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		<title><![CDATA[Redump Forum — Ps1 prototype dumping (PS1 collectors read this!)?]]></title>
		<link>http://forum.redump.org/topic/3920/ps1-prototype-dumping-ps1-collectors-read-this/</link>
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		<description><![CDATA[The most recent posts in Ps1 prototype dumping (PS1 collectors read this!)?.]]></description>
		<lastBuildDate>Thu, 01 Jan 2009 08:57:06 +0000</lastBuildDate>
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			<title><![CDATA[Re: Ps1 prototype dumping (PS1 collectors read this!)?]]></title>
			<link>http://forum.redump.org/post/14370/#p14370</link>
			<description><![CDATA[<p>hello, starlord!</p><p>i guess nobody here have that experience too...<br />though from what little info i could gather i&#039;d guess it could very well be just like any other psx cd when written to cd-r.<br />(video you provided, it looks pretty playable after all, so i guess project was mature.)<br />probably there would be some difficulties with audio tracks (providing there&#039;s any at all) but data track should be with license, system.cnf and all, lacking only that special SCEx wobble @leadin.</p><p>or in other case it could be something, only development system can run... (not even a cd, files for emulator, maybe)</p><div class="quotebox"><blockquote><p>The majority of PlayStation development is centred around a standard PC. The recommended minimum is a 488/66 with 16Mb RAM, CD-ROM Drive and a half a gigabyte of local disk space (with a great deal more disk space, either local or accessible via a network, depending on the complexity of your game).&nbsp; &nbsp;<br />There are two forms of development systems - one with an ISA interface (the DTL-H2000, requiring a PC with 2 full length ISA slots)), and the newer PCI based version (the DTL-H2500 requires one full length PCI slots, and one other slot ).&nbsp; The DTL-H2000 system includes two special controllers, for the DTL-H2500 you will need to purchase a DTL-H2080 and some standard controllers.&nbsp; Both systems have and video and audio out (via composite and S-video cables), connection for an optional PS CD-ROM drive (an external DTL-H2010 for the DTL-H2000 or the internal DTL-H2510 for the DTL-H2500)&nbsp; and a serial communications port for use with a Link Cable.)<br />If you are doing a lot of work with both PAL and NTSC, we recommend an RGB SCART cable that can be acquired from Lightwave Cables.&nbsp; (The part number is SP198, and the cable costs £5.08. Lightwave may be contacted on +44 (0)151-630-5003).<br />In addition, your PC should have room for at least one additional ISA board - for the CD-ROM Emulator Board (DTL-H2020) ISA Card which itself&nbsp; requires an additional dedicated SCSI AV hard disk.&nbsp; (Any good quality, recent (1995+) disk should be acceptable - we’ve&nbsp; had good experiences with&nbsp; IBM, Micropolis and Fireball drives).<br />You also require a television or colour monitor (ideally both PAL and NTSC compatible).<br />At the moment, SCEE support standard DOS/Windows, but are moving towards Windows ‘95 support.<br />In the latter stages of development (if not before), you also need to start writing PlayStation format CD-ROMS - this requires the CD Write Once Drive (CDW-900E or the newer CDU921S) unit, which is connected to your PC via a SCSI interface (you will need to buy an additional Adaptec AHA-154x&nbsp; SCSI card).<br />Test PlayStation CD-ROM “Gold” discs with either a PlayStation CD-ROM Drive (DTL-H2010)&nbsp; which attaches to the DTL-H2000, and/or one or more Debugging Stations.&nbsp; There are three types&nbsp; Debugging Stations: Japanese NTSC (DTL-H1000), US NTSC (DTL-H1001) or UK PAL (DTL-H1002) to use according to your target markets, and are similar to commercially available machines (with the exception that they allow Gold discs to be run from any territory).<br />(Note that the internal ROM varies slightly from territory to territory - which is why there are three types of debugging stations.)<br />You can use any good quality write-once Gold discs for development, but we supply a range of Write Once Mastering Discs (CDR-71PBS) for creating high quality masters to be used for submission to QA and Approvals.<br />For development of games that&nbsp; support connected PlayStations playing together, you can buy either a standard Link Cable (SCP-H1040) to connect Debugging Stations together, or a Link Cable for DTL-H2000/H2500 (DTL-H2060) that will allow two Development Board Sets to be linked (but will not connect to a PlayStation).<br />The Development Board Set’s default Controllers and ISA Board have different plugs and sockets from commercially available Controllers - if you wish to test memory cards or use standard Controllers, then you need to buy from us a Controller Box (DTL-H2080) adapter.</p></blockquote></div>]]></description>
			<author><![CDATA[null@example.com (themabus)]]></author>
			<pubDate>Thu, 01 Jan 2009 08:57:06 +0000</pubDate>
			<guid>http://forum.redump.org/post/14370/#p14370</guid>
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