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	<title type="html"><![CDATA[Redump Forum — px_d8 VS isobuster sector view]]></title>
	<link rel="self" href="http://forum.redump.org/feed/atom/topic/5124/" />
	<updated>2009-10-03T11:01:23Z</updated>
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	<id>http://forum.redump.org/topic/5124/pxd8-vs-isobuster-sector-view/</id>
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			<title type="html"><![CDATA[Re: px_d8 VS isobuster sector view]]></title>
			<link rel="alternate" href="http://forum.redump.org/post/20748/#p20748" />
			<content type="html"><![CDATA[<p>it&#039;s +76 in both cases:<br />sample is made of 4 bytes (16 bits for each audio channel), meaning 4 samples per row<br />19 full rows = 19 * 4 = 76 samples</p><p>but generally, though it&#039;s very rare for results to differ,<br />IsoBuster method would be least reliable</p>]]></content>
			<author>
				<name><![CDATA[themabus]]></name>
				<uri>http://forum.redump.org/user/2174/</uri>
			</author>
			<updated>2009-10-03T11:01:23Z</updated>
			<id>http://forum.redump.org/post/20748/#p20748</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[px_d8 VS isobuster sector view]]></title>
			<link rel="alternate" href="http://forum.redump.org/post/20746/#p20746" />
			<content type="html"><![CDATA[<p>Since I decided to ditch perfect rip and use isobust+eac method I came accross this problem.</p><p>I want to dump a game with 2secs pregap. In the guide it states that I should view the sectors of track02 and go back 150. I did this, I counted the rows of data (19) multiply by 8 (152 bytes) and divide by 4 (+38 samples). This value should be used for EAC correct?</p><p>Problem: when I use px_d8 I get the following info +304 bytes / +76 samples</p><p>So should I use +38 or +76 in EAC?</p>]]></content>
			<author>
				<name><![CDATA[ghost]]></name>
				<uri>http://forum.redump.org/user/10181/</uri>
			</author>
			<updated>2009-10-03T09:16:51Z</updated>
			<id>http://forum.redump.org/post/20746/#p20746</id>
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