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		<title><![CDATA[Redump Forum — Ginga Fukei Densetsu Sapphire (Reprint) audio analysis]]></title>
		<link>http://forum.redump.org/topic/15250/ginga-fukei-densetsu-sapphire-reprint-audio-analysis/</link>
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		<description><![CDATA[The most recent posts in Ginga Fukei Densetsu Sapphire (Reprint) audio analysis.]]></description>
		<lastBuildDate>Fri, 11 Mar 2016 15:06:23 +0000</lastBuildDate>
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			<title><![CDATA[Re: Ginga Fukei Densetsu Sapphire (Reprint) audio analysis]]></title>
			<link>http://forum.redump.org/post/52466/#p52466</link>
			<description><![CDATA[<div class="quotebox"><cite>MigaMan wrote:</cite><blockquote><p>Unfortunately there is no other image to compare with because the original printing of the game was never dumped properly and is far too expensive to purchase anymore.</p></blockquote></div><p>One of our dumpers had purchased the original a few months ago, though, no idea about when will we see the dump.</p><p>Btw, according to the necstasy.net, the last data tracks should differ in size and crc, so, not only audio tracks differ.</p>]]></description>
			<author><![CDATA[null@example.com (F1ReB4LL)]]></author>
			<pubDate>Fri, 11 Mar 2016 15:06:23 +0000</pubDate>
			<guid>http://forum.redump.org/post/52466/#p52466</guid>
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			<title><![CDATA[Ginga Fukei Densetsu Sapphire (Reprint) audio analysis]]></title>
			<link>http://forum.redump.org/post/52433/#p52433</link>
			<description><![CDATA[<p>NB: Posted here instead of the usual place so I can reference it outside the forum.</p><br /><p>Without commenting on the authenticity of Sapphire (Reprint), I would like to point out some irregularities in the audio data.</p><p><a href="http://redump.org/disc/37047/">http://redump.org/disc/37047/</a></p><p>Tracks 6, 13, 15 all have clearly audible clicks at the start.</p><p>Those tracks click even when starting past the 2 second &quot;pause&quot; or index that all the sequential audio tracks seems to have. (The 2-second indices for series of audio tracks are another unusual feature of this disc. I&#039;ve only seen 1 PCE game that has such a pattern, Ryuuko no Ken.)</p><p>Here is the track 6 click starting at the 00:02 mark.</p><p><a href="http://postimage.org/"><span class="postimg"><img src="http://s11.postimg.org/i1nj7sslf/6_F_2_L.png" alt="http://s11.postimg.org/i1nj7sslf/6_F_2_L.png" /></span></a></p><br /><p>***</p><p>Looking closer we can see that just about every sequential track continues slightly into the following track, although it&#039;s mostly inaudible. Different scales were needed to visualize it for certain tracks.</p><p>Almost every track starts similar to these</p><p><a href="http://postimage.org/"><span class="postimg"><img src="http://s11.postimg.org/yjob3wx4z/4_F_DB.png" alt="http://s11.postimg.org/yjob3wx4z/4_F_DB.png" /></span></a></p><p><a href="http://postimage.org/"><span class="postimg"><img src="http://s11.postimg.org/5ijyuicoz/5_F_S.png" alt="http://s11.postimg.org/5ijyuicoz/5_F_S.png" /></span></a></p><p><a href="http://postimage.org/"><span class="postimg"><img src="http://s11.postimg.org/5jtwnxeir/6_F_DB.png" alt="http://s11.postimg.org/5jtwnxeir/6_F_DB.png" /></span></a></p><p><a href="http://postimage.org/"><span class="postimg"><img src="http://s11.postimg.org/eb0xi6xtv/11_F_L.png" alt="http://s11.postimg.org/eb0xi6xtv/11_F_L.png" /></span></a></p><p>Here&#039;s what some of the tracks look like at the back end. You can see the audio is cut off.</p><p><a href="http://postimage.org/"><span class="postimg"><img src="http://s8.postimg.org/wwm5bcp2t/4_R_DB.png" alt="http://s8.postimg.org/wwm5bcp2t/4_R_DB.png" /></span></a></p><p><a href="http://postimage.org/"><span class="postimg"><img src="http://s8.postimg.org/4xrzkhng5/5_R_DB.png" alt="http://s8.postimg.org/4xrzkhng5/5_R_DB.png" /></span></a></p><p><a href="http://postimage.org/"><span class="postimg"><img src="http://s8.postimg.org/xoteoainp/6_R_DB.png" alt="http://s8.postimg.org/xoteoainp/6_R_DB.png" /></span></a></p><p>Here is an illustration of how the audio continues into the next track.</p><p><a href="http://postimage.org/"><span class="postimg"><img src="http://s23.postimg.org/jpb3vbnmz/10_R_DB.png" alt="http://s23.postimg.org/jpb3vbnmz/10_R_DB.png" /></span></a><br /> <strong>plus</strong><br /><a href="http://postimage.org/"><span class="postimg"><img src="http://s23.postimg.org/nx5w42p2j/11_F_DB.png" alt="http://s23.postimg.org/nx5w42p2j/11_F_DB.png" /></span></a> <br /><strong> equals</strong><br /><a href="http://postimage.org/"><span class="postimg"><img src="http://s12.postimg.org/awmaeokt9/10_11.png" alt="http://s12.postimg.org/awmaeokt9/10_11.png" /></span></a></p><p>In summary, the audio tracks start with about 2 seconds of the preceding track&#039;s audio, a brief click of less than a sector (not always present), and around 10 sectors of absolute silence. Then the correct audio begins.</p><p>***</p><p><strong>Analysis</strong></p><p>That sort of audio track spillage often occurs when discs are not ripped with proper tools. This particular disc <span class="bbu">WAS </span>imaged correctly though, so the audio track spillage must have been mastered onto the disc, which is something I&#039;ve never seen before.</p><p>I don&#039;t know about the clicks other than to say they were probably <em>intended </em>to be skipped by the track indexing point. Unlike the spillage, they are audible.</p><p>Unfortunately there is no other image to compare with because the original printing of the game was never dumped properly and is far too expensive to purchase anymore.</p>]]></description>
			<author><![CDATA[null@example.com (MigaMan)]]></author>
			<pubDate>Sat, 27 Feb 2016 19:59:10 +0000</pubDate>
			<guid>http://forum.redump.org/post/52433/#p52433</guid>
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