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		<title><![CDATA[Redump Forum — Need help dumping a game please]]></title>
		<link>http://forum.redump.org/topic/3768/need-help-dumping-a-game-please/</link>
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		<description><![CDATA[The most recent posts in Need help dumping a game please.]]></description>
		<lastBuildDate>Sun, 16 Nov 2008 16:12:49 +0000</lastBuildDate>
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			<title><![CDATA[Re: Need help dumping a game please]]></title>
			<link>http://forum.redump.org/post/13269/#p13269</link>
			<description><![CDATA[<p>So far, you have made everything right, with an exception: you have not to add 588 samples to the combined r/w offset of each disc, because discs have different pressings.</p><p>There are different methods to find out gap length and offsets, but you should use the simplest one till you have better know how.</p><p><strong>1.</strong> Use EAC gap detection function to find out second track gap length -&gt; &quot;in most cases 2 seconds for psx games&quot;.</p><p><strong>2.</strong> Go to IsoBuster -&gt; Track02 -&gt; Sector View (RAW Mode) -&gt; &quot;track02 start sector&quot;</p><p><strong>3.</strong> You have now to go back till you reach the last scrambled data sector mixed with gap data (in most cases you can safely skip 148/149 sectors and then go step by step 1 sector backward)<br /></p><div class="codebox"><pre><code>LBA :42516

0000 : 20 0B 58 07 7A 82 A3 21  B9 D8 72 DA A5 9B 3B 2B    .X.z..!..r...;+
0010 : 53 5F 7D F8 21 82 98 61  AA A8 7F 3E A0 10 78 0C   S_}.!..a...&gt;..x.
0020 : 22 85 D9 A3 1A F9 CB 02  D7 41 9E B0 68 74 2E A7   &quot;........A..ht..
0030 : 5C 7A B9 E3 32 C9 D5 96  DF 2E D8 1C 5A 89 FB 26   \z..2.......Z..&amp;
0040 : C3 5A D1 FB 1C 43 49 F1  F6 C4 46 D3 72 DD E5 99   .Z...CI...F.r...
0050 : 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00   ................
....</code></pre></div><p><strong>4.</strong> Calculate this sector samples, you know also how it works <img src="http://forum.redump.org/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p><strong>5.</strong> The gap of 2 seconds has a length of 150 sectors, if the difference between first track02 data sector (point 2) and last scrambled data sector (point 3) == 150, then you have reached the first pregap sector, and have also your combined r/w offset. When the difference is less than 150, you have to add (150 - difference) * 588, in addition!!!</p><p>I hope I have described everything understandably.</p><p>***note: gap of 2 seconds (2:00) == 150 sectors, 1:74 == 149 sectors, 1:73 == 148 sectors... and so on!</p><p>________________________________<br />I believe I have mentioned everything <img src="http://forum.redump.org/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (iR0b0t)]]></author>
			<pubDate>Sun, 16 Nov 2008 16:12:49 +0000</pubDate>
			<guid>http://forum.redump.org/post/13269/#p13269</guid>
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			<title><![CDATA[Re: Need help dumping a game please]]></title>
			<link>http://forum.redump.org/post/13267/#p13267</link>
			<description><![CDATA[<div class="quotebox"><cite>Devcon wrote:</cite><blockquote><p>That is 5 * 16 = 80 / 4 = 20 samples</p></blockquote></div><p>These 20 samples is Combined Read/Write Offset</p><p>Combined Read/Write Offset = Write Offset + Read Offset</p><p>20 = X + 667&nbsp; &nbsp;X = 20 - 667 = -647 &lt;-- Factory Write Offset</p><p>You must dump audiotracks in EAC always with Combined Read/Write Offset!</p>]]></description>
			<author><![CDATA[null@example.com (NiKoTiN)]]></author>
			<pubDate>Sun, 16 Nov 2008 14:03:37 +0000</pubDate>
			<guid>http://forum.redump.org/post/13267/#p13267</guid>
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			<title><![CDATA[Re: Need help dumping a game please]]></title>
			<link>http://forum.redump.org/post/13266/#p13266</link>
			<description><![CDATA[<p>factory write offset is -647 !!!</p><p>you have to dump this disc with EAC correction of +20 samples, don&#039;t worry I will help you later <img src="http://forum.redump.org/img/smilies/smile.png" width="15" height="15" alt="smile" /> ...have no time yet</p>]]></description>
			<author><![CDATA[null@example.com (iR0b0t)]]></author>
			<pubDate>Sun, 16 Nov 2008 13:46:51 +0000</pubDate>
			<guid>http://forum.redump.org/post/13266/#p13266</guid>
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			<title><![CDATA[Need help dumping a game please]]></title>
			<link>http://forum.redump.org/post/13265/#p13265</link>
			<description><![CDATA[<p>Hello, i&#039;m dumping the game: &quot;E.T. el extraterrestre - Mision interplanetaria (S) [SLES-03805]&quot;</p><p>This game has 1 data track + 12 audio tracks, and EAC detects a pregap of 2 secs for each track.</p><p>Following the guide i dumped the data track correctly, but i can&#039;t detect the Factory Write Offset, that is the value EAC will use for ripping the audio tracks correctly.</p><p>In IsoBuster selecting Track 02 &gt; Sector View (RAW Mode), the track starts at LBA: 42666.</p><p>My drive has a read offset of +667, and i understand i have to go back -148 sectors - 1 sector. But the sector 42517 (that is -149) is filled with zeros. If i go back 1 sector more i can see:</p><div class="codebox"><pre><code>LBA :42516

0000 : 20 0B 58 07 7A 82 A3 21  B9 D8 72 DA A5 9B 3B 2B    .X.z..!..r...;+
0010 : 53 5F 7D F8 21 82 98 61  AA A8 7F 3E A0 10 78 0C   S_}.!..a...&gt;..x.
0020 : 22 85 D9 A3 1A F9 CB 02  D7 41 9E B0 68 74 2E A7   &quot;........A..ht..
0030 : 5C 7A B9 E3 32 C9 D5 96  DF 2E D8 1C 5A 89 FB 26   \z..2.......Z..&amp;
0040 : C3 5A D1 FB 1C 43 49 F1  F6 C4 46 D3 72 DD E5 99   .Z...CI...F.r...</code></pre></div><p>That is 5 * 16 = 80 / 4 = 20 samples</p><p>Because i have to go back 1 sector more i will add +588 samples</p><p>That is 588 + 20 = 608 (Combined Read/Write Offset)</p><p>Then the offset value EAC will use for ripping the audio tracks is +608?</p><p>Now to calculate the Factory Write Offset: 608 - 667 = -57</p><p>It&#039;s that correct? I think no <img src="http://forum.redump.org/img/smilies/roll.png" width="15" height="15" alt="roll" /></p><p>Thanks in advance.</p>]]></description>
			<author><![CDATA[null@example.com (Devcon)]]></author>
			<pubDate>Sun, 16 Nov 2008 13:31:38 +0000</pubDate>
			<guid>http://forum.redump.org/post/13265/#p13265</guid>
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