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	<title type="html"><![CDATA[Redump Forum — Suggestion - Add default.xbe dwTimeDate information for Xbox]]></title>
	<link rel="self" href="http://forum.redump.org/feed/atom/topic/26739/" />
	<updated>2020-03-20T17:47:42Z</updated>
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	<id>http://forum.redump.org/topic/26739/suggestion-add-defaultxbe-dwtimedate-information-for-xbox/</id>
		<entry>
			<title type="html"><![CDATA[Re: Suggestion - Add default.xbe dwTimeDate information for Xbox]]></title>
			<link rel="alternate" href="http://forum.redump.org/post/78407/#p78407" />
			<content type="html"><![CDATA[<p>Double post. But just an update.</p><p>I realized that rom-properties (an open source tool you can grab here: <a href="https://github.com/GerbilSoft/rom-properties)">https://github.com/GerbilSoft/rom-properties)</a> can scan an Xbox ISO and tell you information about the default.xbe that&#039;s used. If you had a folder of isos you can run this against the folder using a wildcard, and pipe the output to a text file, you&#039;ll get the build dates for all the games so far in the set. Of course, there are games that have multiple .xbes, but this at least takes care of default.xbe.</p><p>Unfortunately I don&#039;t think many people have an entire set to scan this tool against. Would anyone be willing give it a shot?</p>]]></content>
			<author>
				<name><![CDATA[ehw]]></name>
				<uri>http://forum.redump.org/user/62844/</uri>
			</author>
			<updated>2020-03-20T17:47:42Z</updated>
			<id>http://forum.redump.org/post/78407/#p78407</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Suggestion - Add default.xbe dwTimeDate information for Xbox]]></title>
			<link rel="alternate" href="http://forum.redump.org/post/77264/#p77264" />
			<content type="html"><![CDATA[<p>Hey all. This is just a suggestion for the Redump database.</p><p>Currently we report EXE dates for PS1/PS2 games based off of the file time stamps on the default executable the game is loading. While other systems (especially ones that don&#039;t conform to traditional disc based file systems) may not always report the same information, I did notice that Microsoft Xbox games do contain this information in every default.xbe as part of the standard certificate information.</p><p><a href="https://github.com/Cxbx-Reloaded/XbSymbolDatabase/blob/master/Xbe.h#L71">https://github.com/Cxbx-Reloaded/XbSymb … /Xbe.h#L71</a></p><p>For example, in &quot;Tim Burton&#039;s The Nightmare Before Christmas: Oogie&#039;s Revenge&quot; (NTSC/US), at 0x114 in the .xbe - the dwTimeDate information is stored in four bytes little endian. In this case, my copy is 42E44C54 big endian, or Jul 24 21:20:04 2005.</p><br /><p>Regardless, I think this information is useful for differentiating between different versions of games. This information is especially crucial for us, since we work with prototypes of games a lot and the information from the comparable retail version isn&#039;t readily available.</p><p>If you&#039;re interested in seeing this information for yourself, I would recommend XBE Explorer which you can grab at the bottom:</p><p><a href="http://dxbx-emu.com/downloads/">http://dxbx-emu.com/downloads/</a></p><p>It&#039;d be nice if this information could be gathered with a script on an entire set and just imported into Redump.org&#039;s database. Maybe eventually DICUI could also have the means of getting this information as well to make submissions easier too...</p>]]></content>
			<author>
				<name><![CDATA[ehw]]></name>
				<uri>http://forum.redump.org/user/62844/</uri>
			</author>
			<updated>2020-02-17T17:23:24Z</updated>
			<id>http://forum.redump.org/post/77264/#p77264</id>
		</entry>
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