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		<title><![CDATA[Redump Forum — [PSX] Final Fantasy Tactics (U)]]></title>
		<link>http://forum.redump.org/topic/2115/psx-final-fantasy-tactics-u/</link>
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		<description><![CDATA[The most recent posts in [PSX] Final Fantasy Tactics (U).]]></description>
		<lastBuildDate>Sun, 25 Nov 2007 05:23:37 +0000</lastBuildDate>
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			<title><![CDATA[Re: [PSX] Final Fantasy Tactics (U)]]></title>
			<link>http://forum.redump.org/post/3874/#p3874</link>
			<description><![CDATA[<p>I am pretty sure I get it. I&#039;m going to proceed with ripping Lunar now and then I am going to re rip FFT from scratch. Still not sure how I can proceed with a 0 gap so I&#039;m setting SOTN aside for the time being. Get some easier stuff out of the way first. I should also try and find a game that has already been dumped that I own and see if I can reproduce it. Preferably one with multiple audio tracks.</p><p>Have you looked at my original FFT logs? Is it normal to be getting massively large sector changes like I got? 3068 sectors seemed very excessive.</p><p>Thanks for explaining the fractions stuff.</p><p>[edit]</p><p>Alright if I DO understand the simple math correct &#039;1.66 / 2 = 0.83 * 150 = 124.5&#039; is 292824 bytes.</p><p>So I go off and do a RESIZE -r -292824 &quot;Track 01.bin&quot; and trim the file off.</p><p>I then run a psxt001z.exe --fix &quot;Track 01.bin&quot; and it claims the file is not Mode2/2352.</p><p>When I first put the disc in when I went to dump it now EAC reported the gap as 1.70 so I ejected and inserted the disc abut a dozen times and all other times it came back as 1.66. That random 1.70 kinda concerns me. The guide says 1.76 is common but not for PSX games. I feel the gap is just completely inaccurate. I went over the guide 3 times and setup EAC as described so it is configured correct. I guess my drive is just not suited for ripping PSX games and I do not have another to check against. Is a drive with a high or low offset better?</p><p>Going to keep screwing with it...</p><p>[edit2]</p><p>re red the EAC guide a 4th time paying closer attention to the gap detection options. Method B seams to make all the difference in the world. Kinda feel like an ass now <img src="http://forum.redump.org/img/smilies/smile.png" width="15" height="15" alt="smile" /> Well it&#039;s progress at east.</p>]]></description>
			<author><![CDATA[null@example.com (generalleoff)]]></author>
			<pubDate>Sun, 25 Nov 2007 05:23:37 +0000</pubDate>
			<guid>http://forum.redump.org/post/3874/#p3874</guid>
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			<title><![CDATA[Re: [PSX] Final Fantasy Tactics (U)]]></title>
			<link>http://forum.redump.org/post/3872/#p3872</link>
			<description><![CDATA[<p>I have Plextor +676 offset.&nbsp; You should always try and use multiple drives.&nbsp; I have done only two dumps, but I used two drives each time.&nbsp; Zero second pregaps can be a pain.&nbsp; I have Castlevania SOTN Original &amp; GH, so I might dump those to double check if you are having trouble.&nbsp; </p><p>Each 150 sectors is 2 seconds.&nbsp; Do a ratio analysis, and you should get 124.5 sectors for 1.66 seconds.&nbsp; &nbsp;You have to do the math on your own.&nbsp; DO NOT IGNORE THE FRACTIONS AND ROUND UP OR DOWN.&nbsp; I did this on my first dump and f&#039;ed it up.&nbsp; There are tools to help you get there, but some of it you might have to do by pen and paper or a calculator to verify (at least I do).&nbsp; Some of the tools only work with Plextor drives.</p><p>You can do it like this: </p><p>1.66 / 2 = 0.83 * 150 = 124.5</p><p>Or ... 150 / 2 = 75 (1 second) * 1.66 = 124.5</p><p>If you get an error on your drive when searching for the beginning of the garbage data, then you have some other problems.&nbsp; This can be a total pain.&nbsp; I didn&#039;t realize what I needed to do without a lot of help from the mods here, and I had extra drives to double check my work along the way to help me understand better.</p><p>Make sure you include the factory write offset.&nbsp; Also, you should check out the other threads on a post format.&nbsp; I don&#039;t want to pimp mine or anything, but just to give you an idea:</p><p>Mine for Sega Saturn games:</p><p><a href="http://forum.redump.org/viewtopic.php?id=2112">http://forum.redump.org/viewtopic.php?id=2112</a></p><p>Someone else&#039;s for PS1 games:</p><p><a href="http://forum.redump.org/viewtopic.php?id=2103">http://forum.redump.org/viewtopic.php?id=2103</a></p><p>Use the BBCode [ code] (no spaces) and then [ /code] to put your stuff into neat little scrollboxes.</p><p>Like this:</p><div class="codebox"><pre><code>I love pancakes
I love pancakes
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I love pancakes
I love pancakes
I love pancakes
I love pancakes
I love pancakes
I love pancakes
I love pancakes
I love pancakes
I love pancakes
I love pancakes
I love pancakes
I love pancakes
I love pancakes
I love pancakes
You&#039;re still scrolling down this?  You must be bored ...</code></pre></div><p>If you need me to post a sector view of a half line (like 124<strong>.5</strong>) let me know.&nbsp; It&#039;s just a bunch of data and then the other part of the line is 00 the rest of the way.&nbsp; You need to subtract this from the offset before dividing to find the sample size depending on what Hex value you decide to use.&nbsp; If you have 8 sets of 00&#039;s and convert the Hex value of the line with the fraction, then add 8 to your offset.&nbsp; If you are starting on the previous lines Hex value, then you should subtract 8 from your offset.&nbsp; If you don&#039;t understand what I&#039;m saying, then post again.&nbsp; I will try my best to be more clear.</p>]]></description>
			<author><![CDATA[null@example.com (Z_Kenpachi)]]></author>
			<pubDate>Sun, 25 Nov 2007 02:52:30 +0000</pubDate>
			<guid>http://forum.redump.org/post/3872/#p3872</guid>
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			<title><![CDATA[Re: [PSX] Final Fantasy Tactics (U)]]></title>
			<link>http://forum.redump.org/post/3871/#p3871</link>
			<description><![CDATA[<p>checked some games with audio tracks and things are being very weird I think.</p><p>Castlevania Symphony of the Night has a single audio track that is not used in the game at all. It&#039;s pre gap detects at 0 second.<br />Lunar Silver Star Story has two audio tracks and track2 detects at 1.66 seconds. How do we get accuracy when we are getting fractions?</p><p>I think my CD-ROM drive might be damaged or just not suitable for ripping games...</p><p>LITE-ON - LTR-16101B with a +690 offset.</p>]]></description>
			<author><![CDATA[null@example.com (generalleoff)]]></author>
			<pubDate>Sun, 25 Nov 2007 00:34:47 +0000</pubDate>
			<guid>http://forum.redump.org/post/3871/#p3871</guid>
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			<title><![CDATA[[PSX] Final Fantasy Tactics (U)]]></title>
			<link>http://forum.redump.org/post/3870/#p3870</link>
			<description><![CDATA[<p>I can not post this normal as the sectors.log file exceeds the 64KB post limit. So instead I am posting on my FileBeam account.</p><p>This is my first dump so I would like my work checked for missing information before I proceed. I intend to dump some 30 odd other games I own but would hate to do them all wrong. All dumps will be original US discs.</p><p>The next game I do will be one with audio tracks and I again will request the logs be inspected before I proceed further.</p><p>All logs and other information are stored in the zip (no game data included). My sectors.log file seems excessively large so I think something might be wrong.</p><p><a href="http://filebeam.com/folder/3061">http://filebeam.com/folder/3061</a></p>]]></description>
			<author><![CDATA[null@example.com (generalleoff)]]></author>
			<pubDate>Sat, 24 Nov 2007 23:49:33 +0000</pubDate>
			<guid>http://forum.redump.org/post/3870/#p3870</guid>
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