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		<title><![CDATA[Redump Forum — PC Engine Dumping]]></title>
		<link>http://forum.redump.org/topic/9817/pc-engine-dumping/</link>
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		<description><![CDATA[The most recent posts in PC Engine Dumping.]]></description>
		<lastBuildDate>Fri, 27 Jan 2012 05:20:58 +0000</lastBuildDate>
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			<title><![CDATA[Re: PC Engine Dumping]]></title>
			<link>http://forum.redump.org/post/36894/#p36894</link>
			<description><![CDATA[<p>I can dump the few PCE-CD that match the DB so far, but I don&#039;t know how to explain it in english and write the post in dump section.</p><p>In short, the PCE-CD structure is very special because the gap don&#039;t follow the TOC, so it needs some data-shift and recreat the gap.</p><p>One thing important is prepare a drive support over-read lead-in zone and big value of positve offset to check the data-audio &amp; audio-data gap.</p><p>[HCD1020]Dragon Slayer: The Legend of Heroes (Write offset <span style="color: #FF0000">-1249</span>) (match)<br />[HCD2033]Dragon Slayer: The Legend of Heroes II (Write offset <span style="color: #FF0000">-1469</span>) (match)<br />[HCD8004]Space Advanture COBRA: Kokuryuuou no Densetsu (old data)(Write offset <span style="color: #FF0000">-715</span>) (match)<br />[HCD1014]Space Advanture COBRA II: Densetsu no Otoko (old data)(Write offset <span style="color: #FF0000">-2041</span>) (match)<br />[HCD1022]Tengai Makyou II - Manji Maru (old data)(Write offset <span style="color: #FF0000">-343</span>) (match)<br />[HCD9009]YsI &amp; II Ancient Ys Vanished (old data)(Write offset <span style="color: #FF0000">-305</span>) (match)<br />[HCD3051]YsIV The Dawn of Ys (old data)(Write offset <span style="color: #FF0000">+1752</span>) (match)</p><p>Ps: <span style="color: #FF0000">My SONY CRX140S (+572)(Overread Lead-In) with EAC use only one offset, all audio track match after gap fixing. </span><br />Ps2: <span style="color: #FF0000">The Track01 needs remove wrong gap detection bytes of the end to get common JAP Track01 (b979500c). </span><br />Ps3: <span style="color: #FF0000">Due to EAC detect 0.01s gap in the non-stop Audio zone sometimes, some Audio track needs move data to next track. </span></p><p>It spend more time to fix than the other console game, so I do it not often. </p><p>Good luck.</p>]]></description>
			<author><![CDATA[null@example.com (axisleon)]]></author>
			<pubDate>Fri, 27 Jan 2012 05:20:58 +0000</pubDate>
			<guid>http://forum.redump.org/post/36894/#p36894</guid>
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			<title><![CDATA[Re: PC Engine Dumping]]></title>
			<link>http://forum.redump.org/post/35925/#p35925</link>
			<description><![CDATA[<p>Some information here...</p><p><a href="http://forum.redump.org/topic/4862/pc-enginedumping-guide-questions/">http://forum.redump.org/topic/4862/pc-e … questions/</a></p><p>For [KMCD3005]Akumajō Dracula X: Chi no Rondo, you can try the write offset: <span style="color: #FF0000"><em>+6125</em></span></p>]]></description>
			<author><![CDATA[null@example.com (axisleon)]]></author>
			<pubDate>Sat, 03 Dec 2011 12:58:17 +0000</pubDate>
			<guid>http://forum.redump.org/post/35925/#p35925</guid>
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		<item>
			<title><![CDATA[PC Engine Dumping]]></title>
			<link>http://forum.redump.org/post/35924/#p35924</link>
			<description><![CDATA[<p>I&#039;m trying to dump Castlevania: Rondo of Blood a.k.a. Akumajō Dracula X: Chi no Rondo for the PC engine but I&#039;m a bit confused on a couple of things. First of all, the disc structure is unique in that the 1st track is Audio, 2nd Track is Data, Tracks 3 - 21 are audio, &amp; Track 22 is Data again. So I don&#039;t know if I need to handle this a special way since this isn&#039;t the &quot;norm&quot;. Secondly I get an error if I try to use the px_d8.exe program to determine the combinded offset. Since that program doesn&#039;t work how can I determine the combinded offset?</p>]]></description>
			<author><![CDATA[null@example.com (Specialt1212)]]></author>
			<pubDate>Sat, 03 Dec 2011 12:47:27 +0000</pubDate>
			<guid>http://forum.redump.org/post/35924/#p35924</guid>
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