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	<title type="html"><![CDATA[Redump Forum — PSX C2 Copy Protection]]></title>
	<link rel="self" href="http://forum.redump.org/feed/atom/topic/4684/" />
	<updated>2009-06-13T16:21:59Z</updated>
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	<id>http://forum.redump.org/topic/4684/psx-c2-copy-protection/</id>
		<entry>
			<title type="html"><![CDATA[Re: PSX C2 Copy Protection]]></title>
			<link rel="alternate" href="http://forum.redump.org/post/18675/#p18675" />
			<content type="html"><![CDATA[<p>It may not be copy protection. It may be that the disc was simply mastered in a non-standard way resulting in false c2 errors. In any case I&#039;d guess it would only effect the audio track extraction. I&#039;d agree the psx probably doesn&#039;t use c2 judging from its poor fault tollerence. I&#039;ll burn a copy and make sure though.</p>]]></content>
			<author>
				<name><![CDATA[huygens]]></name>
				<uri>http://forum.redump.org/user/4339/</uri>
			</author>
			<updated>2009-06-13T16:21:59Z</updated>
			<id>http://forum.redump.org/post/18675/#p18675</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: PSX C2 Copy Protection]]></title>
			<link rel="alternate" href="http://forum.redump.org/post/18654/#p18654" />
			<content type="html"><![CDATA[<p>Are you sure it&#039;s copy protection? Not every copying program uses C2 error correction after all and I doubt that even the PSX reads that data. Have you tried burning your dump and testing it on the original hardware?</p>]]></content>
			<author>
				<name><![CDATA[Haldrie]]></name>
				<uri>http://forum.redump.org/user/485/</uri>
			</author>
			<updated>2009-06-12T19:10:46Z</updated>
			<id>http://forum.redump.org/post/18654/#p18654</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: PSX C2 Copy Protection]]></title>
			<link rel="alternate" href="http://forum.redump.org/post/18653/#p18653" />
			<content type="html"><![CDATA[<p>Hmm, there is at least one more similar case - Sharks! CD32, it&#039;s a homebrew/unofficial game, which was sold on CD-Rs, contains thousands of errors on CDDA tracks due to incorrect mastering/burning (dunno, whether it was made intentional or not).</p>]]></content>
			<author>
				<name><![CDATA[F1ReB4LL]]></name>
				<uri>http://forum.redump.org/user/13/</uri>
			</author>
			<updated>2009-06-12T17:08:12Z</updated>
			<id>http://forum.redump.org/post/18653/#p18653</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[PSX C2 Copy Protection]]></title>
			<link rel="alternate" href="http://forum.redump.org/post/18651/#p18651" />
			<content type="html"><![CDATA[<p>I dumped Thousand Arms (U) yesterday and it appears to have a form of copy protection I haven&#039;t seen before. The disc is perfect, but EAC was reporting all errors on the audio track. With &quot;Read C2&quot; turned off the track dumped 100% quality. </p><p>I dob&#039;t know i this was used on any other games, but it might be something to check if you run accross a seemingly perfect disc with undumpable audio tracks.</p>]]></content>
			<author>
				<name><![CDATA[huygens]]></name>
				<uri>http://forum.redump.org/user/4339/</uri>
			</author>
			<updated>2009-06-12T16:15:39Z</updated>
			<id>http://forum.redump.org/post/18651/#p18651</id>
		</entry>
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