<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
	<title type="html"><![CDATA[Redump Forum — Sega Saturn Dumping questions]]></title>
	<link rel="self" href="http://forum.redump.org/feed/atom/topic/12927/" />
	<updated>2013-06-08T19:04:29Z</updated>
	<generator version="1.4.4">PunBB</generator>
	<id>http://forum.redump.org/topic/12927/sega-saturn-dumping-questions/</id>
		<entry>
			<title type="html"><![CDATA[Re: Sega Saturn Dumping questions]]></title>
			<link rel="alternate" href="http://forum.redump.org/post/43967/#p43967" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>zone66x wrote:</cite><blockquote><p>Hi all,</p><p>I&#039;ve been trying to follow the guides to properly dump Sega Saturn games using IsoBuster/EAC and I have some questions. First of all when I dump the data portion of the game I notice the header has some stuff before it</p><div class="codebox"><pre><code>.ÿÿÿÿÿÿÿÿÿÿ.....SEGA SEGASATURN SEGA TP T-76    T-7601H   V1.00019950731CD-1/1  U               J               Romance of The Three Kingdoms IV Wall of Fire                                                                   </code></pre></div><p>Should that even be there or should I delete it?</p></blockquote></div><p>Should be inside the file, shouldn&#039;t be in the dump report in the &quot;header&quot; section.</p><div class="quotebox"><cite>zone66x wrote:</cite><blockquote><p>Also for the last sector of the data track should the NULL bytes be removed or left inside the ISO file?</p></blockquote></div><p>They belong to the audio track, should be moved to the beginning of the following audio track.</p><div class="quotebox"><cite>zone66x wrote:</cite><blockquote><p>Similarly for the audio tracks should the begging of the track BIN include NULL bytes for the pregap and NULL bytes at the end or should it be just the audio data only?</p><p>I&#039;ve been trying to match the CRC-32, MD5 and SHA-1 of each track for Shining&nbsp; Force III with no success.</p></blockquote></div><p>Everything should be there, without any cuts.</p>]]></content>
			<author>
				<name><![CDATA[F1ReB4LL]]></name>
				<uri>http://forum.redump.org/user/13/</uri>
			</author>
			<updated>2013-06-08T19:04:29Z</updated>
			<id>http://forum.redump.org/post/43967/#p43967</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Sega Saturn Dumping questions]]></title>
			<link rel="alternate" href="http://forum.redump.org/post/43937/#p43937" />
			<content type="html"><![CDATA[<p>Hi all,</p><p>I&#039;ve been trying to follow the guides to properly dump Sega Saturn games using IsoBuster/EAC and I have some questions. First of all when I dump the data portion of the game I notice the header has some stuff before it</p><div class="codebox"><pre><code>.ÿÿÿÿÿÿÿÿÿÿ.....SEGA SEGASATURN SEGA TP T-76    T-7601H   V1.00019950731CD-1/1  U               J               Romance of The Three Kingdoms IV Wall of Fire                                                                   </code></pre></div><p>Should that even be there or should I delete it?</p><p>Also for the last sector of the data track should the NULL bytes be removed or left inside the ISO file?</p><p>Similarly for the audio tracks should the begging of the track BIN include NULL bytes for the pregap and NULL bytes at the end or should it be just the audio data only?</p><p>I&#039;ve been trying to match the CRC-32, MD5 and SHA-1 of each track for Shining&nbsp; Force III with no success.</p>]]></content>
			<author>
				<name><![CDATA[zone66x]]></name>
				<uri>http://forum.redump.org/user/62311/</uri>
			</author>
			<updated>2013-06-05T08:52:49Z</updated>
			<id>http://forum.redump.org/post/43937/#p43937</id>
		</entry>
</feed>
