<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<title><![CDATA[Redump Forum — Help! First dump]]></title>
		<link>http://forum.redump.org/topic/3805/help-first-dump/</link>
		<atom:link href="http://forum.redump.org/feed/rss/topic/3805/" rel="self" type="application/rss+xml" />
		<description><![CDATA[The most recent posts in Help! First dump.]]></description>
		<lastBuildDate>Mon, 01 Dec 2008 00:32:02 +0000</lastBuildDate>
		<generator>PunBB 1.4.4</generator>
		<item>
			<title><![CDATA[Re: Help! First dump]]></title>
			<link>http://forum.redump.org/post/13615/#p13615</link>
			<description><![CDATA[<p>EDIT: Jackel is faster. That&#039;s what I get for leaving it in the browser for an hour before clicking submit...</p><div class="quotebox"><blockquote><p>From here I got 8 samples and Accuraterip database for my drive is +6, so would my factory write offset be +8 = x + 6, which is +2?</p></blockquote></div><p>I believe you want to ignore your drive&#039;s offset and use the disc&#039;s offset. BTW, the best way to learn this stuff is to try dumping a disc already in the database and see if it matches. That way you can be sure you&#039;re doing it right, too.</p><div class="quotebox"><blockquote><p>Now my other questions are, How do I combine my data track + audio tracks into a single binary files, so I can play the game with an emulator?</p></blockquote></div><p>There are probably tricks and tools to do this, but the easiest way is to simply mount the image in Daemon Tools (or a similar program) and rerip it in the desired format.</p><div class="quotebox"><blockquote><p>If I have .bin of games that have audio track(s), but they are already combined into one binary file, is there a way I can check against redump&#039;s database to see if the game was properly dumped?</p></blockquote></div><p>Again, mount and rerip it as you would a disc. Then check to see if the ripped files match the database.</p><div class="quotebox"><blockquote><p>For games without audio track(s), what do I use to create .cue file for the appropriate game.</p></blockquote></div><p>Use this for a cuesheet:<br /></p><div class="quotebox"><blockquote><p>FILE &quot;TRACK 01.BIN&quot; BINARY<br />&nbsp; TRACK 01 MODE2/2352<br />&nbsp; &nbsp; INDEX 01 00:00:00</p></blockquote></div>]]></description>
			<author><![CDATA[null@example.com (BitLooter)]]></author>
			<pubDate>Mon, 01 Dec 2008 00:32:02 +0000</pubDate>
			<guid>http://forum.redump.org/post/13615/#p13615</guid>
		</item>
		<item>
			<title><![CDATA[Re: Help! First dump]]></title>
			<link>http://forum.redump.org/post/13614/#p13614</link>
			<description><![CDATA[<p>Hi,</p><p>+2 seems correct.. +8 is the value that you use for dumping <img src="http://forum.redump.org/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>You can combine the tracks using the command link: if you have all the .bin files named in the right order in a folder you can do &#039;copy /b *.bin game.bin&#039; to create a single binary with all the tracks. You&#039;d still need a proper .cue then though. I don&#039;t remember how this is done for single binary files, so I hope someone else can help you with that.</p><p>For games without audio tracks you can use a generic .cue.. for psx (which is mode2) you can use the following:</p><div class="quotebox"><blockquote><p>FILE &quot;game.bin&quot; BINARY<br />&nbsp; TRACK 01 MODE2/2352<br />&nbsp; &nbsp; INDEX 01 00:00:00</p></blockquote></div><p>About converting previous one binary dumps: you could try mounting this dump with Daemon tools and then dump it again in EAC, but you&#039;d have to know the correct offset values.. also, the .cue would have to contain the correct gaps.</p>]]></description>
			<author><![CDATA[null@example.com (Jackal)]]></author>
			<pubDate>Sun, 30 Nov 2008 23:45:24 +0000</pubDate>
			<guid>http://forum.redump.org/post/13614/#p13614</guid>
		</item>
	</channel>
</rss>
