I noticed Fighter Maker (http://redump.org/disc/3246/) has a 3 second pregap. I am assuming that resizing the data track for this game is the same process as that used for a 2 second pregap, and that you just change the command line:
RESIZE -r -352800 "Track 01.bin"
to
RESIZE -r -529200 "Track 01.bin"
How do you pad the audio track for this game, since "pregap.bin" I found in a Castlevania thread here is only 352800 bytes?
My other question is about PS1 games that have 2 data tracks, like No One Can Stop Mr. Domino (http://redump.org/disc/2823/) and Street Fighter Alpha 3 (http://redump.org/disc/508/). Is the same process used for dumping the 2nd track as is used for the first track (Extract RAW Data (2352 bytes/block) (*.bin, *.iso))? And does the 2nd track need to be padded with the pregap.bin file?
I didn't see any other threads asking about this so hopefully I'm not asking something that was already asked before.