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		<title><![CDATA[Redump Forum — Backup PS1 games w/ multi-track audio]]></title>
		<link>http://forum.redump.org/topic/7889/backup-ps1-games-w-multitrack-audio/</link>
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		<description><![CDATA[The most recent posts in Backup PS1 games w/ multi-track audio.]]></description>
		<lastBuildDate>Fri, 10 Dec 2010 04:27:12 +0000</lastBuildDate>
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			<title><![CDATA[Re: Backup PS1 games w/ multi-track audio]]></title>
			<link>http://forum.redump.org/post/30394/#p30394</link>
			<description><![CDATA[<p>np, i&#039;m glad if this is of any help</p><p>yes this could be done this way<br />thing with CloneCD is though that it outputs all tracks in single file<br />so you would have to join those EAC audio tracks togeather, remove same amount of data from CloneCD&#039;s .img<br />and then add that EAC data there<br />.cue and .ccd should be fine then as they are<br />you could mount this image on virtual drive then and test it with emulator to see if everything is right<br />with .ccd subchannel data from .sub file would be used, but not with .cue</p><p>good luck, ploder</p>]]></description>
			<author><![CDATA[null@example.com (themabus)]]></author>
			<pubDate>Fri, 10 Dec 2010 04:27:12 +0000</pubDate>
			<guid>http://forum.redump.org/post/30394/#p30394</guid>
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			<title><![CDATA[Re: Backup PS1 games w/ multi-track audio]]></title>
			<link>http://forum.redump.org/post/30375/#p30375</link>
			<description><![CDATA[<p>You&#039;ve been very helpful, thanks.</p><p>I think the best thing for me to do with my non-libcrypt games with audio tracks would be to dump it with clonecd, follow the EAC guide and get the audio binaries. Put the audio binaries in the same folder as the clonecd image and modify the cue sheet created by clonecd in the way you mentioned. That&#039;ll make a working backup won&#039;t it?</p><p>Yes, you are correct. I can see 2 second pregaps<br /><a href="http://redump.org/disc/993/">http://redump.org/disc/993/</a><br /><a href="http://redump.org/disc/493/">http://redump.org/disc/493/</a></p><p>I think I understand now and also why people complain that they can&#039;t hear audio in their dumps (they were simply using the data image without audio tracks!) It&#039;s a bit troublesome (especially for libcrypt games) but all the ones I have only had one data track (e.g vagrant story) which made things easier. I never remember having trouble making dumps, but now I see that was the luck of the draw and I wasn&#039;t trying to dump games with audio tracks and w/libcrypt to boot. </p><p>I&#039;ll get there in the end I think&nbsp; <img src="http://forum.redump.org/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (ploder)]]></author>
			<pubDate>Thu, 09 Dec 2010 10:59:35 +0000</pubDate>
			<guid>http://forum.redump.org/post/30375/#p30375</guid>
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			<title><![CDATA[Re: Backup PS1 games w/ multi-track audio]]></title>
			<link>http://forum.redump.org/post/30373/#p30373</link>
			<description><![CDATA[<p>yeah, you&#039;ll need a cue sheet to record those<br />but if you follow guide, you won&#039;t get usable one<br />since IsoBuster doesn&#039;t care about gaps and EAC about data tracks <br />and AFAIR it also always did define audio tracks as .wav<br />so site just generates it from all submitted data</p><p>for PlayStation though 1st track would always be defined the same way <br />and usually all gaps are 2 second<br />so it shouldn&#039;t be difficult to create cue sheet by yourself<br />it would look something like this, and you&#039;ll just add/remove audio tracks at the end</p><div class="quotebox"><blockquote><p>FILE &quot;Track 01.iso&quot; BINARY<br />&nbsp; TRACK 01 MODE2/2352<br />&nbsp; &nbsp; INDEX 01 00:00:00<br />FILE &quot;Track 02.bin&quot; BINARY<br />&nbsp; TRACK 02 AUDIO<br />&nbsp; &nbsp; INDEX 00 00:00:00<br />&nbsp; &nbsp; INDEX 01 00:02:00<br />FILE &quot;Track 03.bin&quot; BINARY<br />&nbsp; TRACK 03 AUDIO<br />&nbsp; &nbsp; INDEX 00 00:00:00<br />&nbsp; &nbsp; INDEX 01 00:02:00</p></blockquote></div><p>LibCrypt key is encoded in subchannel<br />cue/bin stores only main channel information, so LibCrypt information is provided in additional .sbi files<br />alike cue sheets those .sbi files are generated by site from submitted information</p><p>CloneCD doesn&#039;t support cue/bin by itself and nothing AFAIK supports .sbi<br />so, to reproduce LibCrypt protected CD, you&#039;ll need to convert cue/bin/sbi to CloneCD&#039;s native ccd/img/sub format<br />i had command line program that would do that<br />it&#039;s probably somewhere in &#039;PSXstuff&#039; in my signature</p><p>so, yeah - it&#039;s a drag - ok, if you follow those guides and contribute to project and interact with site<br />but otherwise pretty cumbersome<br />ordinary CloneCD backups should be just fine for PSX CDs including LibCrypt protected ones<br />they won&#039;t be bit perfect - not for database, but fine - they&#039;ll work and all</p>]]></description>
			<author><![CDATA[null@example.com (themabus)]]></author>
			<pubDate>Thu, 09 Dec 2010 06:12:04 +0000</pubDate>
			<guid>http://forum.redump.org/post/30373/#p30373</guid>
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			<title><![CDATA[Re: Backup PS1 games w/ multi-track audio]]></title>
			<link>http://forum.redump.org/post/30366/#p30366</link>
			<description><![CDATA[<p>Thanks for responding.</p><p>If there are only data and audio binaries (as is my understanding from reading the guide) then how will ImgBurn, Blindwrite or CDRWIN know how to make use of the audio binaries in order to burn the image? Do we have to make our own cue sheets?</p><p>Also, am I correct in thinking that if a game is Libcrypt protected the correct software to use is Clonecd? It can make use of the audio binaries created by following the redump guide?</p><p>PS - I haven&#039;t been making backups in a long time and am confused about making them for multi-track audio games. I was just going to use clonecd but then I remembered the redump guide. It got me thinking about the clonecd image format. I can&#039;t quite work out where the audio tracks in multi-track games are stored within the img/ccd/sub format?</p>]]></description>
			<author><![CDATA[null@example.com (ploder)]]></author>
			<pubDate>Wed, 08 Dec 2010 17:34:33 +0000</pubDate>
			<guid>http://forum.redump.org/post/30366/#p30366</guid>
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			<title><![CDATA[Re: Backup PS1 games w/ multi-track audio]]></title>
			<link>http://forum.redump.org/post/30358/#p30358</link>
			<description><![CDATA[<p>if it&#039;s not LibCrypt protected CD, ImgBurn, BlindWrite and CDRWIN should work<br />it won&#039;t really be 1:1 (e.g. some audio samples might get lost or gaps modified)<br />but it&#039;s as close as you can get - it won&#039;t affect gameplay</p>]]></description>
			<author><![CDATA[null@example.com (themabus)]]></author>
			<pubDate>Wed, 08 Dec 2010 14:15:57 +0000</pubDate>
			<guid>http://forum.redump.org/post/30358/#p30358</guid>
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			<title><![CDATA[Backup PS1 games w/ multi-track audio]]></title>
			<link>http://forum.redump.org/post/30357/#p30357</link>
			<description><![CDATA[<p>I have two games I&#039;d like to make perfect backups of, Vigilante 8 and it&#039;s sequel. Both of these have 1 data track and multiple audio tracks. I have read through the guide on the main site and it looks straightforward enough but I am left with a question I hope you can answer.</p><div class="quotebox"><blockquote><p>Click &#039;Start Extraction&#039; and save it as &#039;Track 01.iso&#039;.</p></blockquote></div><div class="quotebox"><blockquote><p>After dumping, you will end up with the following files:<br />Data track and audio track binaries, properly dumped using the guide;<br />Cuesheets and .log file(s) created by EAC (only for games with audio tracks).</p></blockquote></div><p>If I am left with an .iso data file and &#039;audio binaries&#039; what software should I be using to burn a perfect 1:1 backup from these files?</p><p>Thanks for reading.</p>]]></description>
			<author><![CDATA[null@example.com (ploder)]]></author>
			<pubDate>Wed, 08 Dec 2010 11:55:09 +0000</pubDate>
			<guid>http://forum.redump.org/post/30357/#p30357</guid>
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