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		<title><![CDATA[Redump Forum — px_d8 VS isobuster sector view]]></title>
		<link>http://forum.redump.org/topic/5124/pxd8-vs-isobuster-sector-view/</link>
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		<description><![CDATA[The most recent posts in px_d8 VS isobuster sector view.]]></description>
		<lastBuildDate>Sat, 03 Oct 2009 11:01:23 +0000</lastBuildDate>
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			<title><![CDATA[Re: px_d8 VS isobuster sector view]]></title>
			<link>http://forum.redump.org/post/20748/#p20748</link>
			<description><![CDATA[<p>it&#039;s +76 in both cases:<br />sample is made of 4 bytes (16 bits for each audio channel), meaning 4 samples per row<br />19 full rows = 19 * 4 = 76 samples</p><p>but generally, though it&#039;s very rare for results to differ,<br />IsoBuster method would be least reliable</p>]]></description>
			<author><![CDATA[null@example.com (themabus)]]></author>
			<pubDate>Sat, 03 Oct 2009 11:01:23 +0000</pubDate>
			<guid>http://forum.redump.org/post/20748/#p20748</guid>
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			<title><![CDATA[px_d8 VS isobuster sector view]]></title>
			<link>http://forum.redump.org/post/20746/#p20746</link>
			<description><![CDATA[<p>Since I decided to ditch perfect rip and use isobust+eac method I came accross this problem.</p><p>I want to dump a game with 2secs pregap. In the guide it states that I should view the sectors of track02 and go back 150. I did this, I counted the rows of data (19) multiply by 8 (152 bytes) and divide by 4 (+38 samples). This value should be used for EAC correct?</p><p>Problem: when I use px_d8 I get the following info +304 bytes / +76 samples</p><p>So should I use +38 or +76 in EAC?</p>]]></description>
			<author><![CDATA[null@example.com (ghost)]]></author>
			<pubDate>Sat, 03 Oct 2009 09:16:51 +0000</pubDate>
			<guid>http://forum.redump.org/post/20746/#p20746</guid>
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