1 (edited by Drakmyth 2017-10-18 03:08:17)

Topic: [Wii] Verification x7

My first submission! Let me know if there's anything missing or if I did something incorrectly. I did add a couple fields to the template because I wasn't sure if they were important or not and wanted to include them just in case. Not sure what proper names would be so I just tried to be as descriptive as possible. Those fields are:

Disc Model: Always appears after the Disc Serial. Is always RVL-006(USA) on my discs.
Toolstamp (back): Appears between the Mastering Code and the actual barcode on the reflective ring. Always of the format M#S#. Only Super Paper Mario is missing this value, and only Wii Play uses a digit other than 1 or 2.
Additional Mould Code (back): Seems to always have a value of either PDMC.CA or PDSC.CA. Appears as a third code (separate from the Mould Code and Additional Text) on the back of the transparent ring on every disc I have.
Case Barcode Extension: The digits above the small right-hand barcode on the case beside the normal UPC-A barcode.
Case Part: The string of characters appearing directly next to the Case Serial.

Additionally, Super Smash Bros. Brawl is a dual-layer disc and as such has 2 mastering rings. I've recorded both and labeled them as (back, outer) and (back, inner).

Edit: The Additional Mould Code contains '.'s instead of '-'s. Fixed Mould SID Codes on Wii Play. Updated all *.bca so they don't break if I restructure the repo they're in. Added links to images I've taken next to relevant data.

Edit 2: Seems some of the already dumped discs identify what I called the Additional Mastering Code as a Toolstamp. I have renamed the field to match.

Edit 3: I continue to refine my template by naming fields correctly. What was previously referred to as Case Barcode (upper) is now referred to as Case Barcode Extension. Also, Epic Mickey, rather than having a Barcode Extension, has something that appears to be an ISBN-13 number. I have added a 'Case ISBN' field to account for this, though I'm not sure it's actually an ISBN.



Game Information:

Game Title: Epic Mickey
Region: USA
Languages: English, French, Spanish
Language Select: Language select via BIOS system settings
Disc Serial: RVL-SEME-USA-B0
Disc Model: RVL-006(USA)
Edition: Original
Case Barcode: 7 12725 00457 6
Case Barcode Extension: None
Case ISBN: 0702640000000
Case Serial: RVL P SEME
Case Part: 8016493
Size: 4.699.979.776

Ring Information:

Mastering Code (back): E10J1506 RVL-SEME-0A-0 USA S0
Mastering SID Code (back): IFPI LL09
Toolstamp (back): M1S1
Mould SID Code (back): IFPI V9P5
Additional Mould Code (back): PDMC.CA
Additional Mould Text (back): MADE IN USA
Mould SID Code (front): IFPI V900 (May be V9O0)
Additional Mould Text (front): None

CleanRip Info:

--File Generated by CleanRip v2.0.0--

Filename: SEME4Q
Internal Name: Disney Epic Mickey
MD5: 4E91F88EAB7B48EE7EC98C70930D8A94
SHA-1: 439F34445F7CD0C4E5DD2697902B75EDEF5FDC28
CRC32: 1C44C614
Version: 1.00
Verified: Yes
Seconds: 866

BCA: https://github.com/Drakmyth/Redump/blob … a?raw=true





Game Information:

Game Title: Metroid Prime 3: Corruption
Region: USA
Languages: English
Language Select: Language select via BIOS system settings
Disc Serial: RVL-RM3E-USA
Disc Model: RVL-006(USA)
Edition: Original
Case Barcode: 0 45496 90005 2
Case Barcode Extension: 00100
Case ISBN: None
Case Serial: RVL P RM3E USZ
Case Part: 61614A
Size: 4.699.979.776

Ring Information:

Mastering Code (back): C07H0204 RVL-RM3E-0A-0 USA S0
Mastering SID Code (back): IFPI LL08
Toolstamp (back): M1S2
Mould SID Code (back): IFPI V903
Additional Mould Code (back): PDMC.CA
Additional Mould Text (back): MADE IN USA
Mould SID Code (front): IFPI V902
Additional Mould Text (front): None

CleanRip Info:

--File Generated by CleanRip v2.0.0--

Filename: RM3E01
Internal Name: Metroid Prime 3: Corruption
MD5: 6A6FC8EB6873F80C5D240B0E89F8518C
SHA-1: C6C5A57B8E55104FA197D91EA8A89C34B04D3120
CRC32: E6B6F1DD
Version: 1.00
Verified: Yes
Seconds: 1064

BCA: https://github.com/Drakmyth/Redump/blob … a?raw=true





Game Information:

Game Title: Pokémon Battle Revolution
Region: USA
Languages: English
Language Select: Language select via BIOS system settings
Disc Serial: RVL-RPBE-USA
Disc Model: RVL-006(USA)
Edition: Original
Case Barcode: 0 45496 90016 8
Case Barcode Extension: 00100
Case ISBN: None
Case Serial: RVL P RPBE USZ
Case Part: 63351A
Size: 4.699.979.776

Ring Information:

Mastering Code (back): C07E1001 RVL-RPBE-0A-0 USA S0
Mastering SID Code (back): IFPI LL08
Toolstamp (back): M1S1
Mould SID Code (back): IFPI V9F9
Additional Mould Code (back): PDSC.CA
Additional Mould Text (back): MADE IN USA
Mould SID Code (front): IFPI V9F4
Additional Mould Text (front): None

CleanRip Info:

--File Generated by CleanRip v2.0.0--

Filename: RPBE01
Internal Name: Pokemon Battle Revolution
MD5: 95A1A518CBEC79FA217319E235CF31D7
SHA-1: DBB81D960549F82514C5669DE460C345BED76A65
CRC32: 3BB40B20
Version: 1.00
Verified: Yes
Seconds: 1063

BCA: https://github.com/Drakmyth/Redump/blob … a?raw=true





Game Information:

Game Title: Super Mario Galaxy
Region: USA
Languages: English, French, Spanish
Language Select: Language select via BIOS system settings
Disc Serial: RVL-RMGE-USA
Disc Model: RVL-006(USA)
Edition: Original
Case Barcode: 0 45496 90043 4
Case Barcode Extension: 00100
Case ISBN: None
Case Serial: RVL P RMGE USZ
Case Part: 64297A
Size: 4.699.979.776

Ring Information:

Mastering Code (back): C07J0205 RVL-RMGE-0A-0 USA S0
Mastering SID Code (back): IFPI LL08
Toolstamp (back): M2S1
Mould SID Code (back): IFPI V9F5
Additional Mould Code (back): PDSC.CA
Additional Mould Text (back): MADE IN USA
Mould SID Code (front): IFPI V9H0
Additional Mould Text (front): None

CleanRip Info:

--File Generated by CleanRip v2.0.0--

Filename: RMGE01
Internal Name: SUPER MARIO GALAXY
MD5: F99A97F9AE4DCCD1DB45E9AAAB9CEBD8
SHA-1: A36105C9FBFFF6041DC5BABF4318C6A216AD470A
CRC32: 1047DE4C
Version: 1.00
Verified: Yes
Seconds: 1064

BCA: https://github.com/Drakmyth/Redump/blob … a?raw=true





Game Information:

Game Title: Super Paper Mario
Region: USA
Languages: English
Language Select: Language select via BIOS system settings
Disc Serial: RVL-R8PE-USA
Disc Model: RVL-006(USA)
Edition: Original
Case Barcode: 0 45496 90015 1
Case Barcode Extension: 00100
Case ISBN: None
Case Serial: RVL P R8PE USZ
Case Part:63182A
Size: 4.699.979.776

Ring Information:

Mastering Code (back): B07C0801 RVL-R8PE-0A-0 USA S0
Mastering SID Code (back): IFPI LL07
Toolstamp (back): None
Mould SID Code (back): IFPI V903
Additional Mould Code (back): PDMC.CA
Additional Mould Text (back): MADE IN USA
Mould SID Code (front): IFPI V902
Additional Mould Text (front): None

CleanRip Info:

--File Generated by CleanRip v2.0.0--

Filename: R8PE01
Internal Name: SUPER PAPER MARIO
MD5: FE441D77D5CB9A7F01DE954E84E6CA49
SHA-1: 441C05DDD378CED5EF3B0F610A20F9A499F75AB0
CRC32: EBDCBDAE
Version: 1.00
Verified: Yes
Seconds: 867

BCA: https://github.com/Drakmyth/Redump/blob … a?raw=true





Game Information:

Game Title: Super Smash Bros. Brawl
Region: USA
Languages: English
Language Select: Language select via BIOS system settings
Disc Serial: RVL-RSBE-USA-2
Disc Model: RVL-006(USA)
Edition: Original
Case Barcode: 0 45496 90039 7
Case Barcode Extension: 00100
Case ISBN: None
Case Serial: RVL P RSBE USA
Case Part: 64278A
Size: 8.511.160.320

Ring Information:

Mastering Code (back, outer): B08B1001 RVL-RSBE-0B-2 USA
Mastering SID Code (back, outer): IFPI LL07
Toolstamp (back, outer): M1S3
Mastering Code (back, inner): B08B1006 RVL-RSBE-0B-2 USA 00
Mastering SID Code (back, inner): IFPI LL07
Toolstamp (back, inner): M2S3
Mould SID Code (back): IFPI V9P3
Additional Mould Code (back): PDMC.CA
Additional Mould Text (back): MADE IN USA
Mould SID Code (front): IFPI V9P4
Additional Mould Text (front): None

CleanRip Info:

--File Generated by CleanRip v2.0.0--

Filename: RSBE01
Internal Name: Super Smash Bros. Brawl
MD5: 52CE7160CED2505AD5E397477D0EA4FE
SHA-1: 59432F150BF6B871AB378BB5B28E92005E0862F6
CRC32: 854B2889
Version: 1.02
Verified: Yes
Seconds: 1572

BCA: https://github.com/Drakmyth/Redump/blob … a?raw=true





Game Information:

Game Title: Wii Play
Region: USA
Languages: English
Language Select: Language select via BIOS system settings
Disc Serial: RVL-RHAE-USA
Disc Model: RVL-006(USA)
Edition: Original
Case Barcode: 0 45496 90006 9
Case Barcode Extension: 00100
Case ISBN: None
Case Serial: RVL P RHAE USZ
Case Part: 62765A
Size: 4.699.979.776

Ring Information:

Mastering Code (back): C06K2101 RVL-RHAE-0A-0 USA S0
Mastering SID Code (back): IFPI LL08
Toolstamp (back): M1SA [Image]
Mould SID Code (back): IFPI V9O9 [Image]
Additional Mould Code (back): PDMC.CA
Additional Mould Text (back): MADE IN USA
Mould SID Code (front): IFPI V9O0 [Image]
Additional Mould Text (front): None

CleanRip Info:

--File Generated by CleanRip v2.0.0--

Filename: RHAE01
Internal Name: PARTY PACK for REVOLUTION
MD5: 175F13B59326738BC430E8302AD67934
SHA-1: DC2668746E7100A6034E9B89535BC1E2A4AF9678
CRC32: 4DF3D026
Version: 1.00
Verified: Yes
Seconds: 873

BCA: https://github.com/Drakmyth/Redump/blob … a?raw=true

Re: [Wii] Verification x7

Game Title: Wii Play
Additional Mastering Code (back): M1SA
^^ this is most likelly a "4", don't recall to ever have seen a letter at this place, and a "4" looks close to an "A".

Additional Mould Code (back): PDMC-CA
^^ should probably have a "dot" instead of a "dash" for most of the discs.

Mould SID Code (back): IFPI V900 -ish
^^ is there a way for you to take a close up picture? The first "0" can be either "O" or "Q" judging from the fact that most of the discs have a letter at this plase.

PX-760A (+30), PX-W4824TA (+98), GSA-H42L (+667), GDR-8164B (+102), SH-D162D (+6), SOHD-167T (+12)

3 (edited by Drakmyth 2017-10-18 00:40:47)

Re: [Wii] Verification x7

iR0b0t wrote:

Game Title: Wii Play
Additional Mastering Code (back): M1SA
^^ this is most likelly a "4", don't recall to ever have seen a letter at this place, and a "4" looks close to an "A".

Additional Mould Code (back): PDMC-CA
^^ should probably have a "dot" instead of a "dash" for most of the discs.

Mould SID Code (back): IFPI V900 -ish
^^ is there a way for you to take a close up picture? The first "0" can be either "O" or "Q" judging from the fact that most of the discs have a letter at this plase.

Additional Mastering Code (back): M1SA
Definitely an A
https://raw.githubusercontent.com/Drakmyth/Redump/b077efefa0a46947a71a5dc1ed7f375915a37219/Wii/RHAE01/Additional_Mastering_Code_back.jpg

Additional Mould Code (back): PDMC-CA
You're absolutely right. It's a dot on all of them.

Mould SID Code (back): IFPI V909 -ish
An O then. If you look at the front Mould SID Code, it's wider than the next character, so I assume it's an O followed by a 0, but I wasn't sure if O's were used or not.
https://raw.githubusercontent.com/Drakmyth/Redump/b077efefa0a46947a71a5dc1ed7f375915a37219/Wii/RHAE01/Mould_SID_Code_back.jpg

Mould SID Code (front): IFPI V900 -ish
Took a picture of the front SID Code too. This one's a little blurry, I can try to take a better one if you like.
https://raw.githubusercontent.com/Drakmyth/Redump/b077efefa0a46947a71a5dc1ed7f375915a37219/Wii/RHAE01/Mould_SID_Code_front.jpg

I'll update my original post with these changes now.

Re: [Wii] Verification x7

Thanks for the pics. Its all fine. M1SA is odd, but correct. And those V900 codes have an "O" at the third place as it seems.

PX-760A (+30), PX-W4824TA (+98), GSA-H42L (+667), GDR-8164B (+102), SH-D162D (+6), SOHD-167T (+12)

Re: [Wii] Verification x7

Just a little helpful hint:
According to the IFPI standards the last 2 digits aren't suppose to contain an I,O,S or Q.

Quote from the guide:

Example: A Mould SID Code of “IFPI A01xx” may be
issued to the operator of a manufacturing plant.
The digits “A01” are unique to the facility operator.
The facility operator must then use the last two
digits to allocate a unique code for each mould.
The code for the first mould might be IFPI A0100,
the code for the second “IFPI A0101”, and so on.
Using alphanumeric digits consisting of the
numbers 0 through 9 and the letters of the Western
alphabet A through Z, excluding “I”, “O”, “S” and
“Q”, the plant has the ability to assign unique
codes to 1,024 different moulds.

Note: Applies also to 4-digit codes, I.E. V9xx.

Re: [Wii] Verification x7

ZamBOBway wrote:

Just a little helpful hint:
According to the IFPI standards the last 2 digits aren't suppose to contain an I,O,S or Q.

Quote from the guide:

Example: A Mould SID Code of “IFPI A01xx” may be
issued to the operator of a manufacturing plant.
The digits “A01” are unique to the facility operator.
The facility operator must then use the last two
digits to allocate a unique code for each mould.
The code for the first mould might be IFPI A0100,
the code for the second “IFPI A0101”, and so on.
Using alphanumeric digits consisting of the
numbers 0 through 9 and the letters of the Western
alphabet A through Z, excluding “I”, “O”, “S” and
“Q”, the plant has the ability to assign unique
codes to 1,024 different moulds.

Note: Applies also to 4-digit codes, I.E. V9xx.

Hmm... interesting. If you look at the picture of the Mould SID Code (front), is that V900, despite the 4th digit being half the width of the 3rd?

Re: [Wii] Verification x7

ZamBOBway wrote:

According to the IFPI standards the last 2 digits aren't suppose to contain an I,O,S or Q

One cannot rely on this, the standards are violated in some cases.

PX-760A (+30), PX-W4824TA (+98), GSA-H42L (+667), GDR-8164B (+102), SH-D162D (+6), SOHD-167T (+12)

Re: [Wii] Verification x7

iR0b0t wrote:
ZamBOBway wrote:

According to the IFPI standards the last 2 digits aren't suppose to contain an I,O,S or Q

One cannot rely on this, the standards are violated in some cases.

I hear ya! I've seen a few things not to standards, like black rings covering half the codes.

Re: [Wii] Verification x7

Is that a sarcastic statement? smile

I am serious, you cannot rely on those standards, there is a big number of examples in the database.

PX-760A (+30), PX-W4824TA (+98), GSA-H42L (+667), GDR-8164B (+102), SH-D162D (+6), SOHD-167T (+12)

Re: [Wii] Verification x7

iR0b0t wrote:

Is that a sarcastic statement? smile

I am serious, you cannot rely on those standards, there is a big number of examples in the database.

I apologize if it appeared sarcastic as it was not meant to be. I was serious about the black rings as I have 2 disks that are like that and literally cover the bottom half of the code horizontally (violation) and I wasn't about to submit a guess.

Again, was not meant to be sarcastic.