2)
- when left scrambled, main channel user data form patterns consisting of A8h and 59h bytes.
those bytes yield somewhat opposite pit/land sequences:
59h producing long continuous runs, A8h - frequent changes
- when interleaved those patterns form visible inscription: 59h being background and A8h data,
with each revolution taking up exactly 21 sector.
each sector consist from 98 channel frames and ther's 588 channel bits in each frame,
thus on physical level ther's always 21*98*588=1210104 channel bits in this area per revolution.
- main channel ring data is always the same - it can start or cut out little sooner or later but relevant data itself is the same -
those differences that occur do not affect inscription, it's rather an leading/trailing background-only buffer zone.
- ring's sub-channel data is still continuation of Lead-Out with alternating P-Channel, Control set to 0 as for Audio,
TNO set to AAh and MIN, SEC and FRAC referring to Lead-Out's star, so it's slightly different for every CD.
- sub-channel's offset from main channel in ring area would often coincide with that in user data area
but sometimes it would not.
3. Misc notes.
- would ring be recorded on an ordinary CD, padded out by amount of sectors indicated in MSF (~297700),
it would end up then in area with approx. following initial (constantly increasing) channel bit capacity:
74min: 1246019
80min: 1217269
90min: 1160548
99min: 1119495
following approx. sector ranges would be mapped to area with channel bit capacity closest to that of the ring (1210104):
74min: 276463..276485 - it's user data area.
80min: 293255..293277 - range between user data and transition area - Lead-Out.
90min: 331628..331650 - unused sectors - slightly after ring
99min: 364785..364807 - unused sectors - well over 74min CD capacity
would it be padded to position at about the same radius as original,
channel bits per revolution towards the end of ring would reach then approx. following value: 1304069
- to pass System ID check and proceed for ring,
it's sufficient to have Mode1 track with identifier '*EGA *EGASATURN ' at user data offset 0 in one of first 15 sectors.
- to disable further ring checks after 1st pass (a la System Disc),
it's enough to have additionaly an valid Maker ID field and Product Number filled with special identifier '*EGASYSTEM'
* = S
grayed out are unverified hypothetical values
----------------------------------------------------------------------------------------------------------------------
original topic:
if you've read thread on cdfreaks
i have a theory, that most likely i won't be able to verify (so i thought maybe somebody can?)
and i can't register on their forum
is it ok to post it here?
270 2008-07-01 11:19:03
Re: [PSX] What's 'Serial'? (9 replies, posted in General discussion)
Maybe it's best to always use the serial on the label of the disc, and to list multiple serials in case several editions have the same checksums.
i agree with Vigi on serials. but still i'd keep version for every different image, because it shows development hierarchy. it cold be like 1.xx 2.xx for different releases, maybe: major version for when next release has different image and minor for fixes within release, but it isn't so important. i just believe versions are good thing to have. for instance you could tell from name weither it's initial release or latest there is.
271 2008-05-26 05:43:18
Re: About Bonus Audio CD (8 replies, posted in General discussion)
thank you very much!
272 2008-05-21 08:06:44
Re: Few Questions. (62 replies, posted in General discussion)
could have been me, who said that
thing was that Alcohol did not burn our cue sheets correctly. i then posted this later on Alcohol forum and it turned out - it does not burn any cues correctly ...for like years. but mounts perfect, never had problems with mounting. so it's like strange.
IsoBuster does not burn anything.
CloneCD does not burn cue sheets at all.
EAC does not burn data tracks.
Cdrwin tested (not a lot though, but it's native format...) and burn correct.
so if ther's other software, that supports cue sheets at all, it's quite possible it will work.
joining image togeather again from separate tracks would have to work if software would not support this specific gap placement.
cue sheet with absolute time referencing LBA 0, in such case is necessary, e.g.:
Wakusei Woodstock: Funky Horror Band
FILE "G-6001.bin" BINARY
TRACK 01 MODE1/2352
INDEX 01 00:00:00
TRACK 02 AUDIO
INDEX 00 05:28:73
INDEX 01 05:30:73
TRACK 03 AUDIO
INDEX 00 08:22:03
INDEX 01 08:24:02
TRACK 04 AUDIO
INDEX 00 11:14:39
INDEX 01 11:16:38
TRACK 05 AUDIO
INDEX 00 14:26:15
INDEX 01 14:28:14
273 2008-05-02 06:51:40
Re: About Bonus Audio CD (8 replies, posted in General discussion)
ok
it's up to Dremora though
274 2008-05-01 21:49:45
Re: About Bonus Audio CD (8 replies, posted in General discussion)
would be great, i'd be happy to add them too. they're seldom and perhaps obscure.
tho it's impossible to determine offset directly without data track maybe sometimes there would be similarities to game cd or data would exceed gaps for certain amount of samples.
but we could indeed dump most cds compensating drive offset, like you did.
and for cds that would not fit into this frame we could dump from first meaningful sample or until the last one (shifting frame to cover all data).
and 'offset' field would represent any changes: 0 - drive offset cancellation; -x,+x - shift, so people could verify these cds just like everything else.
275 2008-04-17 08:52:38
Re: A Little Help Dumping a game already in the database (2 replies, posted in General discussion)
by your size it loolks that gap is at the end of 1st track and in db it's at the beginning of 2nd (it should be).
|654599232-654246432|=|37044000-37396800|=352800=2352*150
maybe you just forgot to transfer it?
if you dump with EAC, it would not show such gap, so you'd need to check in subcode if unsure.