I noticed Fighter Maker (http://redump.org/disc/3246/) has a 3 second pregap. I am assuming that resizing the data track for this game is the same process as that used for a 2 second pregap, and that you just change the command line:
RESIZE -r -352800 "Track 01.bin"
to
RESIZE -r -529200 "Track 01.bin"
How do you pad the audio track for this game, since "pregap.bin" I found in a Castlevania thread here is only 352800 bytes?
My other question is about PS1 games that have 2 data tracks, like No One Can Stop Mr. Domino (http://redump.org/disc/2823/) and Street Fighter Alpha 3 (http://redump.org/disc/508/). Is the same process used for dumping the 2nd track as is used for the first track (Extract RAW Data (2352 bytes/block) (*.bin, *.iso))? And does the 2nd track need to be padded with the pregap.bin file?
I didn't see any other threads asking about this so hopefully I'm not asking something that was already asked before.
Maybe one day you assholes will actually get your shit together and create a goddamned SECURE WEBSITE using HTTPS? Or better yet, get rid of this dumb split disc image format and provide dats with whole disc images and proper subchannel data.