I've actually written a nice FAQ a few weeks ago, then passed it to Dremora to check/complete it, so try to nag him a little, otherwise, he will never complete it
1,526 2009-05-16 23:06:05
Re: redump.org needs an about page (2 replies, posted in General discussion)
1,527 2009-05-11 00:56:12
Re: Multisession games... (2 replies, posted in General discussion)
It's an important question. Console CDs can also be multisessional, for example, Atari Jaguar games and Dreamcast MIL CDs.
1,528 2009-05-10 14:48:34
Topic: Splitting Japanese words in Rōmaji (8 replies, posted in General discussion)
I just don't get it. Ki Suishou vs Kisuishou (Densetsu Astal) -- ok, Ki and Suishou are different words. But why Daisenryaku and not Daisen Ryaku (World Advanced Daisenryaku) -- those are 2 different words, too. Or Ushinawareta instead of Ushina Wareta (Vandal Hearts: Ushinawareta Kodai Bunmei) -- those are also 2 different words. How to determine, whether 2 words should be splitted or not?
1,529 2009-05-09 20:12:57
Re: [SS] Sega Flash Volumes - How many volumes were released? (12 replies, posted in General discussion)
1,530 2009-05-04 15:47:54
Re: Saturn Game (with 2 Data Tracks) How to Dump this game? (15 replies, posted in General discussion)
Better dump each of the first 2 datatracks as a sector range in isobuster. Subs are here, so it's easy to tell the proper ranges for the each one.
1,531 2009-05-04 04:29:07
Re: Saturn Game (with 2 Data Tracks) How to Dump this game? (15 replies, posted in General discussion)
Half were at least dumped, but could be checked within bin-cues/etc. around.
They are always bad (CDRWin issue?). Girl Doll Toy #0601 release by Darkwater -- 00:03:00 instead of 00:06:00; same for dozens of VFCG Vol.04: Pai Chan dumps floating around, so I don't believe them.
1,532 2009-05-03 22:15:27
Re: Saturn Game (with 2 Data Tracks) How to Dump this game? (15 replies, posted in General discussion)
Yes, but normally is 3.00, or not?
More dumps needed to figure it out.
1,533 2009-05-03 19:38:24
Re: Saturn Game (with 2 Data Tracks) How to Dump this game? (15 replies, posted in General discussion)
FILE "Track01.bin" BINARY
TRACK 01 MODE?/2352
INDEX 01 00:00:00
FILE "Track02.bin" BINARY
TRACK 02 MODE?/2352
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Track03.bin" BINARY
TRACK 03 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Track04.bin" BINARY
TRACK 04 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Track05.bin" BINARY
TRACK 05 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Track06.bin" BINARY
TRACK 06 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Track07.bin" BINARY
TRACK 07 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Track08.bin" BINARY
TRACK 08 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Track09.bin" BINARY
TRACK 09 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Track10.bin" BINARY
TRACK 10 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Track11.bin" BINARY
TRACK 11 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Track12.bin" BINARY
TRACK 12 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Track13.bin" BINARY
TRACK 13 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Track14.bin" BINARY
TRACK 14 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Track15.bin" BINARY
TRACK 15 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Track16.bin" BINARY
TRACK 16 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Track17.bin" BINARY
TRACK 17 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Track18.bin" BINARY
TRACK 18 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Track19.bin" BINARY
TRACK 19 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Track20.bin" BINARY
TRACK 20 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Track01.bin" BINARY
TRACK 01 MODE?/2352
INDEX 01 00:00:00
FILE "Track02.bin" BINARY
TRACK 02 MODE?/2352
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Track03.bin" BINARY
TRACK 03 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Track04.bin" BINARY
TRACK 04 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Track05.bin" BINARY
TRACK 05 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Track06.bin" BINARY
TRACK 06 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Track07.bin" BINARY
TRACK 07 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Track08.bin" BINARY
TRACK 08 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Track09.bin" BINARY
TRACK 09 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Track10.bin" BINARY
TRACK 10 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Track11.bin" BINARY
TRACK 11 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Track12.bin" BINARY
TRACK 12 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Track13.bin" BINARY
TRACK 13 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Track14.bin" BINARY
TRACK 14 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Track15.bin" BINARY
TRACK 15 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Track16.bin" BINARY
TRACK 16 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Track17.bin" BINARY
TRACK 17 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Track18.bin" BINARY
TRACK 18 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Track19.bin" BINARY
TRACK 19 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Track20.bin" BINARY
TRACK 20 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Track21.bin" BINARY
TRACK 21 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Track01.bin" BINARY
TRACK 01 MODE?/2352
INDEX 01 00:00:00
FILE "Track02.bin" BINARY
TRACK 02 MODE?/2352
INDEX 00 00:00:00
INDEX 01 00:03:00
FILE "Track03.bin" BINARY
TRACK 03 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Track04.bin" BINARY
TRACK 04 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Track05.bin" BINARY
TRACK 05 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Track06.bin" BINARY
TRACK 06 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Track07.bin" BINARY
TRACK 07 AUDIO
INDEX 00 00:00:00
INDEX 01 00:01:02
FILE "Track08.bin" BINARY
TRACK 08 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:02
FILE "Track09.bin" BINARY
TRACK 09 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:02
FILE "Track10.bin" BINARY
TRACK 10 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:02
FILE "Track11.bin" BINARY
TRACK 11 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:02
FILE "Track12.bin" BINARY
TRACK 12 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:02
FILE "Track13.bin" BINARY
TRACK 13 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:02
FILE "Track14.bin" BINARY
TRACK 14 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:02
FILE "Track15.bin" BINARY
TRACK 15 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:02
FILE "Track16.bin" BINARY
TRACK 16 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:02
FILE "Track17.bin" BINARY
TRACK 17 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Track18.bin" BINARY
TRACK 18 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Track19.bin" BINARY
TRACK 19 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Track20.bin" BINARY
TRACK 20 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Track21.bin" BINARY
TRACK 21 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:02
---------------------------------------
Then I have used these commands to fix the gaps
"remove -size=150sec track01.bin trash.bin"
"psxt001z --gen pregap.bin 352800"
"copy /b pregap.bin+track02.bin new_track02.bin"
Heey, you can't do this, the gap between the datatracks isn't empty, you must dump it, not generate.
I am not very sure, because this website says:
www.toseciso.org/details.php?id=1575 - scroll downTrack Gap
01 00:02:00 - Data Track
02 00:03:00 - Data Track
03 00:02:00 - Audio Track
04 00:02:00 - Audio Track
Etc 00:02:00 - Audio TrackThis what I think is right after fixing the gaps:
Track Gap
01 00:00:00 - Data Track
02 00:02:00 - Data Track
03 00:02:00 - Audio Track
04 00:02:00 - Audio Track
Etc 00:02:00 - Audio Track
What's about the ringcode? Maybe there were different pressings?
1,534 2009-05-03 19:16:12
Re: Saturn Game (with 2 Data Tracks) How to Dump this game? (15 replies, posted in General discussion)
Normally gaps between the 2 data tracks is 3.00 (but could be also 2.00 or 4.00), 1 sector of mode1/2352 and 2 sectors of mode2/2352; take a sub and post it so we can check.
Gaps can be any, http://redump.org/disc/5255/ -- 6.00, http://redump.org/disc/3283/ -- 8.00.
1,535 2009-04-30 22:26:08
Re: [SS] Something about dumping Saturn games (updated 04/12/08) (76 replies, posted in General discussion)
I have Gunbird. About Whizz - judged from your original sub. Original entries are preserved, so there's nothing fatal, I can switch them at any moment, if you give me enough proof.
1,536 2009-04-28 19:21:25
Re: I just found a "new" old version of CDmage (1 replies, posted in General discussion)
It's been there for ages, I'm surprised you haven't heard about it earlier. Dunno about the changes, though.
1,537 2009-04-26 20:37:06
Re: Dump other things besides games (5 replies, posted in General discussion)
Worth for preserving bonus DVDs packed with games, but only them. Regular DVDs won't be added into this database (but there could be a standalone project, if people are interested).
1,538 2009-04-25 11:08:48
Re: Inclusion of SBI files in the dat? (26 replies, posted in General discussion)
...
You're sick. No comments.
1,539 2009-04-24 20:15:48
Re: Inclusion of SBI files in the dat? (26 replies, posted in General discussion)
Why not to make XOR optional, so it will be possible to use non-libcrypt .sbi files for input?
1,540 2009-04-24 18:13:17
Re: Inclusion of SBI files in the dat? (26 replies, posted in General discussion)
Usage: sbi2sub file.cue file.sbi XOR [file.dat]
Where: XOR is either $0080 or $8001
Example:
sbi2sub Game.cue Game.sbi $8001
sbi2sub Game.cue Game.sbi $0080 PSX.dat
What's that?
1,541 2009-04-23 20:07:06
Re: Inclusion of SBI files in the dat? (26 replies, posted in General discussion)
CRCs are unneeded for ingame libcrypt validation, only MSFs and AMSFs are important.
1,542 2009-04-18 15:08:04
Re: Barcodes lack of standards (6 replies, posted in General discussion)
Why not? IMO, they should be typed with all the spaces and other letters (like the triangle brackets), it's not that hard to type them all.
1,543 2009-04-17 13:44:19
Re: nothing to do with anything (18 replies, posted in General discussion)
What is missing for actual preservation is the attached metadata with more information. This is currently implemented on the redump.org website in a limited way. Ideally this data should be included with the binary copies that were migrated and should be replicated.
I guess, it would be better to include all the metadata in the dat.
1,544 2009-04-06 04:38:49
Re: Inclusion of SBI files in the dat? (26 replies, posted in General discussion)
Cues can also be downloaded from the site, but you can get them from your own CDs as well. You can't get the same sbi files from the CDs, though, so it's totally useless to include them into the dats - you can download them from the site, you can download them elsewere, you can dump them from your own CDs, they will be different every time, but they will work (most likely).
1,545 2009-04-05 21:29:40
Re: Inclusion of SBI files in the dat? (26 replies, posted in General discussion)
Have you found a way to dump subchannels correctly?
1,546 2009-04-05 20:15:28
Re: Inclusion of SBI files in the dat? (26 replies, posted in General discussion)
Nope, because you won't be able to read them from the CD again with the same checksum, so the checksums for these files are useless.
1,547 2009-03-14 20:41:21
Re: Converting MAME NAOMI chds to GD-ROMs (6 replies, posted in General discussion)
Instead it will be a great and good thing that some owners of Naomi gdroms will dump them the same way we dump DC gdroms.
Ask Yuki from No-Intro
1,548 2009-03-14 16:46:39
Re: Converting MAME NAOMI chds to GD-ROMs (6 replies, posted in General discussion)
And what's the point of this?
Now go to Command Prompt since chdman.exe is a DOS tool. Make sure your current directory that the files are in is listed in the DOS window.
It's a console Win32 tool and won't run under MS-DOS.
1,549 2009-03-13 19:23:45
Re: Sega Saturn cp talk (50 replies, posted in General discussion)
Do you have them? I've read on segaxtreme, that KD01 and KD02 won't work on a non-dev console.
1,550 2009-03-07 14:38:25
Re: Questions about PS1 games with 3 second pregaps,and 2 data track games (16 replies, posted in General discussion)
Oh My drive actually refuses to read the audio pregap as a part of the datatrack, so I don't have such a problem and kinda forgot about it Anyway, simply padding everything with zeroes isn't a very good idea, imo.