Hi
I rewrote NASOS util, now it only supports gamecube images
the main difference, that it produces images that playable in emulator
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Hi
I rewrote NASOS util, now it only supports gamecube images
the main difference, that it produces images that playable in emulator
How the heck did you make this into a playable format?! Is this basically a scrubbed iso that is scrubbed in a specific way so that its consistently reversible?
Awesome work.
Can you please post the source code so we can compile for other platforms?
How the heck did you make this into a playable format?! Is this basically a scrubbed iso that is scrubbed in a specific way so that its consistently reversible?
Awesome work.
Yes, it is scrubbed in a specific way, actually, i replaced non-compressable junk with compressable, it's lame, but effective
and utillity just swaps between this junks
Can you please post the source code so we can compile for other platforms?
When compressing Metroid Prime (Korea), it just gives out a file of the same size, unlike nNASOS.
yes, you're right, and this file is compatible with Dolphin emulator, that's the main difference with the previous NASOS
the GCMs, produced with nasos 2:
1) does have compatibility with emulator;
2) doesn't have "randomly" generated junk;
3) can be packed by archivers;
4) can be reversed to its normal state
Metroid Prime (Korea).dec.iso, packed by 7zip, is 895 megabytes
Oh, I see. To get the size reduction I have to use an archive tool, but this makes it easier for the archive tool to compress the ISO.
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